[UPDATE] Cinema Mod V1.2 for ME Trilogy
#551
Posté 12 avril 2013 - 02:13
#552
Posté 12 avril 2013 - 10:00
MACharlie1 wrote...
Hmm. This is very...odd.
After installing my new graphic card, the mod is conflicting with my game. Black screen - no loading screen. Just sound and the cursor.
I had this very same problem when I forced higher than 2x antialiasing through GPU control panel, for some reason MSAA doesn't seem to work well with ENB.
#553
Posté 18 avril 2013 - 07:12
Stumbled upon this mod by random youtube-boredom (you know, youttubing random stuff when you're extremely bored) and I got quiete impressed by the youtube vid. Ofcourse I played through vanilla ME3 and vanilla 2 as well as the famous "moddb" texmod ME1 like a hundred times or such by now.
This made me interested in a new playthrough just for the sake of it.
But I have ben reading through the whole thread and chances seems like 50/50 to get this mod working.
Is the original post the "newest" version of this mod?
Is this worth a try considering all the mixture of success or will I likely end up having to reinstall the entire game?
Again, seems to be a really nice mod. Like what moddb fullpack texture mod did for ME1.
#554
Posté 18 avril 2013 - 08:35
#555
Posté 18 avril 2013 - 09:19
Got like 4 huge exam tests to go through in my logistics studies until the end of May so I figured I'll go nuts with trying to get these mods working after the end of May.
Will check this thread for possible updates.
Thanks again Inexistborg!
#556
Posté 24 avril 2013 - 09:15
Normal Mod+Film grain
http://i337.photobuc...-1.png:original
Colorful Mod+Film Grain
http://i337.photobuc...-1.png:original
Vanilla ME3+ Film Grain
http://i337.photobuc...-1.png:original
#557
Posté 13 juin 2013 - 08:30
However, using this mod's enb d3d9.dll I'm now receiving a "me3 invalid license missing dll: d3d9.dll" error on Origin (see screenshot below). Removing the d3d9.dll from the Win32 folder fixes the issue, but, of course, that also disables this ENB mod. Interestingly, SweetFX's d3d9.dll works fine as does FXAA tool and it's d3d9.dll however neither of those provide the look of an ENB. Anyone know a way around this issue?
Modifié par ChandlerL, 13 juin 2013 - 10:07 .
#558
Posté 23 juillet 2013 - 07:50
i.imgur.com/wggFmMi.jpg
All screens of the two versions
n7razor.imgur.com/
Modifié par RidgePL, 23 juillet 2013 - 07:53 .
#559
Posté 24 juillet 2013 - 06:55
#560
Posté 26 juillet 2013 - 08:14
#561
Posté 04 août 2013 - 08:12
The only thing that has turned up is that one of my henchmen, in this cse it was Ashley on Mars, kept using her Omnitool every second. Almost like a cd with a scratch on it and the track/song kind of gets stuck in one place util you change it. Dpn't know if it is related but I never had this issue before I installed the mod. Really annoying becuse she doesn't participate in combat properly and I can't use her abilities.
Anyone who'd like to give a suggestion of a solution apart from slapping Ash in the face?
Nice mod otherwise! Really enjoy it!
#562
Posté 04 août 2013 - 11:42
Yoshimurha wrote...
Installed with the autoinstaller. Worked on the first try without errors.
The only thing that has turned up is that one of my henchmen, in this cse it was Ashley on Mars, kept using her Omnitool every second. Almost like a cd with a scratch on it and the track/song kind of gets stuck in one place util you change it. Dpn't know if it is related but I never had this issue before I installed the mod. Really annoying becuse she doesn't participate in combat properly and I can't use her abilities.
Anyone who'd like to give a suggestion of a solution apart from slapping Ash in the face?
Nice mod otherwise! Really enjoy it!
Has nothing to do with the mod.
It's a Marksman skill bug with Ashley. Often times, she was just sit there and try to use the skill over and over again. That is the bug.
Not related to this mod.
#563
Posté 04 août 2013 - 11:45
MrDbow wrote...
Has nothing to do with the mod.
