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It's A DEMO!!


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#151
AkiKishi

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themonty72 wrote...

You cant holster your weapon so it says but its 2011 and video games have came a long way and not having the option to holster just sound crazy.Which video games out today that dont offer the option of letting you put your weapons away.


It's actually 2012 , that must have been quite a party. Image IPB

#152
themonty72

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BobSmith101 wrote...

themonty72 wrote...

You cant holster your weapon so it says but its 2011 and video games have came a long way and not having the option to holster just sound crazy.Which video games out today that dont offer the option of letting you put your weapons away.


It's actually 2012 , that must have been quite a party. Image IPB

  LoL i was typing to fast

#153
Twizz089

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themonty72 wrote...

You cant holster your weapon so it says but its 2012 and video games have came a long way and not having the option to holster just sound crazy.Which video games out today that dont offer the option of letting you put your weapons away.



Gears of War 3 and many other shooters.  Why would one want to put their gun away in a combat zone?  Now if I was walking around my ship or a city/space station with my gun out, then I think there would be a problem

Modifié par Twizz089, 20 février 2012 - 09:22 .


#154
Filth E Mcnasty

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GreatCake wrote...

Filth E Mcnasty wrote...

Random Jerkface wrote...

I am a real gamer

Image IPB

haha that is a picture of a black guy haha? :/ not a bad anything just think people should be given props when they do something good and I feel they did good.


...What does the person being black have anything to do with the meme? Now you're just being racist.

Omg I cant say "black guy"? Wait what if I'm a "black guy"? OMG that was not P.C of me..

#155
Filth E Mcnasty

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Anyway I'm still having fun with this DEMO. :D

#156
Freakiq

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Seems like people these days have a hard time knowing the difference between a demo and a beta.

#157
GreatCake

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Filth E Mcnasty wrote...

GreatCake wrote...

Filth E Mcnasty wrote...

Random Jerkface wrote...

I am a real gamer

Image IPB

haha that is a picture of a black guy haha? :/ not a bad anything just think people should be given props when they do something good and I feel they did good.


...What does the person being black have anything to do with the meme? Now you're just being racist.

Omg I cant say "black guy"? Wait what if I'm a "black guy"? OMG that was not P.C of me..


The problem isn't that you said 'black guy'. That's not racist. You laughed because the picture was of a black guy, and gave no specific reason. I classify that as racism.

#158
Iconic_N7

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This thread's headed in the wrong direction... However, I would freak out if the option to holster your weapon was taken away, but it would be pretty annoying to run around a non hostile environment with my weapons drawn after the option was there in the first two games. I'd feel like it would take away from the cinematic feeling that it always had. It might sound weird but I kinda play mass effect as if it were an interactive movie because my wife watches me and loves it.

#159
Capeo

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Twizz089 wrote...

themonty72 wrote...

You cant holster your weapon so it says but its 2012 and video games have came a long way and not having the option to holster just sound crazy.Which video games out today that dont offer the option of letting you put your weapons away.



Gears of War 3 and many other shooters.  Why would one want to put their gun away in a combat zone?  Now if I was walking around my ship or a city/space station with my gun out, then I think there would be a problem


In gears there's no exploring and no talking to NPCs like ME but even still you don't hold your gun up that ready while walking around. If you walk up to somebody else your not pointing your gun directly their face. Honestly I can't think of a single game where your gun is constantly shouldered no matter what you're doing. I find it really goofy and archaic looking. 

#160
Iconic_N7

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I meant i wouldnt freak out lol... typo...sorry

#161
Homebound

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The Demo is not the final product of the game, its polished enough so that it represents the complete game well and is functioning. With that in mind, there might be some valid tweaks the final product could use as experienced in the demo, (such as not having roll/cover/turn on the spacebar)((allegedly..i dont have the demo))
if the players think there can be some improvements made, then let them voice their feedback so the game can be better for it.

