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A Sniper Rifle Can Be Held Perfect Still, eh?


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#26
Vapaa

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AlanC9 wrote...

No matter how bad an aspect of a design is, someone's going to think it's a valuable feature.


QFT

And when a weapon firing (unlimited) sand grain-like projectiles at 3% of C and takes 2 seconds to cool down, I consider that all kind of realism has already being thrown out of the window, so it might as well ne get in the way of the gameplay

#27
Spanky Magoo

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AgitatedLemon wrote...

I wasn't aware that a better QoL experience automatically made it a bad game.

On that, why don't we have to eat in-game? Surely, Shepard can't fight this entire war on an empty stomach. Why don't we have to hit a button each time Shepard breathes, too? I mean, he has lungs, he should use 'em.


Dont even get me started on the fact that shepard doesnt sleep or go to the restroom EVER.
 
WTH lazy devs. This game is going to suck. Posted Image 


God I hated weapon skills in me1.

#28
Angry Finn

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When I only have 14 shots in my Widowmaker, I'd rather not miss anymore headshots than I already do.

~But thats just my opinion, no need to go spreading it around.

#29
Zanallen

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Gibb_Shepard wrote...

Zanallen wrote...

Gibb_Shepard wrote...

It's called aiming... People usually like to do that in shooters.


The atrocity that was ME1 scope sway can't really be called aiming.


Did i say that? Look what i just replied to, and then look at my reply.


And look at what the person you replied to was replying to. We aren't taking about pointing the gun at the enemy and pulling the trigger. We are talking about the game purposely lessening your ability to aim in a misguided attempt to create "realism" in a situation where it is more realistic for Shepard to be an expert shot.

#30
Wolf

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I agree with the OP in that I would have liked to see some sway in snipers, some of them anyway, but in a way I'm glad it's not there.

ME1's was ridiculous, you literally had to wait until you were about halfway through the sniper skill bar to line up a decent shot.

Shepard is supposed to be a battle-hardened veteran with years of service under his or her belt.

I felt like a I was playing Jenkins for a few hours.

Modifié par Gaiden96, 19 février 2012 - 10:11 .


#31
Vapaa

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Zanallen wrote...

We are talking about the game purposely lessening your ability to aim in a misguided attempt to create "realism" in a situation where it is more realistic for Shepard to be an expert shot.


Posted Image

:whistle:

#32
daftPirate

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Vapaä wrote...

Zanallen wrote...

We are talking about the game purposely lessening your ability to aim in a misguided attempt to create "realism" in a situation where it is more realistic for Shepard to be an expert shot.


Posted Image

:whistle:


Yup, this post is full of win.

#33
Candidate 88766

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Shepard is meant to be an expert with all weapons. Not to mention that weapons in the future have built in ME-based stabilisers.

Xither wrote...
EA?  Is that why?  

People on BSN really need to learn the difference between the developer and the publisher. Bioware develops the game, and EA publishes it. They do not come down to the Bioware offices and tell them what to do with small gameplay mechanics like scope sway. 

#34
Justicar

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When a soldiers face closes in on the scope, his/her armor detects this and locks, freezing his/her upper body (not literally) in place but leaving his/her waist and legs unlocked allowing movement.

*image used as emote/commentary removed per Site Rule#2*

Modifié par Selene Moonsong, 19 février 2012 - 11:42 .


#35
John Locke N7

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YEAH!!!

snipeing should be ultra realistic

like in battlefield
www.youtube.com/watch

#36
Candidate 88766

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John Locke N7 wrote...

YEAH!!!

snipeing should be ultra realistic

like in battlefield
www.youtube.com/watch

One of the most incredible things I've seen in BF3.

#37
Gibb_Shepard

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John Locke N7 wrote...

YEAH!!!

snipeing should be ultra realistic

like in battlefield
www.youtube.com/watch


The likelihood of that hapenning in game is the same as if it hapenned in real life.

I can't believe he got that shot. I can guarantee he wouldn't be able to get it again.

#38
Mr. Gogeta34

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A seasoned soldier can steady their aim with any weapon... and with implants and biotic enhancements... I don't see why they wouldn't aim better.

#39
Jebel Krong

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Arbitrary 'rpg' mechanics were not fun in me1 and suggesting they return for me3 multiplayer is frankly ludicrous - gameplay dictates you have to be able to snipe enemies quickly. the sway in me1 is nothing like real sniping by trained individuals and most of the combat ranges across the games are not real sniping ranges either.

Modifié par Jebel Krong, 19 février 2012 - 11:35 .


#40
JakePT

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Since when was scope-sway an 'RPG' feature? It's in every damn FPS, and now because ME3 changed something it's 'dumbing it down' to appeal to the 'FPS crowd'. Ugh.

#41
nima13

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sniper is puiet...sneaky...beautiful...strong & dangeraos...sniper is for who is thinking and has stratige for headshot so i love it.

