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Dear Devs: Concerning the Action Key.


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9 réponses à ce sujet

#1
ziloe

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 I get that it's supposed to make things easier, but when I'm trying to revive someone, 90% of the time their body is against a wall or close to it, I end up taking cover. 

This needs to be fixed. 

#2
neubourn

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well maybe if THEY took cover to begin with, they wouldnt need reviving, now would they?

#3
ziloe

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The whole reason they were at the wall or corner was exactly because they were taking cover.

Not to mention, it sometimes can't be helped when you have two or three phantoms coming at you. -_-

#4
SkittlesKat96

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I also think its hard to revive people sometimes...I think they should make it a different button (maybe 'e'?) and maybe make it so you only have to be standing close enough to the player to revive them instead of aiming at them.

#5
colata

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If I want to run to ladder and climb up, most of the times, character dodges instead of climbing.

It's harder than necessary.

#6
ziloe

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colata wrote...

If I want to run to ladder and climb up, most of the times, character dodges instead of climbing.

It's harder than necessary.


Yes, exactly. I've been killed, trying to scale a ladder and get the **** out of the way of a stupid Phantom, or Atlus. -__-

#7
Zuriki

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Worst part is pressing action to run, and diving into a wall, then getting a rocket to the face by the your dear friend the Atlus.

Please BioWare, learn that the PC has a full keyboard at it's disposal, you can (and we would like) to use different keys for different things. Context sensitive only makes sense if you have a limited number of buttons available!

#8
Thoragoros

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Zuriki wrote...

Worst part is pressing action to run, and diving into a wall.


THAT.

#9
himegoto

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I know this has been bought up 983288 times but I humbly hope they do something about it. Especially we are talking MP here.

#10
Barfwak

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Some objectives that are placed on top of cover are also obnoxiously hard to activate. It's pretty annoying that they didn't include another action keybind for PC players while leaving the spacebar functionality the same.