A Sniper Rifle Can Be Held Perfect Still, eh?
#76
Posté 25 février 2012 - 05:47
#77
Posté 25 février 2012 - 05:48
#78
Posté 25 février 2012 - 05:55
graciegrace wrote...
Logically, why would a trained soldier not know how to use a sniper rifle and cause as much sway as ME1?
that Gameplay/Character segregation broke immersion for me tbh
You could tone down the sway with cutting it totally.
#79
Posté 25 février 2012 - 06:05
BobSmith101 wrote...
But the question you have to ask yourself is why does someone who is sniper trained shoot likes he's on stim withdrawal ?
Then the player did it wrong. Plain and simple. When the player crouched like he should the weapon was perfectly usuable.
#80
Posté 25 février 2012 - 06:08
#81
Posté 25 février 2012 - 06:29
Wulfram wrote...
graciegrace wrote...
Logically, why would a trained soldier not know how to use a sniper rifle and cause as much sway as ME1?
that Gameplay/Character segregation broke immersion for me tbh
You could tone down the sway with cutting it totally.
True (if I read that right, that's supposed to be without right?), but with the two options, I'd rather have it gone than it be like ME1
#82
Guest_Felidae_5_*
Posté 25 février 2012 - 06:59
Guest_Felidae_5_*
#83
Posté 07 mars 2012 - 01:42
I am loving the new sniper rifle, after getting to use it some in the campaign. The sound design and animations on the reload are gorgeous. The shooting range was a blast. I stand corrected.
#84
Posté 07 mars 2012 - 01:50
#85
Posté 07 mars 2012 - 01:54
#86
Guest_lightsnow13_*
Posté 07 mars 2012 - 01:57
Guest_lightsnow13_*
Xither wrote...
Ok, maybe this was a stupid topic, after all.
I am loving the new sniper rifle, after getting to use it some in the campaign. The sound design and animations on the reload are gorgeous. The shooting range was a blast. I stand corrected.
That's good. I was going to make a sarcastic comment about how Mass Effect is totally real and it break immersion when my sniper rifle isn't moving drastically enough for me to miss my shots. But it looks like I don't need to.
Modifié par lightsnow13, 07 mars 2012 - 01:57 .
#87
Posté 07 mars 2012 - 02:03
suprhomre wrote...
It's amazing how kind BioWare are who allows troll who don't own any BioWare games to post and trolling here. Come back and complain when you have any BioWare games registered OP. Right now your opinion doesn't matter. So, crawl back to whatever rock you came from and leave the forum for people who actually cares for the games.
How big of a tool can you be? [Hint: pretty big].
#88
Posté 07 mars 2012 - 02:27
[sarcasm] Btw I can quick scope while moving with the widow, I guess I should complain about my character not dislocating his shoulder? Oh no it breaks the immersion T-T! pfff
#89
Posté 07 mars 2012 - 03:03
TheLastAwakening wrote...
This is a non issue... Why break something that doesn't need fixing? Plus this is sci-fi with variable possibilities as to why the sniper riffles lack sway.
[sarcasm] Btw I can quick scope while moving with the widow, I guess I should complain about my character not dislocating his shoulder? Oh no it breaks the immersion T-T! pfff
Oh.
#90
Posté 07 mars 2012 - 03:15
On the other hand, everybody and their dog seems to be using Widows so that doesn't really explain why the Adept gets the same advantage.
On the gripping hand, anyone with reasonable marksmanship and FPS experience will exclusively be quick-scoping anyway, so this point is moot.
#91
Posté 07 mars 2012 - 03:19





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