Multiple Ways for a Biotics Explosion?
#1
Posté 19 février 2012 - 06:30
#2
Posté 19 février 2012 - 06:33
Pull + (Warp, Shockwave, Biotic Charge) = Boom.
Modifié par twisty77, 19 février 2012 - 06:34 .
#3
Posté 19 février 2012 - 06:34
#4
Posté 19 février 2012 - 06:34
Stasis has some interesting properties too, I think stasis+warp is a standard biotic explosion but I believe (not 100%) that stasis+throw will send out an AoE that will stasis additional enemies in the area.
#5
Posté 19 février 2012 - 06:40
Riot Inducer wrote...
Warp+Throw is the bread and butter of the Asari Adept. I believe shockwave and I think even the vanguard charge can trigger off of warp as well. I'm not sure if throw can trigger off of singularity however, I've not tested that one.
Stasis has some interesting properties too, I think stasis+warp is a standard biotic explosion but I believe (not 100%) that stasis+throw will send out an AoE that will stasis additional enemies in the area.
Yup. Stasis + Warp = Explosion + AoE Stasis.
PSA: If an asari ever uses stasis on a target within a group of enemies, please don't be an opportunist and shoot the still target. You'll ruin the potential for a large CC Stasis.
#6
Posté 19 février 2012 - 08:16
Biotic Charge, Throw, and Shockwave can definitely detonate. I'll take everyone's word that Warp can detonate a stasis, but I've never personally used that because Warp has a longer cooldown than throw, and the biotic explosion will probably kill whatever you had in stasis anyways (that, and Throw does all it's damage up front, whereas Warp appears to be a DoT). I suppose the Turian Sentinel would have to use Warp to detonate other people's biotic combos.
What I don't fully understand yet is how to activate tech combos...
#7
Posté 19 février 2012 - 08:36
S.ilver wrote...
It appears that Warp, Stasis, and Singularity act as primer powers. Unsure about Lift Grenade, as we don't have access to that combo in the demo, but it would make sense that it does. I don't have Drell Vanguard unlocked, so haven't been able to see if Pull does this as well, but I would imagine it does, as it was a great primer in ME2.
Biotic Charge, Throw, and Shockwave can definitely detonate. I'll take everyone's word that Warp can detonate a stasis, but I've never personally used that because Warp has a longer cooldown than throw, and the biotic explosion will probably kill whatever you had in stasis anyways (that, and Throw does all it's damage up front, whereas Warp appears to be a DoT). I suppose the Turian Sentinel would have to use Warp to detonate other people's biotic combos.
What I don't fully understand yet is how to activate tech combos...
Tech Burtsting = Enemy afflicted with a tech ability and shooting with an ammo power
A player had an ammo power on and shotan enemy with my Overload. Showed as a Tech Burst kill for him.
#8
Posté 19 février 2012 - 08:38
I usually use Warp+Shockwave on most situations.
#9
Posté 19 février 2012 - 08:42
jmsylol wrote...
Tech Burtsting = Enemy afflicted with a tech ability and shooting with an ammo power
A player had an ammo power on and shotan enemy with my Overload. Showed as a Tech Burst kill for him.
Tech Bursting doesn't require someone to have special ammo. I've done it before without it (by myself), but I don't exactly recall it...
#10
Posté 19 février 2012 - 08:47
Detroitsoldier wrote...
jmsylol wrote...
Tech Burtsting = Enemy afflicted with a tech ability and shooting with an ammo power
A player had an ammo power on and shotan enemy with my Overload. Showed as a Tech Burst kill for him.
Tech Bursting doesn't require someone to have special ammo. I've done it before without it (by myself), but I don't exactly recall it...
Im curious about this as I've been continually trying with my Tech classes. It was my friend whogot the kill on his soldier and he said all he did was shoot stuff. Then he mentioned he had Disruptor ammo. Could have been a melee kill also of maybe a Frag + tech but he couldn't remember.
On another post someone also mentioned it makes a small explosion when it happens.
#11
Posté 19 février 2012 - 08:50
#12
Posté 19 février 2012 - 08:50
SETUP MOVES: Stasis, Pull, Lift Grenade, Singularity, or any other non-damaging biotic skill.
DETONATION MOVES: Shockwave, Charge, Nova, Throw, Warp, Warp Ammo, or any other damaging biotic skill.
#13
Guest_lightsnow13_*
Posté 19 février 2012 - 08:56
Guest_lightsnow13_*
#14
Posté 19 février 2012 - 10:50
Primers: Singularity, Pull, Lift Grenade, Shockwave (with 4 sec lift rank), Stasis and Warp
Detonations: Throw, Warp, Shockwave, Charge, Nova
...and maybe the Adept/Vanguard heavy melee but not 100% sure. Either way it lets for some interesting combinations. My Human Adept, atm, can get detonations off Shockwave and Warp - in ANY combination I want to use it. Use Shockwave to lift up a group and warp when im close? Warp + shockwave if im to far away or to RIP off huge chunks from an Atlas? Yes sir, mmmm delicious.
-edit-
As for Tech Burst Fire + Ice work. Not sure about Overload, but you may need, again, a state effect 'on' the thing first which would require Fire, or Ice, then Overload. To that effect I bet Sabatage + any of the 3 tech abilities or tech-based ammo powers would detonate a tech burst as well.
Curious if the initial tech power is what the explosion is based off of? Have to test that out sometime.
Modifié par Adhin, 19 février 2012 - 10:52 .
#15
Posté 19 février 2012 - 11:41
#16
Posté 14 avril 2012 - 09:54
http://masseffect.wi...ki/Power_Combos
(can i post link from other sites? it's a violation of code of conduit?)
what i'm wondering is:
Biotic Explosion damage is fixed, or variable?
and if variable it depends on
- biotic power used (ie Warp+Throw did same damage then Warp+Rave? and Singularity+Throw?)
- biotic power level (ie Throw lvl 1 on Warp lvl 1 did same damage than Throw lvl 6 on Warp lvl 6?)
- time on target (ie Throw cast 1 second after Warp did same damage than Throw cast 3 sec after Warp)??
ty for your answers!
#17
Posté 14 avril 2012 - 09:59





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