A Sniper Rifle Can Be Held Perfect Still, eh?
#51
Posté 19 février 2012 - 04:38
I'm not outraged that it's gone, though.
#52
Posté 19 février 2012 - 04:41
Wulfram wrote...
Scope sway in ME1 was fine. Just took a bit of time to get used to.
I'm not outraged that it's gone, though.
But the question you have to ask yourself is why does someone who is sniper trained shoot likes he's on stim withdrawal ?
#53
Guest_Catch This Fade_*
Posté 19 février 2012 - 04:45
Guest_Catch This Fade_*
Nice job trying to sound smart as if that's what I was getting at.Gibb_Shepard wrote...
jreezy wrote...
I didn't know wasting time lining up a shot was particularly enjoyable.Xither wrote...
Where did the fun factor and focus on the gamer's experience go?
It's called aiming... People usually like to do that in shooters.
#54
Posté 19 février 2012 - 04:49
#55
Posté 19 février 2012 - 04:52
BobSmith101 wrote...
But the question you have to ask yourself is why does someone who is sniper trained shoot likes he's on stim withdrawal ?
Well, I can't speak from personal experience from what I've heard the commentators on Biathlon races say, even the best can't hold the rifle perfectly steady except in very stable positions that Shepard isn't in. Particularly since Shepard is likely to be out of breath.
Once you've got the hang of it, you can be pretty accurate even with the sway.
#56
Posté 19 février 2012 - 04:53
Xither wrote...
Bioware, I have loved [truly] your products for a long time, but the quality of you're offering these days is rapidly diminishing.
#57
Posté 19 février 2012 - 04:58
Taleroth wrote...
ME2 didn't have sway, either.
ME1 only had sway as part of the weapon skill.
I was about to say. ME2 didn't have any sway at all. Maybe OP is remembering wrong.
#58
Posté 19 février 2012 - 06:07
The problem with the sway it was too much. When a you pick up a sniper rifle it doesn't sway back and forth like that unless you are talking ranges over 600 meters. Stress will start to add to a shaky scope, but again, a lot of it has to do with the magnification of the scope. 32x at 200 yards could be harder than 4x at 200, but not to the wild degree of the scope roaming back and forth in ME1.
Now what is realistic is you pick up a sniper rifle with a modern scope and think you are hot stuff. Then you pull the trigger and you miss. You're not hot stuff at all.
[/quote]
I'll agree the sway was too much - I didn't mind it [obviously, I enjoyed it] but I can see why many would think that. I would prefer the aiming precision to be a function of the zoom, as you describe, but that's not ever been the case. Having shot rifles before, believe me - I know I'm not hot stuff.
[quote]Sashimi_taco wrote...
[quote]Taleroth wrote...
ME2 didn't have sway, either.
ME1 only had sway as part of the weapon skill.[/quote]
I was about to say. ME2 didn't have any sway at all. Maybe OP is remembering wrong.
[/quote]
I seem to recall that ME2 had a little bit of movement, but I could be remembering incorrectly. Regardless, in ME2, the aiming was still more organic than the unnaturally still scope view seen in the ME3 demo. I won't disagree that the ME sniper aiming was difficult in the beginning and whether you like that or not is fine.
[quote]AlanC9 wrote...
No matter how bad an aspect of a design is, someone's going to think it's a valuable feature.[/quote]
Given the number of 'design aspects' that exist and the number of people playing games, these days, I would be surprised if this were not true. It's fair that you don't like the zoom movement, that's your opinion.
[/quote]
[quote]AppleJak wrote...
Wise man, except for the sniper-sway being a game breaking issue. But I respect that its something you value. Maybe just because I'm intoxicated but oh well.
[/quote]
How was the sniper-sway a game breaking issue? [No sarcasm, I just don't understand this].
[quote]Candidate 88766 wrote...
Shepard is meant to be an expert with all weapons. Not to mention that weapons in the future have built in ME-based stabilisers.
[quote]Xither wrote...
EA? Is that why?
[/quote]People on BSN really need to learn the difference between the developer and the publisher. Bioware develops the game, and EA publishes it. They do not come down to the Bioware offices and tell them what to do with small gameplay mechanics like scope sway.
[/quote]
You would be surprised how much impact an acquisition like this has on final products. Correct - no one from EA is hovering over the Bioware devs while they work, but remember that everyone has a boss. Ultimately, the management decisions made by EA trickle down to the final product.
Modifié par Xither, 19 février 2012 - 06:10 .
#59
Posté 19 février 2012 - 06:49
#60
Posté 19 février 2012 - 07:05
There are ways of explaining this in order for it to work.
