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Which Bioware genius thought of the idea of binding 3+ actions into one key?


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#51
Capt.Mytre

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East4u wrote...

Capt.Mytre wrote...

Run and cover are *ok* together as one key, but is sometimes very irritating, but revive and "actions" need to be a separate key. Just let us rebind them all to one key (space - mines bound to shift) or bind any of them into separate keys. For example, I could have Run and Cover bound to shift, and revive and action bound to F.

Always love my options.


You obviously never tried to run away from a grenade when you already near a corner have you?  Running and cover should be separate keybinds.  When I want to run, I want to run not be sucked into a desk or corner because I'm running.  


OFC I have, N7 51 atm. When I said *ok* I meant, it isn't as big as a deal for me as reviving/activiating an objective. I already said I'd like all those abilities to be able to be rebound to any other key independantly.

Of course, I play as Vanguard, so I just charge away from anything those encounters, but I am an advocate for independent key bindings.

#52
Zzinged

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Capt.Mytre wrote...

OFC I have, N7 51 atm. When I said *ok* I meant, it isn't as big as a deal for me as reviving/activiating an objective. I already said I'd like all those abilities to be able to be rebound to any other key independantly.

Of course, I play as Vanguard, so I just charge away from anything those encounters, but I am an advocate for independent key bindings.


How do you charge away from encounters to a space with no enemies? 

#53
Chaoswind

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You charge to the last enemy in the rear or one to the sides, the barrier will keep you unharmed while you dash out, unless you get stuck in cover mode... Then you die :(

#54
TekFanX

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I don't really have problems with revive/cover, but Sprint/Cover is a annoying solution.
When you want to run through a doorway at one side to keep out of enemy-fire, you sometimes stick to the wall you wanted to pass.
Would be nice to have Sprint on an extra-button at least.

I guess BioWare was too fascinated by this Vid, though:


#55
Anakronist

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So, there I am, trying to revive a fellow squadmember who had succumbed to the firepower of the enemy. I had my bandages out, but apparently taking cover at that wall over there seemed a better idea at the time, forgetting the fact that there was no enemies to cover from.
I digress, my character does have a mind of its own sometimes, but, then, I decided to approach the fallen comrade from a different angle. I was pointing my healing gun at him and was pressing space, but all of a sudden my char decides to hide behind a desk instead of reviving the companion.

All in all, revive definitely needs a different button and so does sprint.

#56
AxholeRose

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makalathbonagin wrote...

lol ppl using space
try remap it to E much easier


How do you dodge right?

#57
staindgrey

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EternalAmbiguity wrote...

And, FYI, the Gears games are--guess what? Console exclusive. Kind of invalidates your point about it NOT being related to consoles.


The first Gears game actually released on PC, used the same keyboard setup.

But anyway, I get what you're saying. I prefer gamepad for TPS games. But even for the gamepad, the use of the A-button for reviving and interacting with objects in multiplayer is a problem. When I need to revive someone under fire and I accidentally roll/take cover, that's an issue. I'd be all for remapping the interaction button, for multiplayer, to the X-button. If I'm not aiming perfectly, then I reload instead. Big deal.

As for PC, the spce bar is easy to access, but... you have a lot more buttons to press. I understand why you'd want to be able to customize it.

#58
Lycidas

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I totally agree the awesome button is the most stupid thing they could come up with.

#59
Guest_Catch This Fade_*

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AxholeRose wrote...

Sprint, Cover, Dodge, Interact, and Revive.  All on Spacebar.  Really?

Which one of you thought of this brilliant concept?  Or was it a group brainstorm?


amazing game btw.

Gears of War did it first on the Xbox 360 and since the combat is a blatant rip off of that...:whistle:

#60
redafro

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AxholeRose wrote...

I tried adapting. I tried all the combinations. I know how spacebar works, but there is simply no consistent way to do what you want to, fluidly.

Honestly the console gamers need to stuff it, this is entirely a PC issue. We are used to having individual keys for each action. We don't just game with our thumbs you see.   We've moved further down the evolution line and use all ten of our finger.s


+1

#61
East4u

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Anakronist wrote...

