Beefcake9000 wrote...
I loved ME1&2 and I'm looking forward to 3, but I hate the whole Action/RPG/Story mode nonsense. I see it as a true case of 'dumbing down' and a waste of development time. It's completely unnecessary and frankly an insult to the player base.
Action Mode is essentially the game without player input into the development of the story. This is the third game in the series, not the first, and the unique stories we've built across the last 2 titles are what most of us are looking forward to playing out in 3. But even if a new player was to jump on board for this game, given that it's 18 rated, at least in my region, are we really supposed to believe that a person needs to be hand-held through a dialogue choice wheel? Do they really think people are that thick they can't pick between 2 or 3 choices in a convo? The ME series was built upon player choice - this mode removes that. I seriously cannot wrap my head around the thinking behind this. By removing that choice you're turning this into a third-person shooter with a skill tree. One of major appeals and selling points of this series was having the ability to create your own unique story. Why put in a mode that removes that strong point of the series? It baffles me.
Then we have Story mode, which is just RPG mode set to super easy. We know what Difficulty options are, Bioware! If someone is smart enough to play this game, they'll be smart enough to go to the options and lower the difficulty if they're finding it a bit tough. I mean, come on -you could even just have a screen at the start to set difficulty before you begin!
I know I can just ignore it, hit RPG Mode and forget about it, and given the feedback on that forum survey where something like 90% of all users played RPG mode, I guess most people will. I just think it's insulting that someone in EA or Bioware or whoever, really had such a low opinion of their player base that this crap was implemented. I worry that it sets a dangerous precedent for future Bioware titles, where freedom of choice is increasingly restricted in order not to alienate the 'COD Crowd'. But that's crap! Even the COD Crowd can learn to pick a choice on a wheel and see what happens. They may even enjoy it! They may even be inspired to seek out other games where they can determine the course of the story!
TLDR:
Games dumb down when developers stop trying to challenge the players.
It's the last installment of shepards story, I would think most of the really big decisions have already been made in the last 2 games. If a new player comes in and only intends to play the third, and has no invested intrested in the series, then i don't see any harm in having the game play out like a movie. All you have to do is set your Paragon/renegade style and let the game make them decisions for you. You never know you may even come to welcome this feature on your umpteenth playthrough.
If they had implemented this in ME2 then it wouldn't have worked simply because the decisions carry over, but here there are no decisions to carry over.
Modifié par piemanz, 19 février 2012 - 02:44 .