BobSmith101 wrote...
Ziggeh wrote...
MnMH wrote...
"The Dumbing Down Effect" doesn't come close to implying that ME1 requires a greater degree of intelligence than the other games in the series.
Other than by outright saying they're dumber.
Another way to look at it is it requires more thought to play.
Maybe. I think this best way to look at it is that ME2 was greatly simplified compared to its predecessor.
-ME1 had both combat and noncombat zones and some that were hybrids of both. The zones in ME2 are binary.
-While the inventory system in ME1 was deeply flawed, it was at least present. It was virtually eliminated in ME2, and what items you did have you could only access between missions. And you couldn't access much. You had a handful of guns, and armor mods.
-The narrative, or what passes for a narrative, in ME2 was deeply flawed. Apart from three or four story missions, you spend most of your time helping your erstwhile teammates with their daddy issues. And I won't get started on the lore violations.
-In ME2 the skill trees are designed such that there is only one way to optimize your skill point usage. Even with the skill evolutions, you're extremely limited in how creative you can be. Each successive item in a tree required a greater number of points to unlock it, making higher level increases less meaningful.
I'll agree that ME1 was far from perfect. But it's difficult me to call a reduction in player options, and a half-assed narrative, a fan service.