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[UPDATE] Cinema Mod V1.2 for ME Trilogy


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#226
Foryou

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thanks

#227
AikoTM

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oh man.. the "new" Version ist really nice... i love the colours *__*

#228
MrChowderClam

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Hey everyone - thanks for keeping this thread alive! I'm moving out of my apartment atm, so I won't have any updates this week, but I'll provide some before/after pics as soon as a I can.

To answer some general questions:
- Yes, this mod should work with any PC that can run ME3.
- No, you should not get banned for using the graphics mod on MP. You MIGHT get banned if Origin catches you with a modified coalesced.bin in MP (although the .bin does not change weapon stats, nor give you an otherwise unfair advantage in MP).
- The graphics mod ONLY changes graphics once the scene is fully rendered, so it should not cause any issues with gameplay. If you are experiencing gameplay issues/changes, please let me know so that we can work out what the problem is.
- As stated in the readme, the coalesced.bin mod adds a flycam and some other nice tools for screenshots. It also unlocks a slew of MP armors for more screenshot fun :) (although apparently it makes maleshep naked for some casual outfits.... It didn't do this for femshep in my tests though). It also tries to smooth out the blocky DOF by strengthening the DOF blur.

Thanks everyone again for your feedback!

#229
tusing

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MrChowderClam wrote...
It also unlocks a slew of MP armors for more screenshot fun :) (although apparently it makes maleshep naked for some casual outfits.... It didn't do this for femshep in my tests though). It also tries to smooth out the blocky DOF by strengthening the DOF blur.
Thanks everyone again for your feedback!

\\

This made me lol when I found out that it makes Shepard naked =]

Why not FemShep though D: I call discrimination! :wizard:

/offtopic

#230
neilthecellist

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@MrChowderClam: Hope your move transition is smooth! Just a heads up, the current workaround to utilize NVIDIA 3D Vision for Mass Effect 3 involves using a modified d3d9.dll file, which conflicts with ENBSeries completely. Any thoughts?

#231
AikoTM

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How can i install this mod for ME2? :)

#232
MrChowderClam

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@neilthecellist - Yeah, It sounds like you would have to add it as a proxy for ENb (rename the 3D vision dll to someting like d3d9_3D.dll) and in enbseries.ini, change the proxy library value from d3d9SMAA.dll or d3d9FXAA.dll to d3d9_3D.dll. This means that you won't have the AA solution any more, but if you are forcing SSAA through your graphics drivers, it shouldn't be an issue :)

@RC3105 - just copy all files to your ME1/ME2 binaries file :)

#233
neilthecellist

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@MrChowderClam: Ah, I forgot that the INI file for ENB allows for use of a second DLL file. Will try that today once off work.

#234
Firesaber82

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I haven't seen anyone else mention this, but the current version with all the mods in one pack, the d3d9.dll file causes my game to CTD as soon as it launches, whereas the d3d9.dll file from the seperate download I had before (when the Cinema and Gameplay etc were seperate downloads) does not. Infact I can even swap that dll in, and then I have no problems. However the d3d9.dll currrently in the Core Install folder does this for me atm.

Any ideas?

#235
neilthecellist

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Can you post your current ENBSeries.INI contents in a reply to this thread?

#236
Firesaber82

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neilthecellist wrote...

Can you post your current ENBSeries.INI contents in a reply to this thread?


I assume you were asking me, here it is :

[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=d3d9SMAA.dll

[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
UseMRTRendering=0

[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0

[INPUT]
KeyUseEffect=20        // SHIFT+CAPS LOCK
KeyBloom=145        // SHIFT+SCROLL LOCK
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
KeyScreenshot=44
KeyShowFPS=106

[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0

[BLOOM]
BloomPowerDay=1
BloomFadeTime=500
BloomConstantDay=2
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=-10
BloomPowerNight=1
BloomConstantNight=2
BloomCurveNight=1
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=85
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=75

[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=40
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=20
UseAmbientOcclusion=1
UseIndirectLightning=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
UseNoiseRandomization=1

[COLORCORRECTION]
DarkeningAmountDay=-40
ScreenLevelDay=35
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=-4
GammaCurveNight=3
ColorSaturationDay=-1.5
ColorSaturationNight=-2
UsePaletteTexture=1

[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0

[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
ShadowBlurRange=30

[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=10
MotionBlurRotation=10

[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=5
DOFFadeTime=1000
DOFFiltered=1

[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[PLUGIN]
WeatherMod=0



#237
neilthecellist

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Try disabling SMAA. Delete the SMAA dll, then go under ENBSeries.ini and EnableProxyLibrary=1 to EnableProxyLibrary=0. Hope this helps!

