Ziggeh wrote...
Lakan Suko wrote...
Yes, but it is the elements that many of us play the game, and what devs put their blood and sweat into for, as well, you cannot necessarily have the benefits without the elements... You take out the elements, you will not enjoy the same level of benefits as if the elements remained. The mass effect 2 "inventory system" gives much evidence to this, where is the meat in it?
Right, and I understand that. Many people like an inventory system, but as I say, that's a preference rather than a standard of value. When I say "the benefits" I mean the end results, rather than the enjoyment available within.
Personally, and luckily for me and not so for you it seems the devs are with me here, I saw the overly weighty incremental system as a barrier to the things the game had to offer that weren't to be found in any number of other games. Not that, again, originality is of inherent value, but I saw a focus on vendor trash and minor statistical benefits as detracting from other, more interesting (subjective again) aspects.
And in that case, bigger "end results" can be achieved here, instead of completely scrapping a certain aspect of the game that had much potential, point is, if the system felt too weighty and trivial, then find out how to remove that, without taking everything down with it.
As well, I believe you are exaggerating the focus required into this system a little, little to non aspects were harmed for the way of this system, infact some important aspects that were in me1 were gone as a result. In my view, oversimplification will hurt the end result, you have to balance it. The feature shouldn't take away from the game, and in the same sense, it shouldn't be taken away from the game either. This is why
improving on something is far better than completely killing something off.
Point is, fron my earlier post, you cannot have the benefit without the elements.
Modifié par Lakan Suko, 19 février 2012 - 04:49 .