Whether it's movies, video games, movies, companies are trying to make things that appeal to more audiences. I hate the term dumbing down, because it infers that the people in some of these groups they're going after are dumb.
But like in ME1 you had to talk to your squad members to be able to get loyalty missions. You had to go through dialogue and make conversation choices. In ME2 no matter if you talked to your squad or not to get to know them, they'd eventually come with their hand out, no need to engage in dialogue. Now we have action mode to answer for you.
You could customize your squad's armor, customize your weapons in ME1, but for people who don't like spending time comparing weapons/armor or specs, they went to the "iconic" look for party members, and no weapon mods in ME2.
You had longer missions in larger areas in ME1 where you had to do a lot of legwork, either talking to people or driving around in the Mako. ME2 for the most part the shuttle dropped right in so you could get right to the action, and picked you right up after it was done.
I could cite some other things, but I think that's enough. They pretty much cut down the things that require comparing stats, reading specs for upgrades or upgrade categories, or engaging in conversation. Basically they upped the Action/Down time ratio. Which the story greatly suffered for in ME2 IMHO.
I just wish they could find some compromise instead of just cutting things completely so people who still enjoy those things can still do them.
Modifié par Aaleel, 19 février 2012 - 02:02 .