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ME3 negative recoil with Revenant assault rifle


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#1
Sn3aki

Sn3aki
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So i was testing the recoil of the revanant compared to the other assault rifles. fisrst i tried the sandard assault rifle with stability damper V and a precission scope V mod and was able to get all bullets to hit where all the bullet hole were clustered and touching. this had 0 recoil what so ever. next i tried the Revenenant III with the same mods at the same distance. the grouping was much better with the scope than without but the funny thing is the recoil. when firing full auto while looking down scope the reticle would slowly drift down. then i tried the same thing(same distance, weapon) without the precision scope, but with the stability dampener, and while firing down the sights the rifle was causing the gun to slowly fire into the ground, such that every shot fired nocked the reticle down a notch in the negative y axis. so while aiming down the sights while firing full auto i was soon firight at my feet. i dont think this is supposed to happen. any 1 else have the same issue? And firing without the stability dampener yields the normal recoil in the positive y direction.

#2
BraveDude8

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I guess in the code for reducing recoil, there is no hard-coded limit for it, so it goes into negative. On Minecraft, the speed potions slightly increase your field of view. If you hack in a powerful one, it flips your SCREEN upside down, because there isn't a limit to its effects.