It's a Marksman skill bug with Ashley. Often times, she was just sit there and try to use the skill over and over again. That is the bug.
Not related to this mod.
Yeah I got that info soon after I posted. No blame on the mod then.
Still enjoying the mod. Really nice that it was so simple to install. Good work mod creator!
Modifié par Yoshimurha, 04 août 2013 - 11:45 .
#564
Posté 06 août 2013 - 06:50
This is really a mod worth trying out!
#565
Posté 20 janvier 2014 - 08:57
#566
Posté 23 janvier 2014 - 05:18
axle356258 wrote...
I got the mod and used the installer as instructed.. NO RESULTS at all. just wondering if there's something i'm missing... I have read every post on this thread to see if I missed something that was left out of the instructions.. but nothing at all...
There are issues with Batch files under Win 7 and 8. Just shift-rightclick on your Win32 (inside binaries) folder and click "open command prompt here". Then just type "install_cinema_mod" into the command window. It does excute the same code inside the Batch file, but without the UAC issues.
Modifié par freshdachs, 23 janvier 2014 - 05:19 .
#567
Posté 26 février 2014 - 10:57
Hi all
I know I haven't kept this alive for the past few years, but I've been working on the mod in my free time! I've been tweaking variables and colors to get things just right, and I've also learned a bit of HLSL and managed to make the noise filter change every frame, instead of having it be static like dust on the screen (hooray!).
I'll be making a final, definitive release of the mod for ME3, ME2, and ME1 in the next week so stay tuned. ![]()
- chowder
- Mimitochan aime ceci
#568
Posté 27 février 2014 - 11:18
Hi all
I know I haven't kept this alive for the past few years, but I've been working on the mod in my free time! I've been tweaking variables and colors to get things just right, and I've also learned a bit of HLSL and managed to make the noise filter change every frame, instead of having it be static like dust on the screen (hooray!).
I'll be making a final, definitive release of the mod for ME3, ME2, and ME1 in the next week so stay tuned.
- chowder
Excellent news!!!
Bring the noise! ![]()
- MrChowderClam aime ceci
#569
Posté 01 mars 2014 - 06:23
SP gameplay video on sanctuary:
- Mimitochan aime ceci
#570
Posté 01 mars 2014 - 08:58
SP gameplay video on sanctuary:
It looks fantastic!! Can't wait to try it ![]()
Your mod saved this game for me, thank you so much for sharing it and still working on it!
#571
Posté 23 mars 2014 - 04:47
///
looks good MrChowderClam ! = )
#572
Posté 24 mars 2014 - 02:30
https://www.dropbox....nema Mod V1.zip
have fun (:
Just unzip into your ME1 or ME2 or ME3 /Binaries directory (the folder that contains MassEffect*.exe). Shift+F12 turns off the mod. If you want to install film grain, install the ME3 mod first, and then overwrite the effect.txt with the one in the ME3 Grain folder.
- Mimitochan aime ceci
#573
Posté 24 mars 2014 - 02:59
- MrChowderClam aime ceci
#574
Posté 24 mars 2014 - 01:58
https://www.dropbox....nema Mod V1.zip
have fun (:
Just unzip into your ME1 or ME2 or ME3 /Binaries directory (the folder that contains MassEffect*.exe). Shift+F12 turns off the mod. If you want to install film grain, install the ME3 mod first, and then overwrite the effect.txt with the one in the ME3 Grain folder.
Thank you so much for this ![]()
Just a quick feedback, I installed the Original mod and copied-pasted the effect.txt for film grain.
Unfortunately, it seems like there's a layer my game doesn't like, I just have a very dark and almost opaque overlay and that's it.
I'm thinking it might be your you new film grain layer?
Anything I should check?
- Matterthief aime ceci
#575
Posté 24 mars 2014 - 05:09
Ahhh yeah - make sure to use the ME3 ENB I include in the zip (older versions of the mod will not work with the new grain!!).
So: Move the files in the mod's ME3 folder into your ME3 Binaries/Win32 directory (say yes to overwrite). Then, move the effect.txt file to your ME3 Binaries directory (yes to overwrite). That should do it!





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