A Sniper Rifle Can Be Held Perfect Still, eh?
#1
Posté 19 février 2012 - 07:09
I loved how, in Mass Effect, when you first picked up the sniper rifle, trying to aim through the sights was extremely difficult... as shooting a sniper rifle from a standing position would be. They weren't going for super realism or trying to be any kind of simulator, but that was an awesome touch and I really appreciated the folks who decided to add something original to the shooter genre's doctrine of "move your crosshair here and click/press button". It acknowledged that gamers don't want their games played for them, that a challenge is a good thing and that if you want to use the sniper rifle at level 4, then you were going to need really good aim. In short, it was fun. Now... now, I can sprint, pull up my sniper rifle, look through the scope and keep my reticule locked on a specific pixel, as long as I like and nothing will ever change. That pixel is dead in my sights and a reaper invasion itself won't distract me from that. I... just... I mean... what... why...? Multiplayer?
EA? Is that why? Because you spent all your time working with Kinect? Is that why? Where did the QA go? Where did the fun factor and focus on the gamer's experience go? It seems pretty clear to me that you've let your best creative talent walk out the door and decided to replace them with a bigger marketing department.
Bioware, I have loved [truly] your products for a long time, but the quality of you're offering these days is rapidly diminishing. I honestly hope you prove me wrong and pull it around, but I won't be surprised when you don't either. I fear this will be the last Bioware game I purchase. Please... prove me wrong.
#2
Posté 19 février 2012 - 07:11
ME1 only had sway as part of the weapon skill.
#3
Guest_Catch This Fade_*
Posté 19 février 2012 - 07:11
Guest_Catch This Fade_*
I didn't know wasting time lining up a shot was particularly enjoyable.Xither wrote...
Where did the fun factor and focus on the gamer's experience go?
#4
Posté 19 février 2012 - 07:11
#5
Posté 19 février 2012 - 07:12
#6
Posté 19 février 2012 - 07:13
On that, why don't we have to eat in-game? Surely, Shepard can't fight this entire war on an empty stomach. Why don't we have to hit a button each time Shepard breathes, too? I mean, he has lungs, he should use 'em.
#7
Posté 19 février 2012 - 07:14
But in reality just makes it more random.
#8
Posté 19 février 2012 - 07:15
#9
Posté 19 février 2012 - 07:22
Now what is realistic is you pick up a sniper rifle with a modern scope and think you are hot stuff. Then you pull the trigger and you miss. You're not hot stuff at all.
#10
Posté 19 février 2012 - 07:23
jreezy wrote...
I didn't know wasting time lining up a shot was particularly enjoyable.Xither wrote...
Where did the fun factor and focus on the gamer's experience go?
It's called aiming... People usually like to do that in shooters.
#11
Posté 19 février 2012 - 07:24
#12
Posté 19 février 2012 - 07:33
#13
Posté 19 février 2012 - 07:34
Gibb_Shepard wrote...
It's called aiming... People usually like to do that in shooters.
The atrocity that was ME1 scope sway can't really be called aiming.
#14
Posté 19 février 2012 - 07:37
Zanallen wrote...
Gibb_Shepard wrote...
It's called aiming... People usually like to do that in shooters.
The atrocity that was ME1 scope sway can't really be called aiming.
No ****! But with 12 points in it and the right mods, it's pretty much like ME2 and ME3. =)
#15
Posté 19 février 2012 - 07:37
Gibb_Shepard wrote...
jreezy wrote...
I didn't know wasting time lining up a shot was particularly enjoyable.Xither wrote...
Where did the fun factor and focus on the gamer's experience go?
It's called aiming... People usually like to do that in shooters.
Well it isn't like you have aimbot and no matter what you do the shot always hits the head you do have to aim your sniper.
#16
Posté 19 février 2012 - 07:37
#17
Posté 19 février 2012 - 07:42
DragonRageGT wrote...
No ****! But with 12 points in it and the right mods, it's pretty much like ME2 and ME3. =)
Which is silly since Shepard is supposed to be a highly trained individual who has undergone years of special forces training and is the number one pick out of the entire Alliance military to become a Spectre. Why can't he even use a damn pistol effectively?
#18
Posté 19 février 2012 - 07:46
(inb4 "real RPG fans")
#19
Posté 19 février 2012 - 07:48
AlanC9 wrote...
Because ME1 is a REAL RPG, you action-game peasant!
(inb4 "real RPG fans")
I would be entirely fine with having to put points in guns IF Shepard was a fresh recruit. But it just doesn't make sense if your character is supposed to be a highly skilled individual.
#20
Posté 19 février 2012 - 08:25
Zanallen wrote...
Gibb_Shepard wrote...
It's called aiming... People usually like to do that in shooters.
The atrocity that was ME1 scope sway can't really be called aiming.
Did i say that? Look what i just replied to, and then look at my reply.
#21
Posté 19 février 2012 - 08:29
Xither wrote...
I feel like I'm playing a game by a developer whose best work is behind them. While there's nothing original about selling out for money, it is really hurtful to see Bioware do it, simply because of the heights from which they fall.
Wise man, except for the sniper-sway being a game breaking issue. But I respect that its something you value. Maybe just because I'm intoxicated but oh well.
#22
Posté 19 février 2012 - 08:32
#23
Posté 19 février 2012 - 08:38
Xither wrote...
After playing the multiplayer and getting a chance to use the sniper rifle, my fears were realized - Bioware has removed all of the random movement of the zoomed in sniper rifle reticule. I am really disappointed by this. It's probably a non-issue to many, but to me, this is the kind of detail that made ME and ME2 top shelf experiences and assuming the demo is a decent representation of the final product, it's obvious that details really don't mean anything to Bioware, anymore. Between the removal of the film grain effect,
...Which was terrible, by the way, so nothing of value has been lost as far as that goes... mind you, it WAS better in ME2 than it was in ME1, but that's not saying a terribly whole lot.
the hideous character animations and removal of any sniper rifle realism;
I would like to mention that in ME1, this was rather obscene; you had to really level up your sniper rifle statistic to dumb down the shaking movements to the point where aiming at anything was feasible, something that annoyed the crap out of me since every other weapon type could be used COMPETANTLY AT LEAST even if your chosen class had no aptitude for it. You would think basic military training would at least include enough practice with a sniper rifle to dumb down the shaking a bit, but no.
Mind you, I do get what you're saying, somewhat. The dash of realism is indeed lost when the scope just magically becomes perfectly steady. Still, I prefer loss of realism to loss of fun, so if we're choosing whether to err towards one or the other, I'd rather err towards the other.
#24
Posté 19 février 2012 - 08:47
The realism is incredible!
Sometimes I wonder why they complain about something when a similar issue is present on the game that they defend.
Modifié par El_Chala_Legalizado, 19 février 2012 - 08:49 .
#25
Posté 19 février 2012 - 08:52
AlanC9 wrote...
No matter how bad an aspect of a design is, someone's going to think it's a valuable feature.
this
the scope sway for ME1 snipers was beyond freaking awful
hi my names commander shepard an elite N7 marine who cant hit the broud side of a barn without investing levels in a weapon skill i should have learned before the game even started





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