Aller au contenu

Photo

The Most Gamebreaking Issue


  • Veuillez vous connecter pour répondre
38 réponses à ce sujet

#1
Terminus Echoes

Terminus Echoes
  • Members
  • 1 143 messages
The most gamebreaking issue of this game is the occasional invincible enemy.

Has this happened to anyone but me? Where you shoot an emey but regardless of how low his health is, at absolutely random times, his health, barrier, shield, armor, or whatever, doesn't go down? It happens to me a lot, and I really hope this is addressed in the retail game.

The second most gamebreaking issue is the sometimes unresponsive revive. Sometimes you can press A all you want, but you won't revive the person. A very troublesome issue indeed.

Modifié par Terminus Echoes, 19 février 2012 - 07:01 .


#2
AlphaJarmel

AlphaJarmel
  • Members
  • 1 778 messages
Yea this has happened to me.

#3
77kbk77

77kbk77
  • Members
  • 4 messages
I've had this happen as well, but usually the enemy is down on the ground unable to fight, and they usually die before they have the opportunity to fight back.

#4
CerberusSoldier

CerberusSoldier
  • Members
  • 1 540 messages
The game breaking issue is the stupid character unlock system

#5
Unfallen_Satan

Unfallen_Satan
  • Members
  • 294 messages
I haven't seen it personally and I am almost rank 60, but that is a serious bug indeed. I have seen what I believe to be engineers repairing Atlas though. I might have imagined it, but I saw an Atlas maintained 50% armor for a full 20 seconds with all 4 of us pounding away at it until we killed the engineer next to it.

#6
Riot Inducer

Riot Inducer
  • Members
  • 2 367 messages
I've had this quite a bit, I've noticed it usually seems to occur when an enemy is knocked down from biotics, or anything else that knocks down the enemy. They don't get back up and become invincible for a while. Particularly annoying when it's a VIP target you have to kill quickly too...

#7
eldrjth

eldrjth
  • Members
  • 604 messages
the netcode is a game breaker atm so is the cover system. blinking from one location to another every 0.5s makes it difficult to aim and reeks of poor netcode if they dont fix THIS the multiplayer is finished. the controls need a overhaul you shouldnt stick to cover when trying to sprint down a hall, and then when trying to unstuck yourself end up stuck on the otherside. wtf hasnt this been dealt with already? imagine trying to PvP with this nonsense.

#8
Ravenmyste

Ravenmyste
  • Members
  • 3 052 messages
i think the random unlocks are depending on you human level of that class i just got asari adept my human adept was level 19, then when i got the asari she was already level 19 before that i got salerian infiltrator that was level 12 same level as my human..

that way i am seeing since i opened 2 today. so i dont know and the bug about mobs not taking damage i thik it might be server lag, i had that happen few times

#9
Saturn706

Saturn706
  • Members
  • 51 messages
LOL has anyone here fell through the map?? I did -_-

#10
nuclearpengu1nn

nuclearpengu1nn
  • Members
  • 1 648 messages
The most gamebreaking issue for me is when the host leaves the mission.

#11
Adugan

Adugan
  • Members
  • 4 912 messages
For me its the stupid sticky cover system.

#12
Xerxes52

Xerxes52
  • Members
  • 3 147 messages
Well, I guess I'm lucky that I haven't encountered that OP, or falling through the map.

For me, the big gamebreaker is the store system. It just drags everything else down imo. Never been a fan of random items in any medium.

Modifié par Xerxes52, 19 février 2012 - 06:20 .


#13
Deltateam Elcor

Deltateam Elcor
  • Members
  • 783 messages

Xerxes52 wrote...

Well, I guess I'm lucky that I haven't encountered that OP, or falling through the map.

For me, the big gamebreaker is the store system. It just drags everything else down imo. Never been a fan of random items in any medium.


So you would rather it was a boring linear system which youll end up just leaving at the end of it, simply because you got what you wanted?

Gee.

#14
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

CerberusSoldier wrote...

The game breaking issue is the stupid character unlock system

That's not what "game-breaking" is. 

#15
G3rman

G3rman
  • Members
  • 2 382 messages
I had a glitch happen where I (and perhaps the rest of my squad) became invincible for the last wave of the match. Quite odd having your shields and health constantly recharge.

#16
Cobra5

Cobra5
  • Members
  • 686 messages
For me the #1 biggest issue is when it takes all your skills of your quick bar and you can't use any powers without standing still like a dolt.

