MrChowderClam wrote...
Osiris273 wrote...
How do you turn on the AA, it doesn't look really different from the vanilla version.
ME3 already comes with FXAA v1 (makes things pretty blurry - doesn't catch all the jagged edges). You may need to turn off in-game AA, and then enable the AA from this mod to see a difference.
This is confusing - I'll clarify it in the readme when I can (sorry, still moving out/in until the end of this week).
I'll get to those other questions when I can - sorry again 
ps hotkeys shoudl be working I'm not sure why they wouldn't. also, I'll try to see if I can reproduce the problem with the new version of the .dll file causing CTD. if you haven't already, PM or post your graphics card specs and driver version 
Everything works fine for me, except if i use the 'current' d3d9.dll (in the new pack in the CORE folder), if i use the older one (it came in the seperate gameplay mod before you packed them together), it works fine. Otherwise i launch, get fullscreen and poof 'Program not Responding'. film grain does not work however for me it seems no matter what i do with the older dll.
running latest Nvidia 296.10 drivers
GTX 560 TI
Windows 7 x64
8gb RAM
Phenom II 975 @ 3.8Ghz
Not forcing anything via Nvidia control panel. no overlays are on. I am using a modified coalesced (not yours since you said yours is optional), is there something maybe there causing it?
No rush, as I can get it working mostly with the dll swap. Take your time with the move, us Internet peasants can wait haha.
EDIT : also curiously I notice when swapping the mod on and off via hotkey, according to my G15 keyboard, my CPU usage without the mod is 30-50%, but when the mod is enabled it drops to 20% flat. Most curious as you'd think it would be the other way?
Modifié par Firesaber82, 04 avril 2012 - 01:31 .