[UPDATE] Cinema Mod V1.2 for ME Trilogy
#476
Posté 16 septembre 2012 - 05:01
#477
Posté 16 septembre 2012 - 10:30
#478
Posté 16 septembre 2012 - 01:19
EDIT Never mind. Found v0.2 and it still makes the game crash.
Modifié par shiro677, 16 septembre 2012 - 01:23 .
#479
Posté 17 septembre 2012 - 05:08
#480
Posté 17 septembre 2012 - 09:23
shiro677 wrote...
Any chance that you still have a link for v0.2?
EDIT Never mind. Found v0.2 and it still makes the game crash.
If the game is crashing, try this:
http://social.biowar...212/19#13748752 (hopefully it will fix your issue!).
PKchu wrote...
Oh man, I totally want Clam's ENB mod for ME1.
It's coming! There are some strange, strange performance issues with ENB and ME1. Trying to iron those out atm.
#481
Posté 17 septembre 2012 - 10:43
Can't wait for this one!MrChowderClam wrote...
It's coming! There are some strange, strange performance issues with ENB and ME1. Trying to iron those out atm.
Edit : I had this crazy idea to use the Cinema Mod (v0.5) in ME1 and I was surprised it actually worked. Some areas were really good,


but it didn't blend in well with some brighter locations (e.g. Citadel elevators were a horror for my pale Shep
Modifié par N7Calibrator, 17 septembre 2012 - 10:54 .
#482
Posté 17 septembre 2012 - 10:44
Badass.MrChowderClam wrote...
shiro677 wrote...
Any chance that you still have a link for v0.2?
EDIT Never mind. Found v0.2 and it still makes the game crash.
If the game is crashing, try this:
http://social.biowar...212/19#13748752 (hopefully it will fix your issue!).PKchu wrote...
Oh man, I totally want Clam's ENB mod for ME1.
It's coming! There are some strange, strange performance issues with ENB and ME1. Trying to iron those out atm.
#483
Posté 18 septembre 2012 - 11:46
Good news I tried your suggestion and now I can run ME3 with v0.5. It's absolutely beautiful, awesome work!MrChowderClam wrote...
shiro677 wrote...
Any chance that you still have a link for v0.2?
EDIT Never mind. Found v0.2 and it still makes the game crash.
If the game is crashing, try this:
http://social.biowar...212/19#13748752 (hopefully it will fix your issue!).PKchu wrote...
Oh man, I totally want Clam's ENB mod for ME1.
It's coming! There are some strange, strange performance issues with ENB and ME1. Trying to iron those out atm.
#484
Posté 19 septembre 2012 - 02:45
#485
Posté 27 septembre 2012 - 01:29
#486
Posté 27 septembre 2012 - 10:15
made only a slight difference in the colour of 2.
Modifié par Deadinred, 27 septembre 2012 - 10:19 .
#487
Posté 30 septembre 2012 - 05:28
i want it so badly
#488
Posté 01 octobre 2012 - 08:51
Just one question: I've noticed that text in game looks rather grainy now. Is this supposed to happen? (I have a GTX 560 Ti.)
#489
Posté 01 octobre 2012 - 09:17
Sesca5 wrote...
Beautiful mod! I'm using the "colorful" version, considering changing it to the normal enhanced version just to see what that one looks like, too.
Just one question: I've noticed that text in game looks rather grainy now. Is this supposed to happen? (I have a GTX 560 Ti.)
Grainy/blurry text is a normal side effect of injected FXAA or other similar solutions.
Basically, because the mod isn't part of the game, all the wonderful blur that smooths rough edges gets applied everywhere, including the text boxes.
#490
Posté 01 octobre 2012 - 11:14
Eckswhyzed wrote...
Sesca5 wrote...
Beautiful mod! I'm using the "colorful" version, considering changing it to the normal enhanced version just to see what that one looks like, too.
Just one question: I've noticed that text in game looks rather grainy now. Is this supposed to happen? (I have a GTX 560 Ti.)
Grainy/blurry text is a normal side effect of injected FXAA or other similar solutions.
Basically, because the mod isn't part of the game, all the wonderful blur that smooths rough edges gets applied everywhere, including the text boxes.
Righto, thanks for the info.
#491
Posté 23 octobre 2012 - 12:57
ME2 had issues with DOF causing overly dark and crushed shadows that could be remedied through the following fix.
Mass effect 3 also has problems with DOF and shadows, but the shaders can't be modified as easily.In your Mass Effect2\\\\Engine\\\\Shaders folder there is a file called UberPostProcessBlendPixelShader.usf
which
defines post processing, including the DoF effect. Changing that with a
text editor can fix the shadow issue, but keep the effect over all.
find this line:-
float3 x = max(0,InLinearColour-0.004);
and change it to
float3 x = max(0,InLinearColour);
You
can also change the 0.004 to something closer to zero, like 0.001, to
make the effect less rather than removing it, or to something larger to
make the black crush even worse.
Your mod also tweaks DOF I believe. Is there a way to achieve this fix through your mod?
Modifié par lumen11, 23 octobre 2012 - 12:58 .
#492
Posté 23 octobre 2012 - 04:00
#493
Posté 06 novembre 2012 - 10:38
#494
Posté 09 novembre 2012 - 09:53
#495
Posté 09 novembre 2012 - 05:50
also you can mod saturation and such through the ini files where the exe is located.
Modifié par Deadinred, 09 novembre 2012 - 05:51 .
#496
Posté 09 novembre 2012 - 09:14
#497
Posté 09 novembre 2012 - 09:48
#498
Posté 11 novembre 2012 - 01:23
Reuben702 wrote...
Also, I can not use texmod at all with this mod. I can open the ME3.exe with texmod but there are no changes in game.
Hmm texmod is working for me. Are you doing the name-swapping method for getting it to work with Origin (i.e. rename texmod to MassEffect3.exe and open from Origin, and then re-name back to texmod.exe and then run the real MassEffect3.exe). I just tried it and it worked for me
#499
Posté 11 novembre 2012 - 01:26
Reuben702 wrote...
I don't know how to do that. Which ini file? What do I change?
There is a file called enbseries.ini with a lot of values in it. Open it up, and increase the value for ColorSaturationDay=0 to increase the saturation. Save and start/restart ME3 to see the changes
#500
Posté 11 novembre 2012 - 03:37
MrChowderClam wrote...
Reuben702 wrote...
I don't know how to do that. Which ini file? What do I change?
There is a file called enbseries.ini with a lot of values in it. Open it up, and increase the value for ColorSaturationDay=0 to increase the saturation. Save and start/restart ME3 to see the changes
Ah, that's probably it. I have not been doing the name switch recently. I think the game only runs without it after I did the fix to get the ENB running with Origin. I will try it with the name switch again.





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