So, there I am, trying to revive a fellow squadmember who had succumbed to the firepower of the enemy. I had my bandages out, but apparently taking cover at that wall over there seemed a better idea at the time, forgetting the fact that there was no enemies to cover from.
I digress, my character does have a mind of its own sometimes, but, then, I decided to approach the fallen comrade from a different angle. I was pointing my healing gun at him and was pressing space, but all of a sudden my char decides to hide behind a desk instead of reviving the companion.

All in all, revive definitely needs a different button and so does sprint.

This is the most common experience when playing MP.   But here's another, if you don't run in the center of doorways and between furnture and other stuff you will auto "take cover". 

#62
Riot Inducer

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East4u wrote...

This is the most common experience when playing MP.   But here's another, if you don't run in the center of doorways and between furnture and other stuff you will auto "take cover". 


Particularly frustrating when you're trying to sprint away from enemies and then sit down in full view of everyone chasing you waiting for a deluge of lead... :pinched:

In fact actually getting into cover when you want to can be annoying as hell as well, at least on my Asari Adept who has the fastest dodge animation if I'm ot standing still or going 100% forward  there's a good chance I'll dodge in a direction instead of taking cover...

#63
AxholeRose

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East4u wrote...

Anakronist wrote...

So, there I am, trying to revive a fellow squadmember who had succumbed to the firepower of the enemy. I had my bandages out, but apparently taking cover at that wall over there seemed a better idea at the time, forgetting the fact that there was no enemies to cover from.
I digress, my character does have a mind of its own sometimes, but, then, I decided to approach the fallen comrade from a different angle. I was pointing my healing gun at him and was pressing space, but all of a sudden my char decides to hide behind a desk instead of reviving the companion.

All in all, revive definitely needs a different button and so does sprint.

This is the most common experience when playing MP.   But here's another, if you don't run in the center of doorways and between furnture and other stuff you will auto "take cover". 


The quickness of the cover system isn't too bad, it has served me well when my shield gets shot out and im left with 1 bar of health left.  However it should never be binded with so many other crucial actions (guess thats why they call it the action key).   And like Riot Inducer said, i have died many times where i died previously to a turret, got revived, tried to book it out of the room only to lean against the doorway.

#64
Tangster

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AxholeRose wrote...

East4u wrote...

Anakronist wrote...

So, there I am, trying to revive a fellow squadmember who had succumbed to the firepower of the enemy. I had my bandages out, but apparently taking cover at that wall over there seemed a better idea at the time, forgetting the fact that there was no enemies to cover from.
I digress, my character does have a mind of its own sometimes, but, then, I decided to approach the fallen comrade from a different angle. I was pointing my healing gun at him and was pressing space, but all of a sudden my char decides to hide behind a desk instead of reviving the companion.

All in all, revive definitely needs a different button and so does sprint.

This is the most common experience when playing MP.   But here's another, if you don't run in the center of doorways and between furnture and other stuff you will auto "take cover". 


The quickness of the cover system isn't too bad, it has served me well when my shield gets shot out and im left with 1 bar of health left.  However it should never be binded with so many other crucial actions (guess thats why they call it the action key).   And like Riot Inducer said, i have died many times where i died previously to a turret, got revived, tried to book it out of the room only to lean against the doorway.


Similarly I've had instances of "want to melee that nemesis/phantom/etc? Nope, I'll just stick to the wall in front of the enemy where they can bash me to death instead." Arrrggghhh!

#65
Wynne

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Dear thread, I feel your pain.

If I had a penny for every time I've been killed or almost killed because of being stuck to a wall when I was trying to run, vaulting over cover when I was trying to hide in it, etc., I'd have at least a dollar. So frustrating.

#66
ForeverLoading

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Reviving your friends is difficult and even impossible in some areas due to this. Why not use one of those other buttons that aren't doing anything? (I'm talking to you, joysticks.)

