Revive/Run and Cover should NOT be mapped to one button
#1
Posté 19 février 2012 - 04:07
If I'm in a multiplayer game and need to heal someone quickly, the last thing I want is to accidentally press into cover.
'Use' should also be allowed to be set to a different key as that can be equally as maddening when the game swtiches targets when you're near an objective and there'sa downed team-mate nearby.
I also have problems with double tapping to vault over cover, but that's just because my space bar is doesn't like double taps in quick succession so hardly the game's fault.
Still, would be nice to be able to map those actions to different keys. I've got plenty of mouse buttons that are currently going unused....
#2
Posté 19 février 2012 - 04:17
#3
Posté 19 février 2012 - 05:08
MythicLegands wrote...
I agree it gets really frustrating in the heat of battle. and it seem that sometimes when you try to revive someone it causes the character to slide around the squad-mate canceling the revival and getting you killed.
They should at least prioritise reviving over cover when you're in a situation where the game might get confused. Also, it can be tough to stop moving just in time and that often transitions into the nearest cover instead.
#4
Posté 19 février 2012 - 05:15
the reload button should be revive....how often are you going to reload whilst standing over your team mates corpse
#5
Posté 19 février 2012 - 05:18
http://social.biowar...index/9289426/3
http://social.biowar...43826/3#9348278
#6
Posté 19 février 2012 - 05:45
#7
Posté 19 février 2012 - 05:46
*Sticks to wall*
<_<
#8
Posté 19 février 2012 - 05:46
#9
Posté 19 février 2012 - 05:49
#10
Posté 19 février 2012 - 05:52
#11
Posté 19 février 2012 - 06:01
thoththeblack wrote...
I had a similar problem. A teammate was taken down right next to a terminal that needed activation. I went over to revive him and ended up activating the terminal instead. By the time I pulled back enough to rectify the situation, a Centurion stomped my teammate's head in.
We've all run into similar issues. I can't understand tying so many functions to one button because of the limitations of the controllers but this should not be an issue on the PC though.
#12
Posté 19 février 2012 - 06:07
#13
Posté 19 février 2012 - 06:07
Well, even on controllers, it's a bad setup. Using the A-button for running and cover is fine-- great, actually. But there's a reason Gears maps actions to the X-button instead. In Gears, if my teammate is down, I just need to hit X, and not have to worry about rolling or taking cover or anything else. For ME3, they should have made 'X' the action button for healing and possibly activating things. But having everything on the A-button is a problem.TwwlX wrote...
thoththeblack wrote...
I had a similar problem. A teammate was taken down right next to a terminal that needed activation. I went over to revive him and ended up activating the terminal instead. By the time I pulled back enough to rectify the situation, a Centurion stomped my teammate's head in.
We've all run into similar issues. I can't understand tying so many functions to one button because of the limitations of the controllers but this should not be an issue on the PC though.
#14
Posté 19 février 2012 - 06:12
CMON BIOWARE!
#15
Posté 19 février 2012 - 06:21
every problem solved.
#16
Posté 19 février 2012 - 06:25
staindgrey wrote...
Well, even on controllers, it's a bad setup. Using the A-button for running and cover is fine-- great, actually. But there's a reason Gears maps actions to the X-button instead. In Gears, if my teammate is down, I just need to hit X, and not have to worry about rolling or taking cover or anything else. For ME3, they should have made 'X' the action button for healing and possibly activating things. But having everything on the A-button is a problem.
Yep, the fact that anyone who dies too close to cover becomes hard to heal because you have to find that sweet spot where you don't jump into cover but actually do heal them.
#17
Posté 19 février 2012 - 07:14
Sidney wrote...
staindgrey wrote...
Well, even on controllers, it's a bad setup. Using the A-button for running and cover is fine-- great, actually. But there's a reason Gears maps actions to the X-button instead. In Gears, if my teammate is down, I just need to hit X, and not have to worry about rolling or taking cover or anything else. For ME3, they should have made 'X' the action button for healing and possibly activating things. But having everything on the A-button is a problem.
Yep, the fact that anyone who dies too close to cover becomes hard to heal because you have to find that sweet spot where you don't jump into cover but actually do heal them.
100% agreed.
Run and cover on the same is already an issue but placing 'interact' there also is mad.
#18
Posté 19 février 2012 - 07:20
#19
Posté 19 février 2012 - 07:20
It's the interaction button that needs to be changed. B only melees, and X only reloads. Put healing/interaction on one of those (I'd prefer X).
Keyboards, I don't know. I'm a gamepad guy. I play ME on PC after I've exhausted my console version, just for the excuse of playing yet another Shepard.





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