#162
Twizz089

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Capeo wrote...

Twizz089 wrote...

themonty72 wrote...

You cant holster your weapon so it says but its 2012 and video games have came a long way and not having the option to holster just sound crazy.Which video games out today that dont offer the option of letting you put your weapons away.



Gears of War 3 and many other shooters.  Why would one want to put their gun away in a combat zone?  Now if I was walking around my ship or a city/space station with my gun out, then I think there would be a problem


In gears there's no exploring and no talking to NPCs like ME but even still you don't hold your gun up that ready while walking around. If you walk up to somebody else your not pointing your gun directly their face. Honestly I can't think of a single game where your gun is constantly shouldered no matter what you're doing. I find it really goofy and archaic looking. 



In ME3 when you talk to someone you enter a dialogue scene where the player lowers his weapon, so no when you walk up to somebody else and talk to them you arent pointing your gun directly in their face.  However when you are in a combat zone your weapon should always be out.  Unless you are suggesting that you want Bioware to dedicate a button to holstering your weapon just  so that you can have your character holster his weapon while apporaching a  npc, even though the cutscene will have you holster/lowering your weapon anyway.  I think thats just plain silly and a waste of a button. 

#163
Capeo

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Twizz089 wrote...
In ME3 when you talk to someone you enter a dialogue scene where the player lowers his weapon, so no when you walk up to somebody else and talk to them you arent pointing your gun directly in their face.  However when you are in a combat zone your weapon should always be out.  Unless you are suggesting that you want Bioware to dedicate a button to holstering your weapon just  so that you can have your character holster his weapon while apporaching a  npc, even though the cutscene will have you holster/lowering your weapon anyway.  I think thats just plain silly and a waste of a button. 


Dedicate a button?  How about doing the same thing as 2 and every other game on the planet and just have it be holding the reload button.  Think of doing the Normandy Crashsite with your gun out the entire time. It's moronic. Not to mention to slow and now the FOV always stays the same. And the combat zone excuse is utterly lame. You're not always supposed to know if you're in a combat zone. Your making an excuse for BW taking out a basic feature of every game that has even a modicum of exploring. Oh,and yes, I would like to able to initiate dialog with an NPC without first walking up to them with the barrel of my gun an inch from their face.  It looks ridiculous. 

Modifié par Capeo, 21 février 2012 - 01:57 .


#164
Twizz089

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Capeo wrote...

Twizz089 wrote...
In ME3 when you talk to someone you enter a dialogue scene where the player lowers his weapon, so no when you walk up to somebody else and talk to them you arent pointing your gun directly in their face.  However when you are in a combat zone your weapon should always be out.  Unless you are suggesting that you want Bioware to dedicate a button to holstering your weapon just  so that you can have your character holster his weapon while apporaching a  npc, even though the cutscene will have you holster/lowering your weapon anyway.  I think thats just plain silly and a waste of a button. 


Dedicate a button?  How about doing the same thing as 2 and every other game on the planet and just have it be holding the reload button.  Think of doing the Normandy Crashsite with your gun out the entire time. It's moronic. Not to mention to slow and now the FOV always stays the same. And the combat zone excuse is utterly lame. You're not always supposed to know if you're in a combat zone. Your making an excuse for BW taking out a basic feature of every game that has even a modicum of exploring. Oh,and yes, I would like to able to initiate dialog with an NPC without first walking up to them with the barrel of my gun an inch from their face.  It looks ridiculous. 



It seems like your complaining just because you can complain.  The normandy crashsite could have just been handled like any other city/space station in which your guns would remain holstered.  The demo only showed us combat zones and being such you shouldnt be holstering your weapon, even when you talk to npc on a combat zone you should always have your weapon out (just lower it, which is what happens in the dialogue scene.)  And with this series and most shooter games it is fairly obvious when you are in a combat zone and when you are not, the abillity to holster and unholster your weapon wont change that fact. 

