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Mod DB - now live!
Modifié par MrChowderClam, 30 avril 2012 - 12:13 .
Modifié par MrChowderClam, 30 avril 2012 - 12:13 .
Gezus23 wrote...
@MrChowderClam:
I noticed in your stock photos of the game, the lights(mainly gun and armor lights) glow like they did in ME2 but my ME3 game doesn't really give much glow at all to lights(especially normal lights like those in the Normandy for example). In ME2 it was a bit over done at times(at least imo) so I thought maybe they just got rid of it in ME3 but I guess not?
I plan to use one of these mods but I doubt I will get same/similar/full effect with this problem I am having.
I remember in ME2 if you upped the color of anything(like hair, eyes, etc.) high enough, when using the gibbed save editor, it would make them glow. Tried that for ME3 for my eyes and it just made my eyes look over saturated instead LOL.
I know I addressed this to MrChowderClam, but if anyone knows the solution, let me know.
Modifié par Gezus23, 29 avril 2012 - 08:48 .
HitCtrlAltDel wrote...
So I love the mod but I do have a request if it is at all possible. I mainly use the mod for the film grain and I noticed the shader that you use doesn't change the grain over time, it only looks like it changes when there is motion in the picture. I haven't looked too closely at the code, but is there any way to add a randomization element to the grain amount so that it has that natural speckle effect?
Gezus23 wrote...
Gezus23 wrote...
@MrChowderClam:
I noticed in your stock photos of the game, the lights(mainly gun and armor lights) glow like they did in ME2 but my ME3 game doesn't really give much glow at all to lights(especially normal lights like those in the Normandy for example). In ME2 it was a bit over done at times(at least imo) so I thought maybe they just got rid of it in ME3 but I guess not?
I plan to use one of these mods but I doubt I will get same/similar/full effect with this problem I am having.
I remember in ME2 if you upped the color of anything(like hair, eyes, etc.) high enough, when using the gibbed save editor, it would make them glow. Tried that for ME3 for my eyes and it just made my eyes look over saturated instead LOL.
I know I addressed this to MrChowderClam, but if anyone knows the solution, let me know.
Okay nvm, I realized what the problem is. When I played the game for the first time I had a graphics problem where there was all kinds of red squiggly lines all around sh*t and I found out that setting DOF to false fixed it. What a shame because that removes a bunch of effects to shading, lighting and depth blurring(of course). So when I use your mod i dont get the same effects. Saddens me. This looks like such a great mod =[
Anyone know another method to getting rid of that graphics bug without turning DOF off? I remember I had this problem with Saints Row the Third but I fixed it without turning DOF off. I think I turned anistropic filtering to trilinear or something like that but not sure how i'd do that in this game. My mass effect 1 and 2 never had this problem and I know for sure that my me2 has DOF enabled.
Fkabbatz wrote...
Mass EFfect 3 stopped working crash when I intsall the enb film grain mod alone. Disabled origin overlay, other overlays (radeonpro, fraps etc.) Can't seem to get it to work!
Animositisomina wrote...
Anyone know if there's a mod like this for ME2?
MrChowderClam wrote...
Animositisomina wrote...
Anyone know if there's a mod like this for ME2?
http://social.biowar...5832/73#8924795
and
video:
Asari_Commando wrote...
Man, am I the only one that gets a black screen whenever they throw a grenade on me? The mod looks perfect until someone throws a grenade then everything goes black, I hit SHIFT+CAPS to disable the filter and everything goes back to normal >.<
MrChowderClam wrote...
Have you tried updating your video card drivers? THat's the only thing I can think of atm
Veyron722 wrote...
Does this work at all for ME2?
If it doesn't, I really think you should try and make one like this for ME2 because this mod is brilliant.
Modifié par aymanhaq, 12 juin 2012 - 07:12 .
aymanhaq wrote...
@ MrChowderClam.
I have an issue with v-sync. Without the mod and v-sync on I can get pretty high framerates, about ~90 fps in some areas. When I use any version of the mod, even the gameplay one, my framerate runs about ~35 fps max. As soon as I turn v-sync off (with the mod still on) I start hitting ~60 fps as my max. Is there anyway to help the massive fps dip just because of v-sync this?
Also how do I use the gameplay version of the mod without the anti-aliasing feature. I like the color/lighting effects but could do without the aa performance hit.
kratos0294 wrote...
Okay guys, i know i'm going to sound
like a total noob so please forgive me but what is the difference from
the cinema mode to the colour enhancment. Is it like a variation?. Those
the cinema mod have different variations? Also, if i want the film
grains, do i need to install something else or do they come with the
mod. Again sorry for being a noob. Many thanx :]
Reuben702 wrote...
I love how the color enhanced version
looks but it really lags my game. The performance version runs
relatively smoothly and I was wondering if there is a way to get the
same look as the color enhanced version, without sacrificing
performance.
Thanks!
Legendaryred wrote...
How can i decrease the DOF? I noticed some lag spikes when the DOF kicks in to focus on a character sometimes
Veyron722 wrote...
Does this work at all for ME2?
If it doesn't, I really think you should try and make one like this for ME2 because this mod is brilliant.
Modifié par MrChowderClam, 14 juin 2012 - 07:59 .
