[UPDATE] Cinema Mod V1.2 for ME Trilogy
#76
Posté 16 mars 2012 - 05:27
what do?
#77
Posté 16 mars 2012 - 05:37
Intiakel wrote...
If you want *real* PC rendering quality, you can't beat brute force 4:1 oversampling
This is a completely unedited screenshot from in-game
http://members.iinet...E3/wrex_raw.jpg
UE3 uses many optimisations (life sampling DOF at 1/4 screen resolution, no sub-pixel lighting), it's nice to be able to use the power to move it closer to pre-rendered quality. Also has no visual artifacts like SSAA in UE3 games
Smexy :3.
I noticed the 1/4 res DOF as well - was that something in ME2 as well? I don't remember the DOF being nearly as blocky in ME2...
skbak wrote...
for some reason, installing this mod killed my game sound. uninstalled, still no sound.
what do?
Which version of the mod? Also, are you sure you deleted the d3d9.dll and d3d9_x26.dll files from the install directory?
Modifié par MrChowderClam, 16 mars 2012 - 05:37 .
#78
Posté 16 mars 2012 - 05:43
Modifié par skbak, 16 mars 2012 - 05:47 .
#79
Posté 16 mars 2012 - 05:46
#80
Posté 16 mars 2012 - 05:48
skbak wrote...
I'm an idiot. PC restart solved it =X
phew! Had me scared there for a moment.
#81
Posté 16 mars 2012 - 06:30
MrChowderClam wrote...
Hmmm, have you tried disabling the Origin overlay? Open Origin, click the gear icon in the top-right. Then click settings > In-Game > Uncheck "enable origin in-game". ENB works fine with steam, but not with Origin (for whatever reason :/)
That fixed it!
Thanks very much! And I like how it says RE4 on the top left when it loads
#82
Posté 16 mars 2012 - 08:15
MrChowderClam wrote...
I noticed the 1/4 res DOF as well - was that something in ME2 as well? I don't remember the DOF being nearly as blocky in ME2...
I suspect optimising for a platform like 360 is a constant trade-off of what people will notice and what people will care about.. can you take some from here and put it to here
The normal maps in ME3 are much better, colour post processing and the lighting has been improved aswell, but they probably had to make cutbacks in other areas to keep performance up
Especially on HDTVs it will not be that apparent
#83
Posté 16 mars 2012 - 04:13
Well I guess we need to wait for Boris to do his first ENB series for games using UE3. I know it's possible to implement AO via ENB, it just requires some serious programming skills.MrChowderClam wrote...
Sorwis wrote...
Please include the AO to the ENB itself so that AMD users can use it too. Real time AO would make wonders to the look of this game.
Unfortunately, this is not possible, since current version of ENB does not support AO. It has to be through Nvidia driver hack
#84
Posté 16 mars 2012 - 04:47
Is it worth even trying to check this out on the following box @ 1920x1200? (I know it's time for an upgrade but lots of stuff fighting for my cash over the past 6 months or so)
E8500
4GB PC3 1066
6870 1GB
#85
Guest_PDesign_*
Posté 16 mars 2012 - 05:04
Guest_PDesign_*
#86
Posté 16 mars 2012 - 07:53
Sorwis wrote...
Well I guess we need to wait for Boris to do his first ENB series for games using UE3. I know it's possible to implement AO via ENB, it just requires some serious programming skills.MrChowderClam wrote...
Sorwis wrote...
Please include the AO to the ENB itself so that AMD users can use it too. Real time AO would make wonders to the look of this game.
Unfortunately, this is not possible, since current version of ENB does not support AO. It has to be through Nvidia driver hack
Yes - he mentioned that it might be possible to do Reflections and SSAO like he did for DX:HR, but I don't think he's interested in developing for ME3 D:. We can always hope though...
SidNitzerglobin wrote...
Screens look really nice!
Is it worth even trying to check this out on the following box @ 1920x1200? (I know it's time for an upgrade but lots of stuff fighting for my cash over the past 6 months or so)
E8500
4GB PC3 1066
6870 1GB
Thanks! Yes, I think it should run. ENB is almost completely GPU-dependent, so your graphics processor should be good enough to run it at 30+ FPS.
PDesign wrote...
How do i increase brightness? It's way too dark.
You can increase in-game brightness (Settings > Graphics > Brightness > Set to +3 or more, depending on your tastes).
Modifié par MrChowderClam, 16 mars 2012 - 07:55 .
#87
Guest_PDesign_*
Posté 18 mars 2012 - 11:20
Guest_PDesign_*
#88
Posté 19 mars 2012 - 05:35
Great work with the latest release of your ENB tweak, I stopped playing the game for a few days then you released the gameplay optimized version of the mod so I am going to use that for the last section of the game tonight. While I didn't really have preformance issues at all it never hurts to have slightly smoother gameplay and the visuals seem still pretty awesome and the majority of good stuff you do still seems to be in effect, I'm sure in a side-by-side comparison of the two releases I'd notice a difference maybe but whatever
Modifié par DJJoeJoe, 19 mars 2012 - 05:58 .
#89
Posté 19 mars 2012 - 06:04
Thanks for the kind words - I'm working to see if I can update it to the newer version of ENB (GTA IV 0.079 SORA) to get film grain working =)
Modifié par MrChowderClam, 19 mars 2012 - 06:06 .
#90
Posté 19 mars 2012 - 06:39
#91
Posté 19 mars 2012 - 07:56
Highwayhigh wrote...
Absolutely incredible work. It really breathed life into the game's appearance and makes it much more engaging to play. I never had the time to tweak with the ENB settings and figure it all out. It was great having a solid, premade file to just download and play. Thanks again, and I look forward to future renditions!
Thanks!
---------------
Also,
I think I got film grain working (still a WIP)! Took some time to figure out some HLSL (still a massive noob), but I got some grain-ish looking stuff to show up. I turned up the grain quite a bit to get it to show up easily in screenshots, but the amount of grain is completely adjustable - so you can have lots of grain, or just a little grain if you want.




Bah, the above doesn't work with the RE4 Version of ENB. You guys will have to use the below, or wait until I port the effects over to the new version.
If you don't have one of my ENB's yet, you can download this package, which includes ENB and the grain effect (all of the ENB effects are turned off, so you can get just the grain):
enb_grain.zip
Modifié par MrChowderClam, 22 mars 2012 - 07:15 .
#92
Posté 19 mars 2012 - 11:06
#93
Posté 19 mars 2012 - 04:51
#94
Posté 19 mars 2012 - 04:53
#95
Posté 19 mars 2012 - 05:00
Bank92 wrote...
Everything looks like a flashback in this mod. Not saying it's bad, just saying that's the feeling I'm getting.
Hmmm... maybe I should do a version without the desat. This is the 2nd comment I've gotten about that.
#96
Posté 19 mars 2012 - 08:34
Loved the Injectors in Skyrim, will try this out. Although from what I'm getting, you're going in another direction than what I'm looking for.
I would like to have: deeper, blacker blacks and brutal, realistic lighting without the pervasive blue tint (so that it looks more like Alien and less like Star Trek); vivid explosions, gore, gunfire and biotics (since the special effects in vanilla ME3 are very bland). Think you could try that?
Modifié par Malcroix, 19 mars 2012 - 08:37 .
#97
Posté 19 mars 2012 - 08:46
Granted, I am running Texmod, would that be a problem?
#98
Posté 19 mars 2012 - 09:22
#99
Posté 19 mars 2012 - 09:33
#100
Posté 19 mars 2012 - 09:38





Retour en haut