Out of all the things to complain about in ME, the ability to put your weapon away when it should be out (since you are on a battlefield), has to be the one of the silliest things. 

You could complain about animations, you could complain about class talents, you could complain about characters , you could complain about kinect, you could complain about multiplayer, but instead your complaint is "I want to be able to put my weapon away even though people around me are fighting and dying"

Modifié par Twizz089, 21 février 2012 - 02:13 .


#165
jazzkon

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[quote]Random Jerkface wrote...

[quote] I am a real gamer[/quote]
[smilie]http://i1.kym-cdn.com/entries/icons/original/000/007/508/watch-out-we-got-a-badass-over-here-meme.png[/smilie]

#166
jedierick

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Twizz089 wrote...

Capeo wrote...

Twizz089 wrote...
In ME3 when you talk to someone you enter a dialogue scene where the player lowers his weapon, so no when you walk up to somebody else and talk to them you arent pointing your gun directly in their face.  However when you are in a combat zone your weapon should always be out.  Unless you are suggesting that you want Bioware to dedicate a button to holstering your weapon just  so that you can have your character holster his weapon while apporaching a  npc, even though the cutscene will have you holster/lowering your weapon anyway.  I think thats just plain silly and a waste of a button. 


Dedicate a button?  How about doing the same thing as 2 and every other game on the planet and just have it be holding the reload button.  Think of doing the Normandy Crashsite with your gun out the entire time. It's moronic. Not to mention to slow and now the FOV always stays the same. And the combat zone excuse is utterly lame. You're not always supposed to know if you're in a combat zone. Your making an excuse for BW taking out a basic feature of every game that has even a modicum of exploring. Oh,and yes, I would like to able to initiate dialog with an NPC without first walking up to them with the barrel of my gun an inch from their face.  It looks ridiculous. 



It seems like your complaining just because you can complain.  The normandy crashsite could have just been handled like any other city/space station in which your guns would remain holstered.  The demo only showed us combat zones and being such you shouldnt be holstering your weapon, even when you talk to npc on a combat zone you should always have your weapon out (just lower it, which is what happens in the dialogue scene.)  And with this series and most shooter games it is fairly obvious when you are in a combat zone and when you are not, the abillity to holster and unholster your weapon wont change that fact. 

Out of all the things to complain about in ME, the ability to put your weapon away when it should be out (since you are on a battlefield), has to be the one of the silliest things. 

You could complain about animations, you could complain about class talents, you could complain about characters , you could complain about kinect, you could complain about multiplayer, but instead your complaint is "I want to be able to put my weapon away even though people around me are fighting and dying"



Have to jump in here, you are my friend, in fact WRONG. The Normandy Crash Site DLC required you to shoot crates to get all of the tags. So, if this would have been ME3 DLC, you woudl have run around with your gun drawn, and not been able to appreciate the DLC for the cool look and feel it had.

Also, whats wrong with people wanting the holstering effect back? To tie in animation and holstering, have you seen the animation when Shepard climbs up ro down a ladder. The gun magically disappears when you start climbin, and reappears when your done. Had they left holstering in, this would not have been an eyesore. There are dozens of other missions in ME1 and ME2 that have the similar tone and layout. Taking it out was a bad idea, it is going backwards, not forwards. I could name a couple things to take out in the ME3 demo rather than holstering, what about the hack animation, why not keep the hacking game in, this way you dont have the "talk to the hand" animation that Shepard does when hacking a door now, they could put holstering back in.

There is nothign wrong with missing somethign and wanting it back. Were you here for the great uprising when they threatened to take away New Game + in ME2. yeah, and they ended up putting that back in.

#167
Twizz089

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jedierick wrote...



Have to jump in here, you are my friend, in fact WRONG. The Normandy Crash Site DLC required you to shoot crates to get all of the tags. So, if this would have been ME3 DLC, you woudl have run around with your gun drawn, and not been able to appreciate the DLC for the cool look and feel it had.

