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Multiple Ways for a Biotics Explosion?


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16 réponses à ce sujet

#1
Assumedkilla

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I know singularity then warp can cause one, but I did warp then shockwave and it looked like it caused an explosion. Are there other methods of causing one other than just singularity then warp?

#2
twisty77

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Singularity + Biotic Charge = Boom.
Pull + (Warp, Shockwave, Biotic Charge) = Boom.

Modifié par twisty77, 19 février 2012 - 06:34 .


#3
Straye

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I think any biotic power + singularity will cause one. I've caused biotic explosions by biotic charging into a singularity, and I think by novaing by one.

#4
Riot Inducer

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Warp+Throw is the bread and butter of the Asari Adept. I believe shockwave and I think even the vanguard charge can trigger off of warp as well. I'm not sure if throw can trigger off of singularity however, I've not tested that one.

Stasis has some interesting properties too, I think stasis+warp is a standard biotic explosion but I believe (not 100%) that stasis+throw will send out an AoE that will stasis additional enemies in the area.

#5
MJvasNormandy

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Riot Inducer wrote...

Warp+Throw is the bread and butter of the Asari Adept. I believe shockwave and I think even the vanguard charge can trigger off of warp as well. I'm not sure if throw can trigger off of singularity however, I've not tested that one.

Stasis has some interesting properties too, I think stasis+warp is a standard biotic explosion but I believe (not 100%) that stasis+throw will send out an AoE that will stasis additional enemies in the area.


Yup. Stasis + Warp = Explosion + AoE Stasis.

PSA: If an asari ever uses stasis on a target within a group of enemies, please don't be an opportunist and shoot the still target. You'll ruin the potential for a large CC Stasis.

#6
S.ilver

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It appears that Warp, Stasis, and Singularity act as primer powers. Unsure about Lift Grenade, as we don't have access to that combo in the demo, but it would make sense that it does. I don't have Drell Vanguard unlocked, so haven't been able to see if Pull does this as well, but I would imagine it does, as it was a great primer in ME2.

Biotic Charge, Throw, and Shockwave can definitely detonate. I'll take everyone's word that Warp can detonate a stasis, but I've never personally used that because Warp has a longer cooldown than throw, and the biotic explosion will probably kill whatever you had in stasis anyways (that, and Throw does all it's damage up front, whereas Warp appears to be a DoT). I suppose the Turian Sentinel would have to use Warp to detonate other people's biotic combos.

What I don't fully understand yet is how to activate tech combos...

#7
Jamsxo

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S.ilver wrote...

It appears that Warp, Stasis, and Singularity act as primer powers. Unsure about Lift Grenade, as we don't have access to that combo in the demo, but it would make sense that it does. I don't have Drell Vanguard unlocked, so haven't been able to see if Pull does this as well, but I would imagine it does, as it was a great primer in ME2.

Biotic Charge, Throw, and Shockwave can definitely detonate. I'll take everyone's word that Warp can detonate a stasis, but I've never personally used that because Warp has a longer cooldown than throw, and the biotic explosion will probably kill whatever you had in stasis anyways (that, and Throw does all it's damage up front, whereas Warp appears to be a DoT). I suppose the Turian Sentinel would have to use Warp to detonate other people's biotic combos.

What I don't fully understand yet is how to activate tech combos...


Tech Burtsting = Enemy afflicted with a tech ability and shooting with an ammo power

A player had an ammo power on and shotan enemy with my Overload. Showed as a Tech Burst kill for him.

#8
Bravo0o

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Quick tip: Any power that causes an effect that lasts after hitting (Warp, Singularity, Pull, Stasis etc...) can be detonanted by any power that causes damage (Shockwave, Warp, Throw etc...)
I usually use Warp+Shockwave on most situations.

#9
Detroitsoldier

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jmsylol wrote...
Tech Burtsting = Enemy afflicted with a tech ability and shooting with an ammo power

A player had an ammo power on and shotan enemy with my Overload. Showed as a Tech Burst kill for him.


