seggarc wrote...
What can be the difference/gain between the two ENB-Core versions (currently used vs latest Boris' beta)?
I'm not sure on the details, but form what I gather:
Boris' beta uses the newer version of ENB (the TES V/DX:HR Versions), but it only allows for shader programming via HLSL. His version doesn't have built-in bloom or color correction options, HOWEVER, with the right programming, it would be possible to do some really amazing things, like SSAO, Real reflections, true HDR and color correction, etc.
I'm not very good at programming, so I'm not too sure what to do with the shader.fx file that he has. Maybe someone who is good at shader programming could make some settings that I can play with

.
The beta is also a bit buggy - sound cuts out sometimes, and in some levels, the effects aren't applied.
The current version is older, but it has limited support for more games. For instance, for Mass Effect 1/2/3, the color correction, and bloom shaders work fine, but the reflection, SSAO, and motion blur shaders don't.
I hope that makes sense :|
Costin_Razvan wrote...
ChowderClam: I thank you once again for the mod. Made me enjoy ME3 a hell more then I did ( I have a pretty good PC so I had no issues playing the game with the 0.2 Alpha v ).
Made a full walkthrough using that v ( all vids have a link to this thread ). Great mod. www.youtube.com/playlist
Thanks! Subbed =)
Сообщение изменено: MrChowderClam, 15 Март 2012 - 07:18 .