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[UPDATE] Cinema Mod V1.2 for ME Trilogy


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#326
rockmong

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Thanks MrChowderClam great mod work with steam ME1, ME2 fine
i hope origin in game overlay with ENB work fine soon

#327
Firesaber82

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Scractch what I said earlier. The new DLC didn't break it for me, forgot I had the Origin Overlay on again (need it to invite friends for Multiplayer) that was my crash the day of the resurgence pack

#328
MrChowderClam

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Ack, sorry about having to disable origin. I really wish I knew more HLSL (and had time to learn it) so I could use Boris's beta ME3 ENB. :/

#329
Jedi31293

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Any mods out there that remove the obnoxious lens flares? I hate how every sci-fi film or game thinks adding in an absurd amount of lens flares is "artistic" or creative.

No, it's bad technique and distracting. /mini-rant

#330
SnuffThePunkz

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Jedi31293 wrote...

Any mods out there that remove the obnoxious lens flares? I hate how every sci-fi film or game thinks adding in an absurd amount of lens flares is "artistic" or creative.

No, it's bad technique and distracting. /mini-rant


Yes, but it breaks the game..

barkmark wrote....

I appreciate the reply, but doing the tweak above has a nasty side effect, it makes the game unplayable:

----------------------------
LensFlares=False

This
variable controls Mass Effect's signature blue lens flare effect,
frequently seen throughout the game. You can disable it by setting this
variable to False. However a major drawback of disabling this effect is
that it also disables the ability to see and activate certain important
items, such as consoles and character interaction prompts. Therefore the
only practical use for disabling this setting is for taking videos or
screenshots.
---------------------------------------------------------

Has anyone discovered a workaround for getting rid of lens flare, without disabling interaction with the game world?

Thanks!
-Mark


Source:
http://social.biowar...860887#10931608

Modifié par SnuffThePunkz, 14 avril 2012 - 08:45 .


#331
Gezus23

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@MrChowderClam:
I noticed in your stock photos of the game, the lights(mainly gun and armor lights) glow like they did in ME2 but my ME3 game doesn't really give much glow at all to lights(especially normal lights like those in the Normandy for example). In ME2 it was a bit over done at times(at least imo) so I thought maybe they just got rid of it in ME3 but I guess not?

I plan to use one of these mods but I doubt I will get same/similar/full effect with this problem I am having.

I remember in ME2 if you upped the color of anything(like hair, eyes, etc.) high enough, when using the gibbed save editor, it would make them glow. Tried that for ME3 for my eyes and it just made my eyes look over saturated instead LOL.

I know I addressed this to MrChowderClam, but if anyone knows the solution, let me know.

Modifié par Gezus23, 16 avril 2012 - 12:59 .


#332
Firesaber82

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Was working fine, now it just stopped working again for me. I get about 2 seconds of the Omnitool EA/Bioware logo, then 'Program has stopped responding'. Was it the new patch? (I think they just patched for the face import bug)

Verified the Origin Overlay is not on, verified game files. removal of mod makes the crash go away.

Anyone else have this happen?

Modifié par Firesaber82, 16 avril 2012 - 04:01 .


#333
Guest_PDesign_*

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bump

#334
bellypok

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ME3 just got better, Thanks Clam!

#335
JulioC95

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Doesn't seem to work :l

#336
wentworthmeister

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Nice mod!

I'm currently running 4xMSAA + 4xSGSSAA & 16xAF with -1.0 LOD bias via Nvidia Inspector (see screenshot below). In-game AA + AF is disabled. The game looks great with these settings but I'm curious to see what this mod is like. Will it affect my current AA configuration? Will I need to change anything?

Image IPB

Thanks in advance.

Modifié par wentworthmeister, 23 avril 2012 - 10:13 .


#337
Dorryn

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Wow, I'd like to know what your FPS is like with these settings. I can use SGSSAA if I want to but IMO the FPS draw is too high.

To answer your question the mod should work for you with no problem, so long as you disable Origin overlay. You can keep the mod's FSAA or SMAA enabled or not...

#338
wentworthmeister

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Will using the mod's AA in conjunction with hardware AA add an additional performance hit?

I'm running a GTX 560 Ti at 1080p, FPS seems steady (no lag) but I haven't actually measured it. All overlays have been disabled.

I'd also like to run Ambient Occlusion but I can't get the game to load with it enabled, it keeps crashing.

Modifié par wentworthmeister, 23 avril 2012 - 11:39 .


#339
Dorryn

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The mod's AA is a post-processing one, so the performance hit is far less than a standard's AA, but couple with your settings, I don't know. Given your AA configuration I'd recommend you turn off the mod's, you won't need it.

#340
wentworthmeister

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Doesn't the mod require post-processing AA to work (injection)?

#341
neilthecellist

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I refuse to use FXAA or SMAA injectors, they're crap compared to forcing MSAA+SGSAA through Nvidia Inspector. If you're getting significant framerate loss using Nvidia Inspector as a solution, then it's time to get a new video card.

#342
wentworthmeister

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Does the mod work (enhanced colours, grain etc) without any of it's AA turned on?

#343
Dorryn

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neilthecellist wrote...

I refuse to use FXAA or SMAA injectors, they're crap compared to forcing MSAA+SGSAA through Nvidia Inspector. If you're getting significant framerate loss using Nvidia Inspector as a solution, then it's time to get a new video card.

I could still play with them turned on, but I prefer my gameplay as smooth as possible. I don't mind a little jaggedness so for me, NVidia's FXAA does the trick.

#344
Dorryn

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wentworthmeister wrote...

Does the mod work (enhanced colours, grain etc) without any of it's AA turned on?

Yes. Just deactivate the anti aliasing in FXAA tool, you can still keep any of the other stuff activated.

#345
wentworthmeister

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Thanks for the clarification. I also managed to find this statement from the mod creator confirming what has been said in the posts above:

MrChowderClam wrote...

 Make sure you toggle both ENB and SMAA/FXAA - press shift+caps lock for ENB, pause/break for the AA. Yes, the AA is a form of post-process antialiasing, just like Morohological - it does not override your supersampling, but it adds extra smoothing after your frame is already rendered. Forcing Supersample AA will definitely provide better quality, so if you just want to use the mod without antialiasing, just delete d3d9SMAA.dll (or d3d9FXAA.dll) to get rid of the post-AA entirely.


Is there another way to disable the mod's AA other than deleting the dll files? Which file(s) needs to be modified to turn it off?

Modifié par wentworthmeister, 24 avril 2012 - 10:16 .


#346
Dorryn

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If you're using the version of the mod that uses FXAA tool, open FXAA_tool.exe and untick the "Toggle on/off" box in the Antialiasing tab.

If you're using the version that uses SMAA, open the file enbseries.ini and look at the top of the file in the [PROXY] category. You should find the line

EnableProxyLibrary=1

This is the setting that tells ENB to load an aditional plugin (in this gase the SMAA dll). Change it to

EnableProxyLibrary=0



#347
wentworthmeister

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Perfect, thanks again.

#348
Firesaber82

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does anyone still have this working? still makes the game crash about 2 seconds in for me. went from working flawless, didn't change anything to not working at all. Game update to blame?

#349
M4ster

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I can't downlaod it why? I msut sign up to box.?

#350
WarBaby2

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