The Most Gamebreaking Issue
#26
Posté 20 février 2012 - 06:37
#27
Posté 20 février 2012 - 06:47
#28
Guest_magnetite_*
Posté 20 février 2012 - 07:10
Guest_magnetite_*
GreyWarden36 wrote...
The most gamebreaking issue for me is when the host leaves the mission.
I had some host bail on us on wave 11. We had about 30 seconds left. Didn't make it unfortunately.
#29
Posté 20 février 2012 - 07:16
Terminus Echoes wrote...
The most gamebreaking issue of this game is the occasional invincible enemy.
Has this happened to anyone but me? Where you shoot an emey but regardless of how low his health is, at absolutely random times, his health, barrier, shield, armor, or whatever, doesn't go down? It happens to me a lot, and I really hope this is addressed in the retail game.
Yes, this is bug quite annoying, it happens almost every match.
#30
Posté 20 février 2012 - 08:05
Saturn706 wrote...
LOL has anyone here fell through the map?? I did
Yea
#31
Posté 20 février 2012 - 08:07
Terminus Echoes wrote...
Xerxes52 wrote...
Deltateam Elcor wrote...
Xerxes52 wrote...
Well, I guess I'm lucky that I haven't encountered that OP, or falling through the map.
For me, the big gamebreaker is the store system. It just drags everything else down imo. Never been a fan of random items in any medium.
So you would rather it was a boring linear system which youll end up just leaving at the end of it, simply because you got what you wanted?
Gee.
@bolded:
Yep.
@italicized:
Nope.
This.
Well now we know the audience that was responsible for ME2's lack of many RPG features.
I'm glad Bioware is ignoring you guys this time, for both COOP and SP.
Modifié par tomcruisejr, 20 février 2012 - 08:08 .
#32
Posté 20 février 2012 - 08:28
#33
Posté 20 février 2012 - 08:28
#34
Posté 20 février 2012 - 08:29
#35
Posté 20 février 2012 - 08:43
#36
Posté 20 février 2012 - 09:07
Last night I had something similar were whenever I shot an enemy their health went down a bar but instantly regenerated and my powers had no effect, I went back to completing my latest ME2 playthrough...Aedolon wrote...
Twice now I've had this bug where my bullets couldn't hit anything, my powers would target enemies but not affect them at all and I couldn't revive squadmates - yet I still took damage as usual.
#37
Posté 20 février 2012 - 09:58
#38
Posté 20 février 2012 - 10:14
One of the strangest glitches I've had was being unable to pick up any ammo for my shotgun, she'd pick up pistol ammo but refused to reload her shotgun. I only ever carry one gun now so I hope it doesn't happen again.
#39
Posté 20 février 2012 - 10:35
tomcruisejr wrote...
Well now we know the audience that was responsible for ME2's lack of many RPG features.
I'm glad Bioware is ignoring you guys this time, for both COOP and SP.
This. And thankyou for saying it. That was my biggest disappointment with ME2. Max leveling was way too easy (with fixed xp recieved at the end of a mission with only a small variance), and set upgrades instead of the variability found in ME1.





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