[UPDATE] Cinema Mod V1.2 for ME Trilogy
#326
Posté 13 avril 2012 - 04:08
i hope origin in game overlay with ENB work fine soon
#327
Posté 14 avril 2012 - 01:44
#328
Posté 14 avril 2012 - 06:07
#329
Posté 14 avril 2012 - 06:25
No, it's bad technique and distracting. /mini-rant
#330
Posté 14 avril 2012 - 08:45
Jedi31293 wrote...
Any mods out there that remove the obnoxious lens flares? I hate how every sci-fi film or game thinks adding in an absurd amount of lens flares is "artistic" or creative.
No, it's bad technique and distracting. /mini-rant
Yes, but it breaks the game..
barkmark wrote....
I appreciate the reply, but doing the tweak above has a nasty side effect, it makes the game unplayable:
----------------------------
LensFlares=False
This
variable controls Mass Effect's signature blue lens flare effect,
frequently seen throughout the game. You can disable it by setting this
variable to False. However a major drawback of disabling this effect is
that it also disables the ability to see and activate certain important
items, such as consoles and character interaction prompts. Therefore the
only practical use for disabling this setting is for taking videos or
screenshots.
---------------------------------------------------------
Has anyone discovered a workaround for getting rid of lens flare, without disabling interaction with the game world?
Thanks!
-Mark
Source:
http://social.biowar...860887#10931608
Modifié par SnuffThePunkz, 14 avril 2012 - 08:45 .
#331
Posté 16 avril 2012 - 12:57
I noticed in your stock photos of the game, the lights(mainly gun and armor lights) glow like they did in ME2 but my ME3 game doesn't really give much glow at all to lights(especially normal lights like those in the Normandy for example). In ME2 it was a bit over done at times(at least imo) so I thought maybe they just got rid of it in ME3 but I guess not?
I plan to use one of these mods but I doubt I will get same/similar/full effect with this problem I am having.
I remember in ME2 if you upped the color of anything(like hair, eyes, etc.) high enough, when using the gibbed save editor, it would make them glow. Tried that for ME3 for my eyes and it just made my eyes look over saturated instead LOL.
I know I addressed this to MrChowderClam, but if anyone knows the solution, let me know.
Modifié par Gezus23, 16 avril 2012 - 12:59 .
#332
Posté 16 avril 2012 - 05:41
Verified the Origin Overlay is not on, verified game files. removal of mod makes the crash go away.
Anyone else have this happen?
Modifié par Firesaber82, 16 avril 2012 - 04:01 .
#333
Guest_PDesign_*
Posté 20 avril 2012 - 10:51
Guest_PDesign_*
#334
Posté 20 avril 2012 - 12:20
#335
Posté 22 avril 2012 - 11:55
#336
Posté 23 avril 2012 - 10:06
I'm currently running 4xMSAA + 4xSGSSAA & 16xAF with -1.0 LOD bias via Nvidia Inspector (see screenshot below). In-game AA + AF is disabled. The game looks great with these settings but I'm curious to see what this mod is like. Will it affect my current AA configuration? Will I need to change anything?

Thanks in advance.
Modifié par wentworthmeister, 23 avril 2012 - 10:13 .
#337
Posté 23 avril 2012 - 09:16
To answer your question the mod should work for you with no problem, so long as you disable Origin overlay. You can keep the mod's FSAA or SMAA enabled or not...
#338
Posté 23 avril 2012 - 11:37
I'm running a GTX 560 Ti at 1080p, FPS seems steady (no lag) but I haven't actually measured it. All overlays have been disabled.
I'd also like to run Ambient Occlusion but I can't get the game to load with it enabled, it keeps crashing.
Modifié par wentworthmeister, 23 avril 2012 - 11:39 .
#339
Posté 24 avril 2012 - 01:56
#340
Posté 24 avril 2012 - 04:10
#341
Posté 24 avril 2012 - 04:23
#342
Posté 24 avril 2012 - 04:32
#343
Posté 24 avril 2012 - 05:45
I could still play with them turned on, but I prefer my gameplay as smooth as possible. I don't mind a little jaggedness so for me, NVidia's FXAA does the trick.neilthecellist wrote...
I refuse to use FXAA or SMAA injectors, they're crap compared to forcing MSAA+SGSAA through Nvidia Inspector. If you're getting significant framerate loss using Nvidia Inspector as a solution, then it's time to get a new video card.
#344
Posté 24 avril 2012 - 05:46
Yes. Just deactivate the anti aliasing in FXAA tool, you can still keep any of the other stuff activated.wentworthmeister wrote...
Does the mod work (enhanced colours, grain etc) without any of it's AA turned on?
#345
Posté 24 avril 2012 - 10:13
MrChowderClam wrote...
Make sure you toggle both ENB and SMAA/FXAA - press shift+caps lock for ENB, pause/break for the AA. Yes, the AA is a form of post-process antialiasing, just like Morohological - it does not override your supersampling, but it adds extra smoothing after your frame is already rendered. Forcing Supersample AA will definitely provide better quality, so if you just want to use the mod without antialiasing, just delete d3d9SMAA.dll (or d3d9FXAA.dll) to get rid of the post-AA entirely.
Is there another way to disable the mod's AA other than deleting the dll files? Which file(s) needs to be modified to turn it off?
Modifié par wentworthmeister, 24 avril 2012 - 10:16 .
#346
Posté 24 avril 2012 - 10:51
If you're using the version that uses SMAA, open the file enbseries.ini and look at the top of the file in the [PROXY] category. You should find the line
This is the setting that tells ENB to load an aditional plugin (in this gase the SMAA dll). Change it toEnableProxyLibrary=1
EnableProxyLibrary=0
#347
Posté 24 avril 2012 - 10:57
#348
Posté 25 avril 2012 - 12:58
#349
Posté 25 avril 2012 - 08:28
#350
Posté 26 avril 2012 - 01:12





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