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[UPDATE] Cinema Mod V1.2 for ME Trilogy


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#501
Reuben702

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So did anyone ever figure out why Mass Effect 2 kept crashing every time I tried using an ENB?

#502
Deaderinred

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your hardware/system set up/not installed right probably.

#503
Mimitochan

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MrChowderClam wrote...

HitCtrlAltDel wrote...

So I love the mod but I do have a request if it is at all possible. I mainly use the mod for the film grain and I noticed the shader that you use doesn't change the grain over time, it only looks like it changes when there is motion in the picture. I haven't looked too closely at the code, but is there any way to add a randomization element to the grain amount so that it has that natural speckle effect?


Yeah i've been trying to wrap my head around how to fix this. And I can't think of a way atm :|

If you're interested, here's my basic reasoning:

So right now, there is a noise texture (provided in the ENB dxd9.dll) that is (i think) multiplied with whichever channel is the brightest and then interpolated with the rendered image. This makes the image look grainy. I was thinking of having the   I don't think you can generate random noise textures in HLSL. From what I understand, there is only a function to generate random numbers.

So what I was thinking of doing was changing the multiplication over time (so alternate between multiplying with R and G every 500ms or something). I thought about alternating the actual noise texture over time (which is probably the ideal solution), but this wouldn't be possible without creating a whole new version of the ENB dll with more than 1 noise texture, and I can't do that because ENB is closed-source.

On top of this, all of the version of ENB that I can get to work with ME3 (except for the v0.107 ME3 beta enb) have no timer variable, so it's impossible to actually alternate via time. So I would have to use something provided by the image (right now it's camera movement)..


Can I say this is my favourite project ever?
I first posted here because lack of film grain in ME3 made me miserable, among other things.

The game looks a trillion times better thanks to you OP, so thank you again, really.

I've taken a look at ME1 again, and the film grain was not only moving, it had also some sort of watercolour effect.
Now, i understand your explanations, and i've noticed something you said earlier about film grain during Allers' interviews. I was curious if OP or anyone had investigated that further, maybe that could be a "layer" or special effect that could be modded?
(I don't know what you're refering too here since i never let her on the Normandy tbh).

Also, I'll gladly help on this.

EDIT> I'm assuming OP refers to this kind of film grain (this is from Leviathan)

Image IPB

Actually, this looks very very much like the one from the mod, only it's more dynamic probably (sorry, didn't have time to make a live comparision.)

Modifié par Mimitochan, 23 novembre 2012 - 08:33 .


#504
Ashii6

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Is there any way to make this mod to work with Origin IN game?

#505
Artur_Winchester

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Ashii6 wrote...

Is there any way to make this mod to work with Origin IN game?


I'd like to know, as well. 

#506
Dot.Shadow

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Love it! Thank you!

Modifié par Dot.Shadow, 27 novembre 2012 - 01:30 .


#507
MrChowderClam

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Mimitochan wrote...

Can I say this is my favourite project ever?
I first posted here because lack of film grain in ME3 made me miserable, among other things.

The game looks a trillion times better thanks to you OP, so thank you again, really.

I've taken a look at ME1 again, and the film grain was not only moving, it had also some sort of watercolour effect.
Now, i understand your explanations, and i've noticed something you said earlier about film grain during Allers' interviews. I was curious if OP or anyone had investigated that further, maybe that could be a "layer" or special effect that could be modded?
(I don't know what you're refering too here since i never let her on the Normandy tbh).

Also, I'll gladly help on this.

EDIT> I'm assuming OP refers to this kind of film grain (this is from Leviathan)

Image IPB

Actually, this looks very very much like the one from the mod, only it's more dynamic probably (sorry, didn't have time to make a live comparision.)


Thanks :). Yep - that's what I was thinking of! Sadly, I don't have the technical know-how to turn that effect on at all times (it looks like its three seperate layers, really: vignette + noise + contrast. Just need to get rid of the vignette & contrast and reduce the noise levels to taste).


Ashii6 wrote...

Is there any way to make this mod to work with Origin IN game?


Not right now, sorry! The origin overlay uses the same injection technique as ENB (and they don't play nice together)


Dot.Shadow wrote...

Love it! Thank you!


:3

#508
MrChowderClam

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Reuben702 wrote...

So did anyone ever figure out why Mass Effect 2 kept crashing every time I tried using an ENB?


Were you using the ENB I made for ME2? (I think you mentioned it, but I can't remember). It should most definitely work

#509
PnXMarcin1PL

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I'll give a try for this mod tonight.

#510
Mimitochan

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Just wanted to let you know that the new Origin update makes it work with the mod now.

#511
Mimitochan

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MrChowderClam wrote...
Thanks :). Yep - that's what I was thinking of! Sadly, I don't have the technical know-how to turn that effect on at all times (it looks like its three seperate layers, really: vignette + noise + contrast. Just need to get rid of the vignette & contrast and reduce the noise levels to taste).


Are you assuming here, or is that something you saw from the game files? I mean the 3-layered thing?

#512
neuf005

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Is anyone can help me, with thos enb my the game is completely black!!
The game doesn't crash, I tried to diseable Origin in game and to rename IGO32.dll but it doesn't work...

#513
neuf005

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I find the solution, it was a problem from Nvidia control, it work now!

#514
Doctor_Jackstraw

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I dont like how the mod effects the colors of my ME3. how can i modify the mod so that it maintains the exact same colors me3 had, but just keeps the film grain and no other changes? (I dont like any of the other features, they dont play well on my monitor)

again, the film grain only setting of the mod still alters the color saturation of the game, how do i change that back down to me3 levels?

#515
vware

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Is there any way to remove the text that says ENBseries san andreas and so on when you start your game up?

#516
gw2005

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Posted here months ago, worked great then, but now the mod stopped working altogether, no error message or anything, just no change to graphics. Is OP still here or... I mean seriously this is one of the best mod for ME3 out there.

#517
Mimitochan

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gw2005 wrote...

Posted here months ago, worked great then, but now the mod stopped working altogether, no error message or anything, just no change to graphics. Is OP still here or... I mean seriously this is one of the best mod for ME3 out there.


Did you try the DLL renaming trick?
I know there are issues when there's an Origin update.
But I've had troubles lately with the automated install somehow.

Modifié par Mimitochan, 06 janvier 2013 - 11:33 .


#518
Ghost43

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This looks great, really impressed with the color version in particular, I hope I can get it to work.

#519
-Sxx-

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Any idea why I get a black screen when I use this? I can hear music and can see my cursor but my screen is completely black.

#520
Dice Hunter

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Same as above i only get a black screen, hear music, i have no overlay progrmas i.e origin, afterburner etc...

#521
MercyHallows

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Same here as Dest1ny, except i use Origin. Is it possible to not use Origin?

#522
Ghost43

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MercyHallows wrote...

Same here as Dest1ny, except i use Origin. Is it possible to not use Origin?


Disable the Origin overlay, it uses the same injection process as ENB.

#523
S.A.K

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Just about to give this mod a try. Been using ENB on Skyrim for a long time now. This won't get me banned or anything right?

#524
MercyHallows

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Thanks Ghost!
Edit: Disabling the Origin override didn't work. Does anyone have any other suggestions?

Modifié par MercyHallows, 06 février 2013 - 12:24 .


#525
Mimitochan

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There's a renaming DLL trick a bit earlier in the thread, try looking that up.
I'm using the latest Origin, and it works perfectly.