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[UPDATE] Cinema Mod V1.2 for ME Trilogy


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#476
shiro677

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So is there any way to use this mod with an ATI Radeon card yet? Because I found this tonight and after seeing how gorgeous it looks I'm kinda disappointed that I'm stuck with the same boring textures.

#477
VonAnsorge

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^^ It doesn't work on my 5770. I use v0.2. Still much better than vanilla......

#478
shiro677

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Any chance that you still have a link for v0.2?

EDIT Never mind. Found v0.2 and it still makes the game crash.

Modifié par shiro677, 16 septembre 2012 - 01:23 .


#479
ElectronicPostingInterface

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 Oh man, I totally want Clam's ENB mod for ME1.

#480
MrChowderClam

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shiro677 wrote...

Any chance that you still have a link for v0.2?

EDIT Never mind. Found v0.2 and it still makes the game crash.


If the game is crashing, try this: 
http://social.biowar...212/19#13748752 (hopefully it will fix your issue!).

PKchu wrote...

 Oh man, I totally want Clam's ENB mod for ME1.



It's coming! There are some strange, strange performance issues with ENB and ME1. Trying to iron those out atm.

#481
N7Calibrator

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MrChowderClam wrote...

It's coming! There are some strange, strange performance issues with ENB and ME1. Trying to iron those out atm.

Can't wait for this one!

Edit : I had this crazy idea to use the Cinema Mod (v0.5) in ME1 and I was surprised it actually worked. Some areas were really good,

Image IPB

Image IPB

but it didn't blend in well with some brighter locations (e.g. Citadel elevators were a horror for my pale Shep :P).

Modifié par N7Calibrator, 17 septembre 2012 - 10:54 .


#482
ElectronicPostingInterface

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MrChowderClam wrote...

shiro677 wrote...

Any chance that you still have a link for v0.2?

EDIT Never mind. Found v0.2 and it still makes the game crash.


If the game is crashing, try this: 
http://social.biowar...212/19#13748752 (hopefully it will fix your issue!).

PKchu wrote...

 Oh man, I totally want Clam's ENB mod for ME1.



It's coming! There are some strange, strange performance issues with ENB and ME1. Trying to iron those out atm.

Badass.

#483
shiro677

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MrChowderClam wrote...

shiro677 wrote...

Any chance that you still have a link for v0.2?

EDIT Never mind. Found v0.2 and it still makes the game crash.


If the game is crashing, try this: 
http://social.biowar...212/19#13748752 (hopefully it will fix your issue!).

PKchu wrote...

 Oh man, I totally want Clam's ENB mod for ME1.



It's coming! There are some strange, strange performance issues with ENB and ME1. Trying to iron those out atm.

Good news I tried your suggestion and now I can run ME3 with v0.5. It's absolutely beautiful, awesome work!

#484
Endgame22

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That ME1 ENB mod looks fantastic really awesome! Can't wait for the full release!

#485
Erowz

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well it does not semm to work on my pc.. i have 460GTX and when i enable the mod it gives me this san andreas message on the top of the screen but no change in the graphics whatsoever.. what can i do?

#486
Deaderinred

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went through me1 and 2 and now 3 with this cinematic mod already, didn't notice any performance issues, (on a radeon 6950) through before the mod if i used any AA through the control pannel my fps would drop during mako sections, but its no longer a problem with the mod.  the presidium looks fantastic both during the game, near the end and right at the end too, not much difference in the normandy though.. bring down the sky also looks great.

made only a slight difference in the colour of 2.

Modifié par Deadinred, 27 septembre 2012 - 10:19 .


#487
im a masseffect

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 how do i get this mod???????
i want it so badly :)

#488
Sesca5

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Beautiful mod! I'm using the "colorful" version, considering changing it to the normal enhanced version just to see what that one looks like, too.

Just one question: I've noticed that text in game looks rather grainy now. Is this supposed to happen? (I have a GTX 560 Ti.)

