Aller au contenu

Photo

[UPDATE] Cinema Mod V1.2 for ME Trilogy


  • Veuillez vous connecter pour répondre
665 réponses à ce sujet

#276
GamerrangerX

GamerrangerX
  • Members
  • 306 messages

RyuGuitarFreak wrote...

Oh crap, I tried to insert the film grain and the game is crashing soon after I launch it. Did I do something wrong? :(

the mod work well in ME1,ME2,ME3,i use film grain,try to disable your Antialiasing in Nvidia control panel

Modifié par GamerrangerX, 03 avril 2012 - 07:23 .


#277
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

GamerrangerX wrote...

RyuGuitarFreak wrote...

Oh crap, I tried to insert the film grain and the game is crashing soon after I launch it. Did I do something wrong? :(

the mod work well in ME1,ME2,ME3,i use film grain,try to disable your Antialiasing in Nvidia control panel

AMD user and I have forced AA disabled. =/

#278
Dorryn

Dorryn
  • Members
  • 319 messages

neilthecellist wrote...

Or just use NVIDIA Inspector instead and get higher quality results that way.


Could you be more specific please?

#279
MrChowderClam

MrChowderClam
  • Members
  • 490 messages

RyuGuitarFreak wrote...

GamerrangerX wrote...

RyuGuitarFreak wrote...

Oh crap, I tried to insert the film grain and the game is crashing soon after I launch it. Did I do something wrong? :(

the mod work well in ME1,ME2,ME3,i use film grain,try to disable your Antialiasing in Nvidia control panel

AMD user and I have forced AA disabled. =/


have you disabled any overlays? like origin overlay, xfire, EVGA?

#280
Osiris273

Osiris273
  • Members
  • 190 messages
I'm glad that there's still people supporting the mod even though Boris stated there will be no new mod. Keep up the good work.

#281
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

MrChowderClam wrote...

RyuGuitarFreak wrote...

GamerrangerX wrote...

RyuGuitarFreak wrote...

Oh crap, I tried to insert the film grain and the game is crashing soon after I launch it. Did I do something wrong? :(

the mod work well in ME1,ME2,ME3,i use film grain,try to disable your Antialiasing in Nvidia control panel

AMD user and I have forced AA disabled. =/


have you disabled any overlays? like origin overlay, xfire, EVGA?

Yep, I double checked the Origin overlay and I don't use any other of those. Oh, maybe Gamebooster could bring this problem?

#282
Kasumimi

Kasumimi
  • Members
  • 90 messages
Hmm Mass Effect 1 stops responding after I install the mod :(
Anything I could do? or the mod is just not compatible?
Thanks.

#283
Akitravaski

Akitravaski
  • Members
  • 61 messages

Kasumimi wrote...

Hmm Mass Effect 1 stops responding after I install the mod :(
Anything I could do? or the mod is just not compatible?
Thanks.

Are you letting it wait? When I installed the mod to my ME1 copy it hung for awhile. 3-5 mins tops. The only time it was completely unresponsive was when I tried messing with the in game settings with it enabled.

#284
Shelled

Shelled
  • Members
  • 863 messages
I honestly can't see any significant changes. Wouldn't simply raising the Gamma or adjusting your monitor accomplish this same thing?

#285
Firesaber82

Firesaber82
  • Members
  • 291 messages

MrChowderClam wrote...

Osiris273 wrote...

How do you turn on the AA, it doesn't look really different from the vanilla version.


ME3 already comes with FXAA v1 (makes things pretty blurry - doesn't catch all the jagged edges). You may need to turn off in-game AA, and then enable the AA from this mod to see a difference.

This is confusing - I'll clarify it in the readme when I can (sorry, still moving out/in until the end of this week).

