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[UPDATE] Cinema Mod V1.2 for ME Trilogy


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#351
MrChowderClam

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yeah sorry, ran out of bandwidth! :P
mirrors:
Gamefront
Mod DB - now live!

Modifié par MrChowderClam, 30 avril 2012 - 12:13 .


#352
HitCtrlAltDel

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So I love the mod but I do have a request if it is at all possible. I mainly use the mod for the film grain and I noticed the shader that you use doesn't change the grain over time, it only looks like it changes when there is motion in the picture. I haven't looked too closely at the code, but is there any way to add a randomization element to the grain amount so that it has that natural speckle effect?

#353
Gezus23

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Gezus23 wrote...

@MrChowderClam:
I noticed in your stock photos of the game, the lights(mainly gun and armor lights) glow like they did in ME2 but my ME3 game doesn't really give much glow at all to lights(especially normal lights like those in the Normandy for example). In ME2 it was a bit over done at times(at least imo) so I thought maybe they just got rid of it in ME3 but I guess not?

I plan to use one of these mods but I doubt I will get same/similar/full effect with this problem I am having.

I remember in ME2 if you upped the color of anything(like hair, eyes, etc.) high enough, when using the gibbed save editor, it would make them glow. Tried that for ME3 for my eyes and it just made my eyes look over saturated instead LOL.

I know I addressed this to MrChowderClam, but if anyone knows the solution, let me know.


Okay nvm, I realized what the problem is. When I played the game for the first time I had a graphics problem where there was all kinds of red squiggly lines all around sh*t and I found out that setting DOF to false fixed it. What a shame because that removes a bunch of effects to shading, lighting and depth blurring(of course). So when I use your mod i dont get the same effects. Saddens me. This looks like such a great mod =[

Anyone know another method to getting rid of that graphics bug without turning DOF off? I remember I had this problem with Saints Row the Third but I fixed it without turning DOF off. I think I turned anistropic filtering to trilinear or something like that but not sure how i'd do that in this game. My mass effect 1 and 2 never had this problem and I know for sure that my me2 has DOF enabled.

Modifié par Gezus23, 29 avril 2012 - 08:48 .


#354
MrChowderClam

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HitCtrlAltDel wrote...

So I love the mod but I do have a request if it is at all possible. I mainly use the mod for the film grain and I noticed the shader that you use doesn't change the grain over time, it only looks like it changes when there is motion in the picture. I haven't looked too closely at the code, but is there any way to add a randomization element to the grain amount so that it has that natural speckle effect?


Yeah i've been trying to wrap my head around how to fix this. And I can't think of a way atm :|

If you're interested, here's my basic reasoning:

So right now, there is a noise texture (provided in the ENB dxd9.dll) that is (i think) multiplied with whichever channel is the brightest and then interpolated with the rendered image. This makes the image look grainy. I was thinking of having the   I don't think you can generate random noise textures in HLSL. From what I understand, there is only a function to generate random numbers.

So what I was thinking of doing was changing the multiplication over time (so alternate between multiplying with R and G every 500ms or something). I thought about alternating the actual noise texture over time (which is probably the ideal solution), but this wouldn't be possible without creating a whole new version of the ENB dll with more than 1 noise texture, and I can't do that because ENB is closed-source.

On top of this, all of the version of ENB that I can get to work with ME3 (except for the v0.107 ME3 beta enb) have no timer variable, so it's impossible to actually alternate via time. So I would have to use something provided by the image (right now it's camera movement)..

#355
MrChowderClam

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Gezus23 wrote...

Gezus23 wrote...

@MrChowderClam:
I noticed in your stock photos of the game, the lights(mainly gun and armor lights) glow like they did in ME2 but my ME3 game doesn't really give much glow at all to lights(especially normal lights like those in the Normandy for example). In ME2 it was a bit over done at times(at least imo) so I thought maybe they just got rid of it in ME3 but I guess not?

I plan to use one of these mods but I doubt I will get same/similar/full effect with this problem I am having.

