[UPDATE] Cinema Mod V1.2 for ME Trilogy
#226
Posté 01 avril 2012 - 12:48
#227
Posté 01 avril 2012 - 02:25
#228
Posté 01 avril 2012 - 02:44
To answer some general questions:
- Yes, this mod should work with any PC that can run ME3.
- No, you should not get banned for using the graphics mod on MP. You MIGHT get banned if Origin catches you with a modified coalesced.bin in MP (although the .bin does not change weapon stats, nor give you an otherwise unfair advantage in MP).
- The graphics mod ONLY changes graphics once the scene is fully rendered, so it should not cause any issues with gameplay. If you are experiencing gameplay issues/changes, please let me know so that we can work out what the problem is.
- As stated in the readme, the coalesced.bin mod adds a flycam and some other nice tools for screenshots. It also unlocks a slew of MP armors for more screenshot fun
Thanks everyone again for your feedback!
#229
Posté 01 avril 2012 - 03:13
\\MrChowderClam wrote...
It also unlocks a slew of MP armors for more screenshot fun(although apparently it makes maleshep naked for some casual outfits.... It didn't do this for femshep in my tests though). It also tries to smooth out the blocky DOF by strengthening the DOF blur.
Thanks everyone again for your feedback!
This made me lol when I found out that it makes Shepard naked
Why not FemShep though D: I call discrimination!
/offtopic
#230
Posté 01 avril 2012 - 07:21
#231
Posté 01 avril 2012 - 10:14
#232
Posté 01 avril 2012 - 02:07
@RC3105 - just copy all files to your ME1/ME2 binaries file
#233
Posté 01 avril 2012 - 03:14
#234
Posté 01 avril 2012 - 08:58
Any ideas?
#235
Posté 01 avril 2012 - 10:01
#236
Posté 01 avril 2012 - 11:04
neilthecellist wrote...
Can you post your current ENBSeries.INI contents in a reply to this thread?
I assume you were asking me, here it is :
[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=d3d9SMAA.dll
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
UseMRTRendering=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=20 // SHIFT+CAPS LOCK
KeyBloom=145 // SHIFT+SCROLL LOCK
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
KeyScreenshot=44
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=1
BloomFadeTime=500
BloomConstantDay=2
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=-10
BloomPowerNight=1
BloomConstantNight=2
BloomCurveNight=1
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=85
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=75
[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=40
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=20
UseAmbientOcclusion=1
UseIndirectLightning=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
UseNoiseRandomization=1
[COLORCORRECTION]
DarkeningAmountDay=-40
ScreenLevelDay=35
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=-4
GammaCurveNight=3
ColorSaturationDay=-1.5
ColorSaturationNight=-2
UsePaletteTexture=1
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
ShadowBlurRange=30
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=10
MotionBlurRotation=10
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=5
DOFFadeTime=1000
DOFFiltered=1
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[PLUGIN]
WeatherMod=0
#237
Posté 01 avril 2012 - 11:25
#238
Posté 01 avril 2012 - 11:34
neilthecellist wrote...
Try disabling SMAA. Delete the SMAA dll, then go under ENBSeries.ini and EnableProxyLibrary=1 to EnableProxyLibrary=0. Hope this helps!
Thanks for the suggestion, I tried it, but it still does the "program has stopped responding' crach on launch if i use the d3d9.dll from the CORE folder. Yet reverting back to the d3d9.dll from the stand alone Gameplay mod makes it work again. There is a file size difference between the two, I imagine since I don't see the film grain using the 'older' dll that it must be related to that?
Modifié par Firesaber82, 01 avril 2012 - 11:39 .
#239
Posté 01 avril 2012 - 11:41
#240
Posté 01 avril 2012 - 11:51
neilthecellist wrote...
Hm.... Not sure then. To be honest, I prefer the older version d3d9 injector. Better colors.
I'm not too worried about it, since I can get it to work at least this way. I just thought I'd ask seeing as I'd not seen anyone else mention it. For sure it revolves around that version of the d3d9.dll.
#241
Posté 02 avril 2012 - 12:11
#242
Posté 02 avril 2012 - 01:06


Man I really like how this handles the colors and lighting. These are just 2 screens from the thousands I've taken. Too bad I can't take full advantage of it since I'm using an ATI card.
Keep this mod going!
#243
Posté 02 avril 2012 - 02:06
Akitravaski wrote...
Man I really like how this handles the colors and lighting. These are just 2 screens from the thousands I've taken. Too bad I can't take full advantage of it since I'm using an ATI card.
Keep this mod going!
Which version are you using for that?
#244
Posté 02 avril 2012 - 06:10
Just the Cinema Color version. Might try Original but I like how this looks so far.Firesaber82 wrote...
Akitravaski wrote...
Man I really like how this handles the colors and lighting. These are just 2 screens from the thousands I've taken. Too bad I can't take full advantage of it since I'm using an ATI card.
Keep this mod going!
Which version are you using for that?
Modifié par Akitravaski, 02 avril 2012 - 06:19 .
#245
Posté 02 avril 2012 - 01:32
#246
Posté 02 avril 2012 - 06:29
#247
Posté 02 avril 2012 - 07:29
oh wait bioware did not
A very sincere thank you modders
Modifié par k177sh0t, 02 avril 2012 - 07:31 .
#248
Posté 02 avril 2012 - 07:45
The shroud sequence on Tuchanka was even more awesome than it was.
Modifié par lumen11, 02 avril 2012 - 07:45 .
#249
Posté 02 avril 2012 - 08:24
"If you also want film grain in addition to one of the above mods, then just copy the ./FilmGrain/effect.txt file to your ME3 Directory."
Do you mean the ME3 root or the binaries/win32 directory?
I've tried both and can't seem to get grain working.
Thanks in advance!
#250
Posté 02 avril 2012 - 08:41
Looks beautiful. I tried using this one on ME2, but it looks a bit oversaturated now. Guess ME2 would need different settings.Akitravaski wrote...
Man I really like how this handles the colors and lighting. These are just 2 screens from the thousands I've taken. Too bad I can't take full advantage of it since I'm using an ATI card.
Keep this mod going!





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