I'll get to those other questions when I can - sorry again :(

ps hotkeys shoudl be working I'm not sure why they wouldn't. also, I'll try to see if I can reproduce the problem with the new version of the .dll file causing CTD. if you haven't already, PM or post your graphics card specs and driver version :)


Everything works fine for me, except if i use the 'current' d3d9.dll (in the new pack in the CORE folder), if i use the older one (it came in the seperate gameplay mod before you packed them together), it works fine.  Otherwise i launch, get fullscreen and poof 'Program not Responding'. film grain does not work however for me it seems no matter what i do with the older dll.

running latest Nvidia 296.10 drivers
GTX 560 TI
Windows 7 x64
8gb RAM
Phenom II 975 @ 3.8Ghz

Not forcing anything via Nvidia control panel. no overlays are on.  I am using a modified coalesced (not yours since you said yours is optional), is there something maybe there causing it?


No rush, as I can get it working mostly with the dll swap.  Take your time with the move, us Internet peasants can wait haha.

EDIT : also curiously I notice when swapping the mod on and off via hotkey, according to my G15 keyboard, my CPU usage without the mod is 30-50%, but when the mod is enabled it drops to 20% flat.  Most curious as you'd think it would be the other way?

Modifié par Firesaber82, 04 avril 2012 - 01:31 .


#286
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

Firesaber82 wrote...

Otherwise i launch, get fullscreen and poof 'Program not Responding'.

Just mentioning that it's pretty close of what's happening to me.

#287
Kasumimi

Kasumimi
  • Members
  • 90 messages

Akitravaski wrote...

Kasumimi wrote...

Hmm Mass Effect 1 stops responding after I install the mod :(
Anything I could do? or the mod is just not compatible?
Thanks.

Are you letting it wait? When I installed the mod to my ME1 copy it hung for awhile. 3-5 mins tops. The only time it was completely unresponsive was when I tried messing with the in game settings with it enabled.


Thanks for reply. It crashes when I run Masseffect.exer after I copy the mod files. I'll try your advice and wait a little bit without shutting it down.

Edit: Hmmm - Program stopped responing error - after 1min or so :|

Modifié par Kasumimi, 05 avril 2012 - 12:39 .


#288
Endgame22

Endgame22
  • Members
  • 202 messages
Thank you for the mod! Happy I found this by mistake, this is deff something i need to really push my new Alienware X51.I will tell you how it goes.

#289
Endgame22

Endgame22
  • Members
  • 202 messages
Okay i am running the newest forceware driver 296.10 and it's telling me i don't have the newest physx drivers installed, that's when i am running texmod very weird.

#290
Endgame22

Endgame22
  • Members
  • 202 messages
Never mind with overclocking the gpu everything runs very smooth thanks again!

#291
Fabulist961

Fabulist961
  • Members
  • 77 messages
Does anyone know if it is possible to run both SMAA & FXAA through ENB?

And of course how this can be adjusted with the shaders?

#292
tusing

tusing
  • Members
  • 39 messages
bump

#293
neilthecellist

neilthecellist
  • Members
  • 450 messages
Why did you bump a thread that's not even 1 day old yet?

#294
Osiris273

Osiris273
  • Members
  • 190 messages
Depth of field in enbseries.ini?

#295
neilthecellist

neilthecellist
  • Members
  • 450 messages
Coalesced.ini

#296
DCopeland

DCopeland
  • Members
  • 227 messages
Coalesced.bin

#297
ShpasheMoween

ShpasheMoween
  • Members
  • 17 messages
MrChowderClan, would you be able to post some recommended system specs for ~30fps during in-game cinematics? I would really appreciate it.

#298
Costin_Razvan

Costin_Razvan
  • Members
  • 7 010 messages
Hmm it started crashing on me though it worked fine till today.

#299
Reuben702

Reuben702
  • Members
  • 141 messages
Which one is the one shown off here?


In the download I've got there is "colour enhanced", "original" and "gameplay/performance".
Which one is the "Best looking"?

#300
Reuben702

Reuben702
  • Members
  • 141 messages
And the installation instructions are a little vauge.
They say to put the files from CORE into win32.
Did that.
Then it says "Choose which mod you want to install: Color, Gameplay, or Original. Choose "YES" to overwrite enbseries.ini".
Is this also putting it into the win32 folder?
Also, I am doing the original mod and I take it that I have to take the files from within the "FXAA (deeper blues)" file and the "SMAA (smoother edges, better performance)" instead of just copying the folders over.
So my other question is do the files from CORE and the mod files go into the Win32 folder or the Core folder?