Has anyone else had the problem of running into a grenade as it primes? Or failing to notice it?(especially on the map during dusk) Got to the point where if I here the beeping in my area, I'm hurdling as far away as hell from my last location.
Gotta say, those ai are freaking accurate with em too.
Grenade Indicator not "loud" enough
Débuté par
Soulkyoko
, févr. 19 2012 06:49
#1
Posté 19 février 2012 - 06:49
#2
Posté 19 février 2012 - 07:08
The beeping and flashing light is enough warning for me. Often if I get hit by one, it's because I was dealing with bigger fish, like an ATLAS or Phantom.
#3
Posté 19 février 2012 - 07:10
The main problem I have with them is that the range for the waring is the exact range for their blast radius, I've taken big hits from them by accidentally walking into their blast radius right as they go off so I don't even get a warning sign. Would be nice if the grenade itself had a bright light on it like the ones players throw.
#4
Posté 19 février 2012 - 09:10
I usually always notice the grenades, usually I just stay put though cause I'm a soldier with lots of health and shields so the damage is usually not a big deal (often means I have to say in cover though to get my shields or health up.)
#5
Posté 19 février 2012 - 09:29
Sometimes if I'm behind a barrier or the like and I hear a grenade, I'll take a look around, see no indication of the grenade, remain in place, and then get blown up by the grenade that was at my feet. Usually, I just run away when I hear it.
#6
Posté 19 février 2012 - 09:41
I always notice. The flashing indicator is enough for me.
#7
Posté 19 février 2012 - 09:43
Soulkyoko wrote...
Has anyone else had the problem of running into a grenade as it primes? Or failing to notice it?(especially on the map during dusk) Got to the point where if I here the beeping in my area, I'm hurdling as far away as hell from my last location.
Gotta say, those ai are freaking accurate with em too.
No. It is one of the rare things in the game that is just right.





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