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Which Bioware genius thought of the idea of binding 3+ actions into one key?


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#101
AxholeRose

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MrJames079 wrote...

I'll just copy paste my comment from the "Is it just me or are the controls terrible thread"

"Tap to roll,Hold to cover and sprint. simples
Although i will agree that making it revive in multiplayer was retarded."


Tap near a wall and tell me you dont hug it.

Or try sprinting out that doorway when an Atlas is chasing you and/or a turret is in the room.

#102
neubourn

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AxholeRose wrote...

MrJames079 wrote...

I'll just copy paste my comment from the "Is it just me or are the controls terrible thread"

"Tap to roll,Hold to cover and sprint. simples
Although i will agree that making it revive in multiplayer was retarded."


Tap near a wall and tell me you dont hug it.

Or try sprinting out that doorway when an Atlas is chasing you and/or a turret is in the room.


Atlas...chasing? lol...those things are slow as hell. 

#103
Lynata

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I suppose their missiles aren't. :D

But add me to the list of people wishing this to change. I have no problem at all with players who prefer the current method, but even if this remains to be the default setting, I fail to see why it should be impossible to separate these functions in the options menu. We have an entire keyboard with countless buttons to use!

So far I:
- died 3x or 4x as my character was rolling into and out of cover at a choke point instead of sprinting
- 2x hugged the wall instead of interacting with a mission objective
- 1x hugged the wall instead of reviving a fallen teammate

So, it doesn't happen all that often - but when it happens, it is both unnecessary and (given the intense action in which some of these things tend to occur) can result in your death, potentially costing your team its mission success. And it can all be avoided so easily.

Modifié par Lynata, 20 février 2012 - 09:19 .


#104
ncknck

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meh, something must be done to these controls.. Really 2 things quite frequently happen to me

-cover instead of revive.
-cant enter a room.

What happens is if being at cover at one side of the door (because couldnt make a turn while running) instead of uncovering my char does.. dodging to the other side of a door. And back later. Its quite annoying, especially while being shot at.

#105
MauttyKoray

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It may be working 'fine' for the console versions, but its an extremely frustrating problem on the PC.

All 5 controls don't need to be rebound, that's not the issue. Run, cover, and tumble all work as the same key, you just have to get used to it. Its having the use key (which is also revive) on the same binding that is the issue. I can tolerate a lot, but constant problem of my character ducking into cover instead of reviving a team mate or using an objective has become really old, really quick and its getting annoying to the point that I'm actually beginning to doubt a pre-order.

I love ME1, sadly I haven't started ME2, and I'm loving the heck out of playing ME3 co-op with friends. But that key binding problem has cause tons of frustration in our games, two specific examples I've had just in the past 24 hours
1) Friend gets knocked out, go to revive him with 2 enemies around him and 1 about to stomp his face. Instead of reviving him, my character takes the 'almighty space key' as a signal that I wanted to warp through the 2 enemies, past my friend, and onto the wall on the OPPOSITE side for cover.
2) Tried reviving a friend at the top of the ladder in the map that has a ship sitting in the LZ, up by the hallway entrance to go downstairs. The game decided that instead of wanting to revive my friend, I wanted to take cover against one of the larger wall pieces on one side of the ladder. I got off and tried to revive again, the game then decided I wanted to take cover behind the OTHER large wall piece. My friend promptly died, after 2 unsuccessful attempts at reviving him due to the game 'overriding' my revive command for cover.

As long as the Use/Revive (which is a use command...) have an option to be separately bound from Cover/Sprint/Dodge, it would make the gameplay much smoother and less...er...stupid(?) than the current randomness.