#489
Eckswhyzed

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Sesca5 wrote...

Beautiful mod! I'm using the "colorful" version, considering changing it to the normal enhanced version just to see what that one looks like, too.

Just one question: I've noticed that text in game looks rather grainy now. Is this supposed to happen? (I have a GTX 560 Ti.)


Grainy/blurry text is a normal side effect of injected FXAA or other similar solutions.

Basically, because the mod isn't part of the game, all the wonderful blur that smooths rough edges gets applied everywhere, including the text boxes.

#490
Sesca5

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Eckswhyzed wrote...

Sesca5 wrote...

Beautiful mod! I'm using the "colorful" version, considering changing it to the normal enhanced version just to see what that one looks like, too.

Just one question: I've noticed that text in game looks rather grainy now. Is this supposed to happen? (I have a GTX 560 Ti.)


Grainy/blurry text is a normal side effect of injected FXAA or other similar solutions.

Basically, because the mod isn't part of the game, all the wonderful blur that smooths rough edges gets applied everywhere, including the text boxes.


Righto, thanks for the info.

#491
lumen11

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Question.

ME2 had issues with DOF causing overly dark and crushed shadows that could be remedied through the following fix.

In your Mass Effect2\\\\Engine\\\\Shaders folder there is a file called UberPostProcessBlendPixelShader.usf
which
defines post processing, including the DoF effect. Changing that with a
text editor can fix the shadow issue, but keep the effect over all.

find this line:-
float3 x = max(0,InLinearColour-0.004);

and change it to

float3 x = max(0,InLinearColour);

You
can also change the 0.004 to something closer to zero, like 0.001, to
make the effect less rather than removing it, or to something larger to
make the black crush even worse.

Mass effect 3 also has problems with DOF and shadows, but the shaders can't be modified as easily.

Your mod also tweaks DOF I believe. Is there a way to achieve this fix through your mod?

Modifié par lumen11, 23 octobre 2012 - 12:58 .


#492
realgundam

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does this work with MP?

#493
Reuben702

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How would I be able to modify the color version to have more saturation and contrast?

#494
Reuben702

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It also appears as though you can not use texmod in conjunction with this enb. Mildly annoying.

#495
Deaderinred

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yes you can texmod with this enb, i have done so through all 3 games. yes it also works for mp, i never turn it off and it looks great.

also you can mod saturation and such through the ini files where the exe is located.

Modifié par Deadinred, 09 novembre 2012 - 05:51 .


#496
Reuben702

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I don't know how to do that. Which ini file? What do I change?

#497
Reuben702

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Also, I can not use texmod at all with this mod. I can open the ME3.exe with texmod but there are no changes in game.

#498
MrChowderClam

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Reuben702 wrote...

Also, I can not use texmod at all with this mod. I can open the ME3.exe with texmod but there are no changes in game.


Hmm texmod is working for me. Are you doing the name-swapping method for getting it to work with Origin (i.e. rename texmod to MassEffect3.exe and open from Origin, and then re-name back to texmod.exe and then run the real MassEffect3.exe). I just tried it and it worked for me

#499
MrChowderClam

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Reuben702 wrote...

I don't know how to do that. Which ini file? What do I change?


There is a file called enbseries.ini with a lot of values in it. Open it up, and increase the value for ColorSaturationDay=0 to increase the saturation. Save and start/restart ME3 to see the changes

#500
Reuben702

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MrChowderClam wrote...

Reuben702 wrote...

I don't know how to do that. Which ini file? What do I change?


There is a file called enbseries.ini with a lot of values in it. Open it up, and increase the value for ColorSaturationDay=0 to increase the saturation. Save and start/restart ME3 to see the changes


Ah, that's probably it. I have not been doing the name switch recently. I think the game only runs without it after I did the fix to get the ENB running with Origin. I will try it with the name switch again.