I've seen that invincible enemies thing quite a few times but I just ignore them... I guess someone/something else kills them?

#17
WizenSlinky0

WizenSlinky0
  • Members
  • 3 032 messages

CerberusSoldier wrote...

The game breaking issue is the stupid character unlock system


I've said it before and I'll say it again. There is a difference between game-breaking or needs to be fixed and something you don't like.

#18
ArkkAngel007

ArkkAngel007
  • Members
  • 2 514 messages
1. The aforementioned invincible enemy.

2. Glitch where character walks at a molasses pace (can still roll/take cover though).

3. Two turrets with clear lanes of fire, cuz **** turrets.

4. Character is suspended in the air and glitches through the map. Haven't experienced it but a teammate did.

5. Freezing on ladders.

#19
Raxxman

Raxxman
  • Members
  • 759 messages
I find shooting guardians at an angle does nothing. The number of shots I've landed just below the ear. It's a complete kill shot, yet somehow they take no damage.

#20
Terminus Echoes

Terminus Echoes
  • Members
  • 1 143 messages

Deltateam Elcor wrote...

Xerxes52 wrote...

Well, I guess I'm lucky that I haven't encountered that OP, or falling through the map.

For me, the big gamebreaker is the store system. It just drags everything else down imo. Never been a fan of random items in any medium.


So you would rather it was a boring linear system which youll end up just leaving at the end of it, simply because you got what you wanted?

Gee.


Relying on a garbage and unfair unlock system to keep people playing the game is a sign of bad game design.

If the game is truly fun, which it is, then you don't need such a BS unlock system.

#21
Dakaned

Dakaned
  • Members
  • 60 messages

Terminus Echoes wrote...

 The most gamebreaking issue of this game is the occasional invincible enemy.

Has this happened to anyone but me? Where you shoot an emey but regardless of how low his health is, at absolutely random times, his health, barrier, shield, armor, or whatever, doesn't go down? It happens to me a lot, and I really hope this is addressed in the retail game.


Happen to me as well and  during it the enemy couldn't kill me also most of the time they just ran around me and I couldnt revive my team

#22
JointVW

JointVW
  • Members
  • 50 messages
nothing gamebreaking as of yet but one of the most anoying is when you change class or charactor that youre powers go away from the quick bar. Would be really bad if that wasn't fixed in the full game.

#23
SKiLLYWiLLY2

SKiLLYWiLLY2
  • Members
  • 1 217 messages
I think this is due to laggy hosts. Everything is delayed so you're shooting at where he was x amount of seconds ago. Or the lag is causing dropped packets all over and nothing is registering.

The last few days have been an absolute disaster trying to play. Almost every game I join is far too laggy. I fire a whole magazine into an enemy yet they wont actually take damage and die until a few seconds later. And it's not just shooting enemies. Using powers is delayed. There are times where I'm shooting an enemy and all of a sudden they teleport somewhere else. I get shot when I'm 10 metres behind a wall and end up being teleport back and all of a sudden I'm down...

Worst part is, there are zero filters to filter out any hosts who are too far away and who have terrible connections. It's also frustrating that I use some of the ammo, weapon, and shield powers (the ones that can only be used for one mission) and then end up in a laggy ass host, effectively, wasting the powers because it's inevitable the team dies early on.

#24
Xerxes52

Xerxes52
  • Members
  • 3 147 messages

Deltateam Elcor wrote...

Xerxes52 wrote...

Well, I guess I'm lucky that I haven't encountered that OP, or falling through the map.

For me, the big gamebreaker is the store system. It just drags everything else down imo. Never been a fan of random items in any medium.


So you would rather it was a boring linear system which youll end up just leaving at the end of it, simply because you got what you wanted?

Gee.


@bolded:

Yep.

@italicized:

Nope.

#25
Terminus Echoes

Terminus Echoes
  • Members
  • 1 143 messages

Xerxes52 wrote...

Deltateam Elcor wrote...

Xerxes52 wrote...

Well, I guess I'm lucky that I haven't encountered that OP, or falling through the map.

For me, the big gamebreaker is the store system. It just drags everything else down imo. Never been a fan of random items in any medium.


So you would rather it was a boring linear system which youll end up just leaving at the end of it, simply because you got what you wanted?

Gee.


@bolded:

Yep.

@italicized:

Nope.


This.