[UPDATE] Cinema Mod V1.2 for ME Trilogy
#451
Posté 14 août 2012 - 10:20
#452
Posté 14 août 2012 - 01:56
#453
Posté 14 août 2012 - 05:18
Animositisomina wrote...
Thanks for the PM, Endgame.
If anyone else was wondering, the "fix" for the super blue overlay in ME3 is similar to a fix used in ME2. Just add DepthofField=False to your gamersettings.ini file in DocumentsBioWareMass Effect 3BIOGameConfig.
Before (DoF on):
http://www.abload.de...-03-06v2w78.png
After (DoF off):
http://www.abload.de...-03-08ej17g.png
So just out of curiosity which do you prefer? with or without DOF
#454
Posté 14 août 2012 - 05:40
zeypher wrote...
Animositisomina wrote...
Thanks for the PM, Endgame.
If anyone else was wondering, the "fix" for the super blue overlay in ME3 is similar to a fix used in ME2. Just add DepthofField=False to your gamersettings.ini file in DocumentsBioWareMass Effect 3BIOGameConfig.
Before (DoF on):
http://www.abload.de...-03-06v2w78.png
After (DoF off):
http://www.abload.de...-03-08ej17g.png
So just out of curiosity which do you prefer? with or without DOF
So far I'm liking it quite a bit with DoF turned off. The game just seems so much more rich and colorful now. It's not perfect, but to see the game in something that isn't just a sea of blue and thick black shadows... it's quite refreshing. Right now I have DoF off and I've got film grain installed from the Cinema Mod. I might try the full Cinema Mod as well, just to see how that looks. But as I said, I'm really liking the way it looks as-is now.
#455
Posté 14 août 2012 - 06:41
#456
Posté 14 août 2012 - 07:14
EDIT
yup using the fxaa tool just for post processing sharpness seems to work.
Modifié par zeypher, 14 août 2012 - 07:24 .
#457
Posté 14 août 2012 - 07:36
zeypher wrote...
K turning DOF off turns off all post processing off as well. Damn
Well, not *all* of it, but you do lose some minor effects here and there. It's a trade-off, so whichever seems best to you.
#458
Posté 14 août 2012 - 10:43
Endgame22 wrote...
Well you could use Radeonpro if your having too many problems with ENB and that you would want to use Crossfirex with Battlefield 3 i could totally understand but with Mass Effect 3 you will have problems with ENB, have you turned off Origin in game? Do you always update your graphic drivers?
I do update and I do have Origin turned off in my game. I've still been running it with CrossfireX on but I donly run into the spazzing flashing seizure type stuff once in a while. I'll just restart and it'll be gone until it comes up again maybe an hour later. No big deal - but its there
#459
Posté 15 août 2012 - 07:32
Uninstall that one! OP has one for ME2 it's called Return to Darkness! It's really great check it out! Here is the linkTheBlackRose wrote...
I just got it to work in ME2 finally, and it works great!! The vivid saturation definitely enhances that dark tone the game takes. Not sure if ME1 really needs it, given that the colors are already so washed out. I'll try it anyways though, see if maybe I can get it working.
http://social.biowar...5832/73#8924795
#460
Posté 15 août 2012 - 07:41
Well your the game doesn't really require dual graphic cards my gt555 handles it very well and i use texmod with many different mods and i overclock the card pretty high and for the most part i get really great frame rates except for some lag here and there. Have you tried with a single card and what were your results? Could your cards be dying? Have you played any games and get the same results outside of Origin?DoctorDerp wrote...
Endgame22 wrote...
Well you could use Radeonpro if your having too many problems with ENB and that you would want to use Crossfirex with Battlefield 3 i could totally understand but with Mass Effect 3 you will have problems with ENB, have you turned off Origin in game? Do you always update your graphic drivers?
I do update and I do have Origin turned off in my game. I've still been running it with CrossfireX on but I donly run into the spazzing flashing seizure type stuff once in a while. I'll just restart and it'll be gone until it comes up again maybe an hour later. No big deal - but its there
#461
Posté 15 août 2012 - 07:47
#462
Posté 15 août 2012 - 08:40
#463
Posté 15 août 2012 - 10:37
RC3105 wrote...
Question! -> ME1 and ME2 have no Win32 Folder in the Binaries Folder. Where shall i copy the stuff from the CORE Folder into?
Just place the files wherever MassEffect.exe (or MassEffect2.exe) is, it doesn't have to be specifically the Win32 folder. That's just where the exe happens to be located for ME3 is all.
#464
Posté 15 août 2012 - 10:48
How sometimes i wish devs would give us more options for graphical tweaks. Witcher 2 is last game i remember which let me tweak the crap out of it.
Modifié par zeypher, 15 août 2012 - 10:50 .
#465
Posté 15 août 2012 - 11:28
#466
Posté 15 août 2012 - 01:38
One more thing. Why is this new version of the ENB mod, Color Mod more exactly, not as brightly colored as your old Mod, MrChowder ? And is there a way to enhance them ?
#467
Posté 15 août 2012 - 01:48
I've tried this and it doesn't work. Game keeps crashing. I'm using Win 7. Any idea how to fix it?Guiile_Sheppard wrote...
Exit out of Origin completely (kill process). Navigate to Origin's Install location. Rename IGO32.dll to IGO32.dll.disable. Now restart Origin, and launch ME3. You shouldn't get an instant crash now.
Anyone that is using the FXAA tool, will get an instant crash after the latest Origin update. It's the IGO32.dll file that is causing this. Simply rename it, and problem is solved.
#468
Posté 15 août 2012 - 02:07
#469
Posté 15 août 2012 - 02:16
Edit: I turned off xfire and mod starts to work. Apparently it was xfire fault.
Modifié par Reev, 15 août 2012 - 02:32 .
#470
Posté 15 août 2012 - 06:05
And it looks even better with this mod, less bland and even more realistic. I for one would appreciate a version that adds even more of that effect.
#471
Posté 15 août 2012 - 06:11
#472
Posté 20 août 2012 - 12:37
EDIT:
Guiile_Sheppard wrote...
Exit out of Origin completely (kill process). Navigate to Origin's Install location. Rename IGO32.dll to IGO32.dll.disable. Now restart Origin, and launch ME3. You shouldn't get an instant crash now.
Anyone that is using the FXAA tool, will get an instant crash after the latest Origin update. It's the IGO32.dll file that is causing this. Simply rename it, and problem is solved.
nvm, i should have looked a bit before posting, this fixed it. thx:happy:
Modifié par wymm666, 20 août 2012 - 12:46 .
#473
Posté 09 septembre 2012 - 08:47
#474
Posté 09 septembre 2012 - 11:24
Sgt.Roadkill wrote...
so is this mod dead or what cause I can't get it working with Leviathan
Every time Origin updates, you will need to rename the IGO32.dll, as described above. Hope that fixes your issue!
#475
Posté 13 septembre 2012 - 01:00





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