Modifié par nima13, 19 février 2012 - 02:27 .


#42
E-Type XR

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Scope sway + how much enemies move and roll (I think they can now tell if you are aiming at them and move) = Monotenous sniping.

#43
Han Shot First

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Meh.

Scope sway is a dumb mechanic, as it doesn't make the sniping aspect any more realistic. There is no way for a game to mimic all the fundamentals of rifle marksmanship. Should the game also take into account whether or not Shepard made windage and elevation adjustments? Should it take into account whether he has a good and consistent stock weld? Should it take into account  Shepard's breathing cycle and whether or not the player pulled the trigger between the natural pause in that breathing? Should it also take into account whether or not the player mashed the trigger, or whether it was a slow, steady squeeze so as not to send the shot astray?

Of course not. That would be overly complicated for a game and boring. Scope sway doesn't really belong in any discussion of 'realism' because there are a lot of other factors of rifle marksmanship that aren't present. Besides, the swaying of the scope or iron sights in games never looks natural or realistic.

Also most of the time Shepard is going to be engaging targets that are less than 200 meters from him. Most of them are going to be under 100 meters away. That is practically 'point blank' ranges by military standards. Scope sway isn't going to be as big of an issue with a close target as with a distant one.

Modifié par Han Shot First, 19 février 2012 - 02:55 .


#44
ImCommanderShepard

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I'm glad the swaying is gone. Makes sniping so much more fun and effective.Posted ImagePosted Image

Modifié par ImCommanderShepard, 19 février 2012 - 03:00 .


#45
tobynator89

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Me1 had one of the worst implementations of scope sway ever.

#46
andy6915

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That stupid scope sway is the reason the starting an infiltrator in ME1 absolutely sucks in the beginning. They definitely take the longest to "hit their stride" out of any other class, because it takes that long to get good enough with sniper rifles and find a rifle with actually competent accuracy and find high quality accuracy mods.

#47
Guest_Arcian_*

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Xither wrote...

After playing the multiplayer and getting a chance to use the sniper rifle, my fears were realized - Bioware has removed all of the random movement of the zoomed in sniper rifle reticule.  I am really disappointed by this.  It's probably a non-issue to many, but to me, this is the kind of detail that made ME and ME2 top shelf experiences and assuming the demo is a decent representation of the final product, it's obvious that details really don't mean anything to Bioware, anymore.  Between the removal of the film grain effect, the hideous character animations and removal of any sniper rifle realism; I feel like I'm playing a game by a developer whose best work is behind them.  While there's nothing original about selling out for money, it is really hurtful to see Bioware do it, simply because of the heights from which they fall. 

I loved how, in Mass Effect, when you first picked up the sniper rifle, trying to aim through the sights was extremely difficult... as shooting a sniper rifle from a standing position would be.  They weren't going for super realism or trying to be any kind of simulator, but that was an awesome touch and I really appreciated the folks who decided to add something original to the shooter genre's doctrine of "move your crosshair here and click/press button".  It acknowledged that gamers don't want their games played for them, that a challenge is a good thing and that if you want to use the sniper rifle at level 4, then you were going to need really good aim.  In short, it was fun.  Now... now, I can sprint, pull up my sniper rifle, look through the scope and keep my reticule locked on a specific pixel, as long as I like and nothing will ever change.  That pixel is dead in my sights and a reaper invasion itself won't distract me from that.  I... just... I mean... what... why...?  Multiplayer?  
EA?  Is that why?  Because you spent all your time working with Kinect?  Is that why?  Where did the QA go?  Where did the fun factor and focus on the gamer's experience go?  It seems pretty clear to me that you've let your best creative talent walk out the door and decided to replace them with a bigger marketing department.

Bioware, I have loved [truly] your products for a long time, but the quality of you're offering these days is rapidly diminishing.  I honestly hope you prove me wrong and pull it around, but I won't be surprised when you don't either.  I fear this will be the last Bioware game I purchase.  Please... prove me wrong.

Let me guess: you have Aspergers?

#48
Mendelevosa

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AlanC9 wrote...

Because ME1 is an RPG TPS HYBRID


Fixed.

#49
Mendelevosa

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John Locke N7 wrote...

YEAH!!!

snipeing should be ultra realistic

like in battlefield
www.youtube.com/watch


Are you sure that's Battlefield 3? Or is that really a trailer for Mission Impossible 5?

#50
AkiKishi

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The sway in ME1 was stupid and vanished with enough points anyway.

This is a sniper rifle held by a highly trained operative there should not be any "sway".

Yes the shooting positions are dumb (blame the lack of animations) and yes the levels are stupidlly small in a lot of cases and would not actually require a sniper rifle. But those are whole other issues.

Modifié par BobSmith101, 19 février 2012 - 04:38 .