Platonian wrote...
We have gone from a game with open galaxy exploration to one where you have little reason to visit star systems that do not have a mission in them.
This is just false. You still need to visit planets to get hold of resources, and you still find anomalies on planets you scan randomly.
Platonian wrote...
The mapping of lost worlds, the resources, investigations and on planet combat have all gone.
Mapping? You mean the joy of the Mako not being able to get any further up that mountain? And the discovery of yet another prefab building / cavern / ship? Truly, the game needs more generic maps. Oh yeah, we got those in DA2, and that was a
great sucess...
Platonian wrote...
The Citadel Presidium (?) is now a video sequence with the admiral where you see what they could have done anew had exploring cityscapes still been important to the game.
Those lazy Bioware hacks. How dare they give us a different part of the Citadel to explore.
Platonian wrote...
The cities have shrunk too
Cities? What cities? Noveria (the port itself) is the only thing in ME1 (other than the Citadel) that might qualify as a city, and that's absolutely tiny in comparison with Illium (even more so if you have Shadow Broker).
Platonian wrote...
and combat consists far more of ribbons which we thread through, rather than open areas to fight in.
Yeah, because all those generic prefab buildings and caverns and ships didn't have the same basic structure or crates strewn everywhere. They were so much more
open, man.
So, not one of your so-called 'arguments' has any validity whatsoever. Good work.
Modifié par mjharper, 19 février 2012 - 01:39 .