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Revive/Run and Cover should NOT be mapped to one button


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18 réponses à ce sujet

#1
ajkahdyque190183

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Please add the option to bind this to other keys.

If I'm in a multiplayer game and need to heal someone quickly, the last thing I want is to accidentally press into cover. 

'Use' should also be allowed to be set to a different key as that can be equally as maddening when the game swtiches targets when you're near an objective and there'sa downed team-mate nearby.

I also have problems with double tapping to vault over cover, but that's just because my space bar is doesn't like double taps in quick succession so hardly the game's fault.

Still, would be nice to be able to map those actions to different keys. I've got plenty of mouse buttons that are currently going unused....

#2
MythicLegands

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I agree it gets really frustrating in the heat of battle. and it seem that sometimes when you try to revive someone it causes the character to slide around the squad-mate canceling the revival and getting you killed.

#3
ajkahdyque190183

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MythicLegands wrote...

I agree it gets really frustrating in the heat of battle. and it seem that sometimes when you try to revive someone it causes the character to slide around the squad-mate canceling the revival and getting you killed.


They should at least prioritise reviving over cover when you're in a situation where the game might get confused. Also, it can be tough to stop moving just in time and that often transitions into the nearest cover instead. 

#4
Drake-Shepard

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the worst is when someone needs reviving next to a wall...next to one of the terminals they were trying to deactivate
the reload button should be revive....how often are you going to reload whilst standing over your team mates corpse

#5
East4u

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There are a few threads about this already. But I understand the passion behind wanting more then one key for those movements.
http://social.biowar...index/9289426/3
http://social.biowar...43826/3#9348278

#6
Hunter-Wolf

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I just think that revival should be on a different key .. i'm perfectly fine with (x) being the movement button used for rolling, taking cover and storming ... it's jsut that mixing it with reviving downed team-mates messes things up .. i think it should be moved to another button .. and if not possible change the method revival works .. like as long as you are near your downed teammate they start recovering slowly and get up as long as you stay alive (kinda like how the hacking objective works but with a much smaller circle/area around your teammate) .. and make it that if two or more teammates enter that small circle around the downed teammate he/she is revived instantly.

#7
Cookybiscuit

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"Quick revive me!"

*Sticks to wall*

<_<

#8
East4u

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For PC players every movement could be remapped to another key because they use a keyboard.

#9
TwwlX

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I agree. It's very lazy of them to tie so many functions to one key. At least separate the run and cover keys.

#10
thoththeblack

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I had a similar problem. A teammate was taken down right next to a terminal that needed activation. I went over to revive him and ended up activating the terminal instead. By the time I pulled back enough to rectify the situation, a Centurion stomped my teammate's head in.

#11
TwwlX

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thoththeblack wrote...

I had a similar problem. A teammate was taken down right next to a terminal that needed activation. I went over to revive him and ended up activating the terminal instead. By the time I pulled back enough to rectify the situation, a Centurion stomped my teammate's head in.



We've all run into similar issues. I can't understand tying so many functions to one button because of the limitations of the controllers but this should not be an issue on the PC though.

#12
Jiggabod

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Maybe on PC but for xbox and playstaion, literally every button is in use. I agree that the problem is there, but what can ya do? Just keep on keepin on....

#13
staindgrey

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TwwlX wrote...

thoththeblack wrote...

I had a similar problem. A teammate was taken down right next to a terminal that needed activation. I went over to revive him and ended up activating the terminal instead. By the time I pulled back enough to rectify the situation, a Centurion stomped my teammate's head in.



We've all run into similar issues. I can't understand tying so many functions to one button because of the limitations of the controllers but this should not be an issue on the PC though.

Well, even on controllers, it's a bad setup. Using the A-button for running and cover is fine-- great, actually. But there's a reason Gears maps actions to the X-button instead. In Gears, if my teammate is down, I just need to hit X, and not have to worry about rolling or taking cover or anything else. For ME3, they should have made 'X' the action button for healing and possibly activating things. But having everything on the A-button is a problem.

#14
tomcruisejr

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its not like keyboard has 100 buttons or anything....

CMON BIOWARE!

#15
OO629

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My solution: click Left Thumbstick near teammate to revive, hold A to run and press A to go in cover.

every problem solved.

#16
Sidney

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staindgrey wrote...
Well, even on controllers, it's a bad setup. Using the A-button for running and cover is fine-- great, actually. But there's a reason Gears maps actions to the X-button instead. In Gears, if my teammate is down, I just need to hit X, and not have to worry about rolling or taking cover or anything else. For ME3, they should have made 'X' the action button for healing and possibly activating things. But having everything on the A-button is a problem.



Yep, the fact that anyone who dies too close to cover becomes hard to heal because you have to find that sweet spot where you don't jump into cover but actually do heal them.

#17
ajkahdyque190183

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Sidney wrote...

staindgrey wrote...
Well, even on controllers, it's a bad setup. Using the A-button for running and cover is fine-- great, actually. But there's a reason Gears maps actions to the X-button instead. In Gears, if my teammate is down, I just need to hit X, and not have to worry about rolling or taking cover or anything else. For ME3, they should have made 'X' the action button for healing and possibly activating things. But having everything on the A-button is a problem.



Yep, the fact that anyone who dies too close to cover becomes hard to heal because you have to find that sweet spot where you don't jump into cover but actually do heal them.


100% agreed.

Run and cover on the same is already an issue but placing 'interact' there also is mad.

#18
count_4

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+1

#19
staindgrey

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I've never had an issue with one button for run/roll/cover/vault. I actually prefer it that way.

It's the interaction button that needs to be changed. B only melees, and X only reloads. Put healing/interaction on one of those (I'd prefer X).

Keyboards, I don't know. I'm a gamepad guy. I play ME on PC after I've exhausted my console version, just for the excuse of playing yet another Shepard.