Also, whats wrong with people wanting the holstering effect back? To tie in animation and holstering, have you seen the animation when Shepard climbs up ro down a ladder. The gun magically disappears when you start climbin, and reappears when your done. Had they left holstering in, this would not have been an eyesore. There are dozens of other missions in ME1 and ME2 that have the similar tone and layout. Taking it out was a bad idea, it is going backwards, not forwards. I could name a couple things to take out in the ME3 demo rather than holstering, what about the hack animation, why not keep the hacking game in, this way you dont have the "talk to the hand" animation that Shepard does when hacking a door now, they could put holstering back in.

There is nothign wrong with missing somethign and wanting it back. Were you here for the great uprising when they threatened to take away New Game + in ME2. yeah, and they ended up putting that back in.



No I am quite right.  What I said was If ME2 had no holstering effect then, the crash site would have to be handled and treated like a city or space station, that implies that there would not be destructible crates lying around. 

Also no, having the holstering command would not change the fact that when you climb up a ladder the weapon disappears. Forcing a player to holster a gun before they climb a ladder, just to avoid an "eyesore" is forcing the player to come up with a bandaid fix to a problem.  A reason for the return of the holster command should not be "to make up for poor animations", why make a holster command when they could just fix the animation?

How do you know that taking it out was a bad idea?  Maybe the ME3 missions  are less combat/exploration  and more in your face combat, and maybe all the exploration is done in non combat zones, if this was the case and there is little to no down time from shooting then the holster command is not needed.  There are plenty of shooter games where there is no holster command, why? because you are always shooting. With are without a holster command the cutscenes for the most part shows the character lowering their weapon anyway.  Also I dont know of anybody who would explore an unknown combat zone during a battle with their weapon holstered.

You compare not having a holstering command to not having New Game + ,.... really?

#168
jedierick

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Twizz089 wrote...
No I am quite right.  What I said was If ME2 had no holstering effect then, the crash site would have to be handled and treated like a city or space station, that implies that there would not be destructible crates lying around. 

Also no, having the holstering command would not change the fact that when you climb up a ladder the weapon disappears. Forcing a player to holster a gun before they climb a ladder, just to avoid an "eyesore" is forcing the player to come up with a bandaid fix to a problem.  A reason for the return of the holster command should not be "to make up for poor animations", why make a holster command when they could just fix the animation?

How do you know that taking it out was a bad idea?  Maybe the ME3 missions  are less combat/exploration  and more in your face combat, and maybe all the exploration is done in non combat zones, if this was the case and there is little to no down time from shooting then the holster command is not needed.  There are plenty of shooter games where there is no holster command, why? because you are always shooting. With are without a holster command the cutscenes for the most part shows the character lowering their weapon anyway.  Also I dont know of anybody who would explore an unknown combat zone during a battle with their weapon holstered.

You compare not having a holstering command to not having New Game + ,.... really?


I know it was a bad idea to take it out becasue I dont like not having it, so to me, and apparently a lot of others, it was a bad idea. And Yes, having the holster ANIMATION, would make the ladder interaction a lot better. It is bad form to just let a gun dissapear then reapear out of nowhere, especially for a studio like BioWare. The holster command was nice becasue I was in command of when I coudl look around and see the view, I could decide if I wanted to run around with my gun out or in while in a combat zone. I dont care how insane it sounds, I and many others liked it.

And yes, I will compare removing the holster animation to any poor choice they made, including New Game +, especially if you want to go and compare ME to any other shooter out there.

This is how it is, some people are very upset that the animation was taken out, they have every right to be. They got a taste of what the game will be like, and they didnt like an aspect of it. Others, dont mind it gone, they dont care, and thats fine too. Dont knock those that miss it becasue you disagree. 

#169
ITQuatro

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I love the forums coming up to the release. People get dumber by the minute.