I remember in ME2 if you upped the color of anything(like hair, eyes, etc.) high enough, when using the gibbed save editor, it would make them glow. Tried that for ME3 for my eyes and it just made my eyes look over saturated instead LOL.

I know I addressed this to MrChowderClam, but if anyone knows the solution, let me know.


Okay nvm, I realized what the problem is. When I played the game for the first time I had a graphics problem where there was all kinds of red squiggly lines all around sh*t and I found out that setting DOF to false fixed it. What a shame because that removes a bunch of effects to shading, lighting and depth blurring(of course). So when I use your mod i dont get the same effects. Saddens me. This looks like such a great mod =[

Anyone know another method to getting rid of that graphics bug without turning DOF off? I remember I had this problem with Saints Row the Third but I fixed it without turning DOF off. I think I turned anistropic filtering to trilinear or something like that but not sure how i'd do that in this game. My mass effect 1 and 2 never had this problem and I know for sure that my me2 has DOF enabled.



Have you tried updating your video card drivers? THat's the only thing I can think of atm

#356
Fkabbatz

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Mass EFfect 3 stopped working crash when I intsall the enb film grain mod alone. Disabled origin overlay, other overlays (radeonpro, fraps etc.) Can't seem to get it to work!

#357
MrChowderClam

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Fkabbatz wrote...

Mass EFfect 3 stopped working crash when I intsall the enb film grain mod alone. Disabled origin overlay, other overlays (radeonpro, fraps etc.) Can't seem to get it to work!


got this fixed - it was another overlay program ;)
Please turn off all overlays if you are experiencing problems! Or add them to the exception list, if your overlay has that feature.

FRAPS overlay is fine.

#358
Animositisomina

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Anyone know if there's a mod like this for ME2?

#359
MrChowderClam

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Animositisomina wrote...

Anyone know if there's a mod like this for ME2?


http://social.biowar...5832/73#8924795
and
video:

;)

#360
Animositisomina

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MrChowderClam wrote...

Animositisomina wrote...

Anyone know if there's a mod like this for ME2?


http://social.biowar...5832/73#8924795
and
video:

;)


Awesome. Thanks for the link. :D

#361
Asari_Commando

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Man, am I the only one that gets a black screen whenever they throw a grenade on me? The mod looks perfect until someone throws a grenade then everything goes black, I hit SHIFT+CAPS to disable the filter and everything goes back to normal >.<

#362
MrChowderClam

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Asari_Commando wrote...

Man, am I the only one that gets a black screen whenever they throw a grenade on me? The mod looks perfect until someone throws a grenade then everything goes black, I hit SHIFT+CAPS to disable the filter and everything goes back to normal >.<


Do you have to restart the game, or restart a mission after getting hit by a grenade to get rid of the black screen? Does it happen on enemy grenades only, or does it just happen when any grenade goes off near your player?

#363
Gezus23

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MrChowderClam wrote...
Have you tried updating your video card drivers? THat's the only thing I can think of atm


WOW. That worked. Thank you. It hadn't been that long since I updated my  drivers last so the thought never came to me lol. Now I can try out this awesome mod ^_^

#364
Art3m

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Film Grain! I'm takin' it!

#365
Lawrence0294

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Okay guys, i know i'm going to sound like a total noob so please forgive me but what is the difference from the cinema mode to the colour enhancment. Is it like a variation?. Those the cinema mod have different variations? Also, if i want the film grains, do i need to install something else or do they come with the mod. Again sorry for being a noob. Many thanx :]

#366
Veyron722

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Does this work at all for ME2?

If it doesn't, I really think you should try and make one like this for ME2 because this mod is brilliant.

#367
DaJe

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Veyron722 wrote...

Does this work at all for ME2?

If it doesn't, I really think you should try and make one like this for ME2 because this mod is brilliant.


I concur.
If you could make adjusted versions for ME2 and ME1 that would be great.