#67
tangalin

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EternalAmbiguity wrote...

neubourn wrote...

it has nothing to do with console controls or pc controls. its a gameplay issue. This game has been based on the UE3 engine since its inception, and has been a 3PS the whole time, only now they have decided to adopt the cover mechanics that GoW had. This is why it doesnt bother alot of Xbox players, because we are used to this system. So...you can either get used to a system that works fine in ME3, because it has been used in 3 GoW series as well, or you can complain in the hopes of BW changing something that wont be changed. Actually, scratch that...game is gold, so might as well get used to it. 




...what?

The fact that five different actions are bound to one button IS because of consoles. It has absolutely nothing to do with...whatever you're saying in your paragraph. I'm not sure.

And, FYI, the Gears games are--guess what? Console exclusive. Kind of invalidates your point about it NOT being related to consoles.


http://www.gamespot....ar/platform/pc/ 

You were saying?

#68
Thoragoros

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AxholeRose wrote...

I tried adapting. I tried all the combinations. I know how spacebar works, but there is simply no consistent way to do what you want to, fluidly.

Honestly the console gamers need to stuff it, this is entirely a PC issue. We are used to having individual keys for each action. We don't just game with our thumbs you see.   We've moved further down the evolution line and use all ten of our finger.s


This.

#69
himegoto

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this is retarded. I lost count of how many times I died from ME1 trying to sprint away only to get stuck in covers.
and now they are keeping it to a multiplayer. this will be the main cause I wont be getting the game.

#70
MrAnthonyDraft

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tangalin wrote...

EternalAmbiguity wrote...

neubourn wrote...

it has nothing to do with console controls or pc controls. its a gameplay issue. This game has been based on the UE3 engine since its inception, and has been a 3PS the whole time, only now they have decided to adopt the cover mechanics that GoW had. This is why it doesnt bother alot of Xbox players, because we are used to this system. So...you can either get used to a system that works fine in ME3, because it has been used in 3 GoW series as well, or you can complain in the hopes of BW changing something that wont be changed. Actually, scratch that...game is gold, so might as well get used to it. 




...what?

The fact that five different actions are bound to one button IS because of consoles. It has absolutely nothing to do with...whatever you're saying in your paragraph. I'm not sure.

And, FYI, the Gears games are--guess what? Console exclusive. Kind of invalidates your point about it NOT being related to consoles.


http://www.gamespot....ar/platform/pc/ 

You were saying?


And GoW2 and GoW3 were totally exclusives. So yeah....you were saying?

#71
Mike Aus

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While you do get used to it after a while and it becomes more rare that the game doesn't do what you want - it's still a problem after hours of gameplay. Especially when a team mate dies close to cover and it becomes a pain trying to revive them.

If you've got time to react it's not a big deal, but when you're dealing with split second decisions, it can be frustrating sometimes.

I say, map it to another button. Like clicking the right stick in or something. Auto heal is no good as sometimes you don't want to actually heal them and using the other buttons is not good either as that's also mapped already. Right stick does nothing in MP though, so that'll be a good way to do it.

#72
BoegShep

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Trying to dodge - nope, cover
Trying to sprint - nope, cover
Trying to interact - nope, cover
Trying to revive teammate that died because the stupid controlscheme screwed him over - nope cover
Trying to get behind cover ...



nope, Chuck Testa

#73
sackyhack

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I hate whenever someone dies near a corner. I keep hugging the wall, circling around them like an idiot when I try to revive them. A couple of times they've even bled to death while I just keep switching cover next to them. I wish at least revive had its own dedicated hotkey.

#74
FlyingCow371

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Placing revive and activate onto the x button would be a great move. 'cause if it fails, you don't suddenly move sideways or get stuck in cover, which you then need to exit to try to revive/activate again. You'd just start reloading your weapon, or if it's already full you wouldn't do anything and can try again right away.

As far as being able to sprint out of a narrow hallway without taking cover on the walls, that would likely require more work. If you decrease the stickiness of cover, might make it too hard to get there when you want to go. Maybe press right thumbstick = sprint while avoiding cover?

#75
Pinkflu

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Playing single player insanity engineer earlier. So many tries. All my deaths? Shepard hugging cover I didn't want her to hug.

I hated cover/sprint/vault spacebar in ME2. For the love of the Goddess, why do we have to endure this again?