#61
Posté 19 février 2012 - 07:09
#62
Posté 19 février 2012 - 07:25
daftPirate wrote...
Yup, this post is full of win.
Credit is due to Nicolas H-L, the genius behind that motivator
#63
Posté 19 février 2012 - 07:38
#64
Posté 19 février 2012 - 07:48
THEE_DEATHMASTER wrote...
Fallout New Vegas has a semi-decent mechanic. At maximum weapon skill, the crosshair only twitches very mildly. Just pick up any object near you and hold it out to aim, it's pretty similar to that.
thing is new vegas you could still use any weapon without having it shake all over the place higher weapon skill really just meant more damage most of the time+perks
#65
Posté 19 février 2012 - 07:50
#66
Posté 19 février 2012 - 07:50
#67
Posté 19 février 2012 - 08:04
Xither wrote...
After playing the multiplayer and getting a chance to use the sniper rifle, my fears were realized - Bioware has removed all of the random movement of the zoomed in sniper rifle reticule.
They did that two years ago in Mass Effect 2, why did you wait until right now to complain?
Xither wrote...
I am really disappointed by this. It's probably a non-issue to many, but to me, this is the kind of detail that made ME and ME2 top shelf experiences and assuming the demo is a decent representation of the final product, it's obvious that details really don't mean anything to Bioware, anymore.
With respect, the details don't seem to mean anything to you either. You certainly can't be bothered to remember what Mass Effect 2 was like.
Xither wrote...
...and removal of any sniper rifle realism...
Military operatives in the mass effect universe, particularly snipers utilize powered armor that eliminates weapon drift. If you want to complain about sniper rifle realism (in a science *fiction* game) though, why not complain about the lack of bullet drop and the fact that every planet everywhere has no wind... or the fact that in ME1 they had bottomless clips.
Xither wrote...
Bioware, I have loved [truly] your products for a long time, but the quality of you're offering these days is rapidly diminishing. I honestly hope you prove me wrong and pull it around, but I won't be surprised when you don't either. I fear this will be the last Bioware game I purchase. Please... prove me wrong.
Your love of their products is evident by your inability to remember how they played and what mechanics were present in them.
#68
Posté 19 février 2012 - 10:34
[quote]Xither wrote...
EA? Is that why?
[/quote]People on BSN really need to learn the difference between the developer and the publisher. Bioware develops the game, and EA publishes it. They do not come down to the Bioware offices and tell them what to do with small gameplay mechanics like scope sway.
[/quote]
You would be surprised how much impact an acquisition like this has on final products. Correct - no one from EA is hovering over the Bioware devs while they work, but remember that everyone has a boss. Ultimately, the management decisions made by EA trickle down to the final product.
[/quote]Even if EA is now the boss of Bioware, they aren't going to make decisions about things like weapon sway. Thats up to the developer.
#69
Posté 19 février 2012 - 10:46
Xither wrote...
After playing the multiplayer and getting a chance to use the sniper rifle, my fears were realized - Bioware has removed all of the random movement of the zoomed in sniper rifle reticule. I am really disappointed by this.
Well, really, this 'feature' disappeared back at the end of ME1 when you upgraded your rifle enough and never even appeared in ME2, so why on earth you're surprised by its lack of inclusion in ME3 is anyone's guess.
Frankly I prefer it. You'd think with a computer targeter actively stabilising your rifle, you wouldn't see any sway at all.
#70
Posté 19 février 2012 - 10:48
#71
Posté 19 février 2012 - 11:21
Imperator Augustus wrote...
Sure you could up your sniper rifle skill and put in some mods, but it took a great deal of time for sniper rifles to become even remotely useable.
They're very much usable from the start. Though Marksman for pistols makes them a bit unnecessary.
#72
Posté 19 février 2012 - 11:25
#73
Posté 22 février 2012 - 04:21
Phasing through solid objects and crashing into enemies in a shockwave of biotic power, slowing down time, and creating actual singularities is perfectly fine... but being able to hold a rocksteady aim though the same medical/technological advancement boggles your mind?
#74
Posté 25 février 2012 - 05:34
As of Mass Effect 2, Shepard has already upgraded past sniper rifle sway and is a cyborg holding a space-age rifle while wearing space-age armor and quite possibly a space-age visor to go with it.Xither wrote...
I do not think, under the circumstances, that it is uncharitable to advise you to just get over it.
Modifié par Wynne, 25 février 2012 - 05:34 .
#75
Posté 25 février 2012 - 05:42
that Gameplay/Character segregation broke immersion for me tbh





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