#368
Jonathanx32

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i dont know but i think the mod became less vivid

#369
Legendaryred

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How can i decrease the DOF? I noticed some lag spikes when the DOF kicks in to focus on a character sometimes

#370
aymanhaq

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@ MrChowderClam.

I have an issue with v-sync. Without the mod and v-sync on I can get pretty high framerates, about ~90 fps in some areas. When I use any version of the mod, even the gameplay one, my framerate runs about ~35 fps max. As soon as I turn v-sync off (with the mod still on) I start hitting ~60 fps as my max. Is there anyway to help the massive fps dip just because of v-sync this?

Also how do I use the gameplay version of the mod without the anti-aliasing feature. I like the color/lighting effects but could do without the aa performance hit.

Modifié par aymanhaq, 12 juin 2012 - 07:12 .


#371
Reuben702

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I love how the color enhanced version looks but it really lags my game. The performance version runs relatively smoothly and I was wondering if there is a way to get the same look as the color enhanced version, without sacrificing performance.
Thanks!

#372
MrChowderClam

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aymanhaq wrote...

@ MrChowderClam.

I have an issue with v-sync. Without the mod and v-sync on I can get pretty high framerates, about ~90 fps in some areas. When I use any version of the mod, even the gameplay one, my framerate runs about ~35 fps max. As soon as I turn v-sync off (with the mod still on) I start hitting ~60 fps as my max. Is there anyway to help the massive fps dip just because of v-sync this?

Also how do I use the gameplay version of the mod without the anti-aliasing feature. I like the color/lighting effects but could do without the aa performance hit.


Hmm vsync may be an issue with ENB I'm not sure why it would lower your framerate so much. I'll see if I can play with some of the settings, but it seems like an issue with ENB itself.

To turn off AA, just tap pause/break on your keyboard :)
--------------------------------------------------------------------------------------

kratos0294 wrote...

Okay guys, i know i'm going to sound
like a total noob so please forgive me but what is the difference from
the cinema mode to the colour enhancment. Is it like a variation?. Those
the cinema mod have different variations? Also, if i want the film
grains, do i need to install something else or do they come with the
mod. Again sorry for being a noob. Many thanx :]


Yep - 3 variations (gameplay, original, color)

You can have film grain with any of these (just follow the instructions).
--------------------------------------------------------------------------------------

Reuben702 wrote...

I love how the color enhanced version
looks but it really lags my game. The performance version runs
relatively smoothly and I was wondering if there is a way to get the
same look as the color enhanced version, without sacrificing
performance.
Thanks!


Yes, I will work on this for the next few weeks (been trying to get a startup going for the past 2 months, so I haven't been able to work on this very much)
--------------------------------------------------------------------------------------

Legendaryred wrote...

How can i decrease the DOF? I noticed some lag spikes when the DOF kicks in to focus on a character sometimes


You need to edit your coalesced.bin (with a tool, like: http://wenchy.net/me...lesced-utility/)

find these lines (under biogame.ini -> sfxgame -> bioevtsystrackdof), and change their values to 0:
m_fdofdefaultblurkernel=
m_fdofdefaultexponent=
m_fdofdefaultmaxfarblur=
m_fdofdefaultmaxnearblur=

should get rid of the DOF :)
--------------------------------------------------------------------------------------

Veyron722 wrote...

Does this work at all for ME2?

If it doesn't, I really think you should try and make one like this for ME2 because this mod is brilliant.


The inspiration for this actually came from a ME2 mod I used to create these wallpapers ;)

Modifié par MrChowderClam, 14 juin 2012 - 07:59 .


#373
JulioC95

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Are you still working on this?

#374
Lawrence0294

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I see thanx. Ok i now i'm a bother but your mods are really amazing and i want to get it right. So for example, what mod was used for these pictures:

Posted Image

Posted Image

#375
Reuben702

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I have been trying to use your Mass Effect 2 "Return to Darkness" enb but my game simply wont start. Do you have any suggestions?