Meh.
Scope sway is a dumb mechanic, as it doesn't make the sniping aspect any more realistic. There is no way for a game to mimic all the fundamentals of rifle marksmanship. Should the game also take into account whether or not Shepard made windage and elevation adjustments? Should it take into account whether he has a good and consistent stock weld? Should it take into account Shepard's breathing cycle and whether or not the player pulled the trigger between the natural pause in that breathing? Should it also take into account whether or not the player mashed the trigger, or whether it was a slow, steady squeeze so as not to send the shot astray?
Of course not. That would be overly complicated for a game and boring. Scope sway doesn't really belong in any discussion of 'realism' because there are a lot of other factors of rifle marksmanship that aren't present. Besides, the swaying of the scope or iron sights in games never looks natural or realistic.
Also most of the time Shepard is going to be engaging targets that are less than 200 meters from him. Most of them are going to be under 100 meters away. That is practically 'point blank' ranges by military standards. Scope sway isn't going to be as big of an issue with a close target as with a distant one.
Modifié par Han Shot First, 19 février 2012 - 02:55 .