[UPDATE] Cinema Mod V1.2 for ME Trilogy
#301
Posté 07 avril 2012 - 12:40
#302
Posté 07 avril 2012 - 12:59
#303
Posté 07 avril 2012 - 06:59
Reuben702 wrote...
And the installation instructions are a little vauge.
They say to put the files from CORE into win32.
Did that.
Then it says "Choose which mod you want to install: Color, Gameplay, or Original. Choose "YES" to overwrite enbseries.ini".
Is this also putting it into the win32 folder?
Also, I am doing the original mod and I take it that I have to take the files from within the "FXAA (deeper blues)" file and the "SMAA (smoother edges, better performance)" instead of just copying the folders over.
So my other question is do the files from CORE and the mod files go into the Win32 folder or the Core folder?
Everything goes into the Win32 Directory, that includes the files from the original. I believe he has them seperated as he does as you do not have to use say the deep blue if you do not want to you can keep it out and just use the SMAA for smoother without deep blue. So do not copy the folders rather copy the contents of the folder inot the Win32 directory overwriting when prompted to.
Modifié par Devina, 07 avril 2012 - 06:59 .
#304
Guest_PDesign_*
Posté 07 avril 2012 - 09:13
Guest_PDesign_*
#305
Posté 07 avril 2012 - 09:27
Reuben702 wrote...
And the installation instructions are a little vauge.
They say to put the files from CORE into win32.
Did that.
Then it says "Choose which mod you want to install: Color, Gameplay, or Original. Choose "YES" to overwrite enbseries.ini".
Is this also putting it into the win32 folder?
Also, I am doing the original mod and I take it that I have to take the files from within the "FXAA (deeper blues)" file and the "SMAA (smoother edges, better performance)" instead of just copying the folders over.
So my other question is do the files from CORE and the mod files go into the Win32 folder or the Core folder?
You have to put the content of the Core directory into your 'Mass Effect 3/Binaries/Win32/ directory'. DO NOT put them inside the Core subfolder.
Once that is done, you just copy the content of whichever folder representing the mod you wish to install. For the Original one, you have to choose betwenn SMAA and FXAA (again the content of those folders) depending on which you prefer, NOT BOTH.
#306
Posté 07 avril 2012 - 12:14
I'm working on getting those bugs fixed (seems like there was a small update to ME3 that is messing with ENB), and getting a tutorial video up, as installation can be confusing.
Wow, great! Thanks for postingPDesign wrote...
guru3d.com/news/mass-effect-3-cinema-mod-/
Also haven't forgotten about those comparison shots. They are coming ~
Thanks to everyone for keeping this thread alive. Now to work
#307
Posté 07 avril 2012 - 01:32
See higher-resolutions at:
http://www.flickr.co...11400/lightbox/
Stock:

"Original" With FXAA:

"Gameplay":

"Color":

---------------------------------------------------------------------------------------------------------------------------
Stock:

"Original" With FXAA:

"Gameplay":

"Color":

---------------------------------------------------------------------------------------------------------------------------
Stock:

"Original" With FXAA:

"Gameplay":

"Color":

----------------------------------------------------------------------------------------------------------------------------
Nvidia inspector hacks (SSAO, SSAA, Negative LOD/Texture Sharpening)



Modifié par MrChowderClam, 07 avril 2012 - 01:53 .
#308
Posté 07 avril 2012 - 02:02
Reuben702 wrote...
Which one is the one shown off here?
In the download I've got there is "colour enhanced", "original" and "gameplay/performance".
Which one is the "Best looking"?
That is the original one. "Best looking" - I'll leave that up to you. Everyone is entitled to their own opinion, which I why I included 3 versions. Personally, I use the gameplay version without bloom
#309
Posté 07 avril 2012 - 02:07
#310
Posté 07 avril 2012 - 02:52
With regards,
A fan
P.s If any bioware community user feel the need to help, explaining how to install for dummies. it would be most welcome
#311
Posté 07 avril 2012 - 03:00
Thanks for trying it out
#312
Guest_Opsrbest_*
Posté 07 avril 2012 - 03:06
Guest_Opsrbest_*
#313
Posté 07 avril 2012 - 03:21
Thanks for the info!MrChowderClam wrote...
@Dorryn - try turning up screen brightness. I have a custom .icc gamma profile installed on my screen, so while the mod may look fine with my monitor, others may need to play with the in-game brightness to adjust the gamma (without my icc profile, I have brightness set to +3)
Thanks for trying it out
Unfortunatelly turning up the brightness was the first thing I tried, but it makes the image look extremelly pale if I go higher than +2 so I guess I'll try that for a while. And no I'm not using an icc profile. I'm lucky to have a monitor which doesn't require software calibration.
Also as far as AA goes I have the latest 301.10 drivers (with a modified .inf so I can use them with my GPU) and I activated FXAA in the control panel then disabled it on FXAA_tools and it works like a charm. Good enough deinterlacing for my taste with unnoticeable performance hit.
#314
Posté 07 avril 2012 - 10:34
#315
Posté 08 avril 2012 - 02:35
no matter I fixed it! Great mod man
Modifié par yanos626, 08 avril 2012 - 07:07 .
#316
Posté 08 avril 2012 - 12:22
Opsrbest wrote...
Great mod OP. Any idea how it performs with AMD?
It performs beautifully on my Radeon 7950 and AMD FX-series processor.
#317
Posté 08 avril 2012 - 12:22
drewelow wrote...
Has anybody else experienced the black screen issue on ME1? The game runs fine without ENB, but I get nothing but black screen and the mouse pointer with the mod (though I can see the ENB info in the top right).
I had to wait like 10 minutes or so for it to go away. Don't know what caused it.
#318
Posté 09 avril 2012 - 06:47
EDIT : film grain is also working now.
Modifié par Firesaber82, 09 avril 2012 - 06:48 .
#319
Posté 10 avril 2012 - 04:13
#320
Posté 10 avril 2012 - 11:57
eqzitara wrote...
Great mod. This may sound crazy but is there any way to remove DepthofField without sacrificing other effects? Often the game puts characters out of focus when they shouldnt.
I don't think DOF is implemented in this ENB series. it is however in the ME3 config exe in the Binaries folder.
#321
Posté 11 avril 2012 - 12:33
#322
Posté 11 avril 2012 - 01:16
Are you sure? I dont see it.Firesaber82 wrote...
eqzitara wrote...
Great mod. This may sound crazy but is there any way to remove DepthofField without sacrificing other effects? Often the game puts characters out of focus when they shouldnt.
I don't think DOF is implemented in this ENB series. it is however in the ME3 config exe in the Binaries folder.
#323
Posté 11 avril 2012 - 01:21
Also it's in the coalesced.ini file, I think Chowder edited some of the parameters in that file under BIOEngine.ini
#324
Posté 13 avril 2012 - 03:55
Again sorry for bumping something off topic.
Modifié par eqzitara, 13 avril 2012 - 04:16 .
#325
Posté 13 avril 2012 - 11:08





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