East4u wrote...
Capt.Mytre wrote...
Run and cover are *ok* together as one key, but is sometimes very irritating, but revive and "actions" need to be a separate key. Just let us rebind them all to one key (space - mines bound to shift) or bind any of them into separate keys. For example, I could have Run and Cover bound to shift, and revive and action bound to F.
Always love my options.
You obviously never tried to run away from a grenade when you already near a corner have you? Running and cover should be separate keybinds. When I want to run, I want to run not be sucked into a desk or corner because I'm running.
OFC I have, N7 51 atm. When I said *ok* I meant, it isn't as big as a deal for me as reviving/activiating an objective. I already said I'd like all those abilities to be able to be rebound to any other key independantly.
Of course, I play as Vanguard, so I just charge away from anything those encounters, but I am an advocate for independent key bindings.





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