Tech Bursting doesn't require someone to have special ammo. I've done it before without it (by myself), but I don't exactly recall it...

#10
Jamsxo

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Detroitsoldier wrote...

jmsylol wrote...
Tech Burtsting = Enemy afflicted with a tech ability and shooting with an ammo power

A player had an ammo power on and shotan enemy with my Overload. Showed as a Tech Burst kill for him.


Tech Bursting doesn't require someone to have special ammo. I've done it before without it (by myself), but I don't exactly recall it...


Im curious about this as I've been continually trying with my Tech classes. It was my friend whogot the kill on his soldier and he said all he did was shoot stuff. Then he mentioned he had Disruptor ammo. Could have been a melee kill also of maybe a Frag + tech but he couldn't remember.

On another post someone also mentioned it makes a small explosion when it happens.

#11
GroverA 125

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Isn't any form of biotic+any form of biotic going to make an explosion? I know so little on the matter, but that's what ran through my head when using it.

#12
AdmiralCheez

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I detonated my buddy's Stasis with my Charge/Nova. Shockwave and Throw can also cause detonation. Here's a (theoretical) rundown of how (I think) it works:

SETUP MOVES: Stasis, Pull, Lift Grenade, Singularity, or any other non-damaging biotic skill.
DETONATION MOVES: Shockwave, Charge, Nova, Throw, Warp, Warp Ammo, or any other damaging biotic skill.

#13
Guest_lightsnow13_*

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No. I'm really sure tech bursting isn't with ammo powers. I was a salarian infiltrator and all I'd do is cloak, shoot and energy drain immediately after (I was still in cloak) on the atlas. When the atlas died it said I killed him with tech burst. I just don't seem to know how it happened..maybe by using 2 tech powers? (cloak and energy drain) but even still..I'm not really sure.

#14
Adhin

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So fun fact with the biotic detonation, it has nothing to do with requiring the primer ability to do no damage. It simply has to leave a state effect on the character and be hit by a damaging biotic to detonate.

Primers: Singularity, Pull, Lift Grenade, Shockwave (with 4 sec lift rank), Stasis and Warp
Detonations: Throw, Warp, Shockwave, Charge, Nova

...and maybe the Adept/Vanguard heavy melee but not 100% sure. Either way it lets for some interesting combinations. My Human Adept, atm, can get detonations off Shockwave and Warp - in ANY combination I want to use it. Use Shockwave to lift up a group and warp when im close? Warp + shockwave if im to far away or to RIP off huge chunks from an Atlas? Yes sir, mmmm delicious.

-edit-
As for Tech Burst Fire + Ice work. Not sure about Overload, but you may need, again, a state effect 'on' the thing first which would require Fire, or Ice, then Overload. To that effect I bet Sabatage + any of the 3 tech abilities or tech-based ammo powers would detonate a tech burst as well.

Curious if the initial tech power is what the explosion is based off of? Have to test that out sometime.

Modifié par Adhin, 19 février 2012 - 10:52 .


#15
JumboWheat01

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Warp-Throw is the prime damage source on my Sentinel. Though it took me a while to get used to reversing the combo (Warp first THEN Throw.) It's so nice, that I might even avoid Lift Grenades in real single player since I can Warp-Throw Detonate protected targets.

#16
MaleficoKelpie

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i found this one on the wiki
http://masseffect.wi...ki/Power_Combos
(can i post link from other sites? it's a violation of code of conduit?)

what i'm wondering is:
Biotic Explosion damage is fixed, or variable?

and if variable it depends on
- biotic power used (ie Warp+Throw did same damage then Warp+Rave? and Singularity+Throw?)
- biotic power level (ie Throw lvl 1 on Warp lvl 1 did same damage than Throw lvl 6 on Warp lvl 6?)
- time on target (ie Throw cast 1 second after Warp did same damage than Throw cast 3 sec after Warp)??

ty for your answers!

#17
pprrff

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if both reave and warp can set up and detonate biotic explosion, does it make any difference damage wise which one is used first?