GuardianAngel470 wrote...
COUNTER EDIT: What if you told the drivers to recognize it as ME2?
I'm not sure how that would work. I don't think ME2 ambient occlusion is supported by nvidia
GuardianAngel470 wrote...
COUNTER EDIT: What if you told the drivers to recognize it as ME2?
Costin_Razvan wrote...
ChowderClam: I love your graphical mods, in fact the ME2 one fixed the biggest issue I had with ME2 ( it was too colorful from my PoV ) but could you make a version of the ME3 one without the blue tint?








MrChowderClam wrote...
Costin_Razvan wrote...
ChowderClam: I love your graphical mods, in fact the ME2 one fixed the biggest issue I had with ME2 ( it was too colorful from my PoV ) but could you make a version of the ME3 one without the blue tint?
The 0.02 update (download in the OP) reduces the blue by quite a bit. You can also just delete the pallete.bmp image from the mod to get rid of the tint completely =)
Modifié par CostinRaz, 20 février 2012 - 11:05 .
Modifié par Animositisomina, 21 février 2012 - 03:38 .
Turel11234 wrote...
I have some weird bugs with this mod.
there is stuttering with cutscenes and they load insanely long, in-game - whenever a new model appears the game freezes for a second or two leading to desync between audio and video and last but not least - there is NO facial animation, no one blinks, moves their lips or grimaces.
Sure it looks glorious and without any performance dip(thou it's more of my rig being a monster).
IS this something on my end?
I haven't gotten to messing with the files yet and no one else seem to have the same prob.
Alrefie wrote...
Do you have a 16:9 display or is the game forced to 16:9 even if you have a 16:10 display (like Assassins Creed)?
yanos626 wrote...
no love for ati ppl?