#238
Firesaber82

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neilthecellist wrote...

Try disabling SMAA. Delete the SMAA dll, then go under ENBSeries.ini and EnableProxyLibrary=1 to EnableProxyLibrary=0. Hope this helps!


Thanks for the suggestion, I tried it, but it still does the "program has stopped responding' crach on launch if i use the d3d9.dll from the CORE folder.  Yet reverting back to the d3d9.dll from the stand alone Gameplay mod makes it work again.  There is a file size difference between the two, I imagine since I don't see the film grain using the 'older' dll that it must be related to that?

Modifié par Firesaber82, 01 avril 2012 - 11:39 .


#239
neilthecellist

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Hm.... Not sure then. To be honest, I prefer the older version d3d9 injector. Better colors.

#240
Firesaber82

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neilthecellist wrote...

Hm.... Not sure then. To be honest, I prefer the older version d3d9 injector. Better colors.


I'm not too worried about it, since I can get it to work at least this way.  I just thought I'd ask seeing as I'd not seen anyone else mention it.  For sure it revolves around that version of the d3d9.dll.

#241
neilthecellist

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To be honest, you're not missing much. I very much prefer the previous build of ENB. I'm not sure why the GTA San Andreas injector was used for this version of ENB, that build is horribly outdated.

#242
Akitravaski

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Image IPB
Image IPB
Man I really like how this handles the colors and lighting. These are just 2 screens from the thousands I've taken. Too bad I can't take full advantage of it since I'm using an ATI card.

Keep this mod going!

#243
Firesaber82

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Akitravaski wrote...



Man I really like how this handles the colors and lighting. These are just 2 screens from the thousands I've taken. Too bad I can't take full advantage of it since I'm using an ATI card.

Keep this mod going!


Which version are you using for that?

#244
Akitravaski

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Firesaber82 wrote...

Akitravaski wrote...



Man I really like how this handles the colors and lighting. These are just 2 screens from the thousands I've taken. Too bad I can't take full advantage of it since I'm using an ATI card.

Keep this mod going!


Which version are you using for that?

Just the Cinema Color version. Might try Original but I like how this looks so far.

Modifié par Akitravaski, 02 avril 2012 - 06:19 .


#245
Osiris273

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This looks good, will mod my game soon.

#246
GamerrangerX

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can anyone tell me how to make this mod work for ME 1,i copy and paste evrything to Binaries folder but the game keep crashing

#247
k177sh0t

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Modders do a better job perking up the PC port





oh wait bioware did not

A very sincere thank you modders

Modifié par k177sh0t, 02 avril 2012 - 07:31 .


#248
lumen11

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Man, the mod has really grown on me. The atmosphere is just great, and Mass Effect isn't Mass Effect without film grain.

The shroud sequence on Tuchanka was even more awesome than it was.

Modifié par lumen11, 02 avril 2012 - 07:45 .


#249
adriano_c

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Just curious...

"If you also want film grain in addition to one of the above mods, then just copy the ./FilmGrain/effect.txt file to your ME3 Directory."

Do you mean the ME3 root or the binaries/win32 directory?

I've tried both and can't seem to get grain working.

Thanks in advance!

#250
Dorryn

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Akitravaski wrote...

Image IPB
Image IPB
Man I really like how this handles the colors and lighting. These are just 2 screens from the thousands I've taken. Too bad I can't take full advantage of it since I'm using an ATI card.

Keep this mod going!

Looks beautiful. I tried using this one on ME2, but it looks a bit oversaturated now. Guess ME2 would need different settings.