[UPDATE] Cinema Mod V1.2 for ME Trilogy
#101
Posté 19 mars 2012 - 10:28
#102
Posté 19 mars 2012 - 10:48
SmellyMetal wrote...
While Bioware are talking and are doing nothing fans already fixed the face import issue + cinematic grain. WOW! Just WOW. Thanks community.
Absolutely right! Thanks a lot people
Btw the mod looks awesome! The ambiant occlusion really drops my framerate at times so I capped the framerate to 30 in the coalesced.bin to limit the sudden drops. Plays very well but I kinda miss the 1080p @ 60 fps madness
#103
Posté 19 mars 2012 - 10:59
Malcroix wrote...
UPDATE: Doesn't seem to be working with my ME3. The game doesn't even launch: a few seconds after clicking the executable and it "stops working". Removing your files from the Win32 directory fixed the issue.
Granted, I am running Texmod, would that be a problem?
Did you disable Origin overlay? That was making mine crash until I read about it in his post.
#104
Posté 19 mars 2012 - 11:55
#105
Posté 20 mars 2012 - 12:00
#106
Guest_PDesign_*
Posté 20 mars 2012 - 12:04
Guest_PDesign_*
ncknck wrote...
will it work for mass effect 2?
yes.
#107
Posté 20 mars 2012 - 04:57
Yikes! What version of the mod are you running? I haven't tested it with texmod yet, so I will try to see if that is the issue.Malcroix wrote...
UPDATE: Doesn't seem to be working with my ME3. The game doesn't even launch: a few seconds after clicking the executable and it "stops working". Removing your files from the Win32 directory fixed the issue.
Granted, I am running Texmod, would that be a problem?
What version are you running? Maybe try restarting your computer, it seems to have helped some others.Gr4ntus wrote...
Doesn't work for me for some reason. I
followed all the steps (copied all files to Win32, disabled overlay) but
there is no difference at all. Using shift+caps doesn't work either.
=D Thanks indeed (I had face import problems too D:).SmellyMetal wrote...
While Bioware are talking and are
doing nothing fans already fixed the face import issue + cinematic grain. WOW! Just WOW. Thanks community.
Yup - flycam. I can post my coalesced.bin, along with the lines I added, if you would likeMikkroBitti wrote...
Question: Some of those pictures look
like they are taken from a different angle...is it flycam? I used to do
some things with flycam in ME2 and really would like to use it in ME3
too.
Thanks for trying the mod. Yes, indeed the ME1/2 grain was dynamic and more lively. I'm trying to figure out if the noise texture can be changed over time, so that it looks more like the old film grain, instead of dots on the screen =).SmellyMetal wrote...
Thanks, looking great! although grain
in ME1 & 2 was kind of "moving" and not so "static", get what I
mean? However, I'm enjoying it a lot, thank for the hard work. Wished I
had this before when starting ME3
Modifié par MrChowderClam, 20 mars 2012 - 04:58 .
#108
Posté 20 mars 2012 - 11:15
#109
Posté 21 mars 2012 - 03:48
#110
Posté 21 mars 2012 - 06:25
warrior-persia wrote...
It doesn't work for me... I put all the files in the directory, and restarted my computer. But when I boot up the game none of the commands work like the Shift+F12 or Pause/Break.
What version do you have installed, and do you see any green text in the top-left corner after startup?
Make sure that the files are in the same directory as the mass effect executable (i.e. MassEffect3.exe - for me, this is C:\\Program Files (x86)\\Origin Games\\Mass Effect 3\\Binaries\\Win32).
Finally, if all else fails, try getting these two files (d3dx9_26.dll, d3dx9_40.dll) from the ENB download page.
Bobrzy wrote...
I love the idea, i'll definitely try it out next playthrough. You sure it's working with all three games?
Yep! ME1 has some performance issues for me (I'm on a laptop), but others have said it runs perfectly fine. The AA at least should work fine on all three
Modifié par MrChowderClam, 21 mars 2012 - 06:37 .
#111
Posté 21 mars 2012 - 06:41
MrChowderClam wrote...
Yikes! What version of the mod are you running? I haven't tested it with texmod yet, so I will try to see if that is the issue.Malcroix wrote...
UPDATE: Doesn't seem to be working with my ME3. The game doesn't even launch: a few seconds after clicking the executable and it "stops working". Removing your files from the Win32 directory fixed the issue.
Granted, I am running Texmod, would that be a problem?
Problem solved, turned out I didn't disable the Origin overlay. Now everything works fine, thanks for the cool mod
I do have to say a couple of things though:
1) It does eat up a fair amount of fps, even the gameplay one. But, I'm already installing a new comp, so it should not be a prob
2) The picture is indeed quite desaturated. I'm not saying it's not good - on the contrary, it's quite a wholesome aesthetic solution with a definite sense of style. Point is, you might want to add other profiles to your mod, since this one is currenty very, should I say, specific in its appeal. Perhaps looking at Skyrim injectors would be an inspiration for more variance.
As I said before, my key issues with the vanilla ME3 are (a) its bland representation of "special effects" (biotics, tech, explosions, gunfire, gore), and (
#112
Posté 21 mars 2012 - 06:50
Malcroix wrote...
Problem solved, turned out I didn't disable the Origin overlay. Now everything works fine, thanks for the cool modWas using "gameplay" version, btw.
I do have to say a couple of things though:
1) It does eat up a fair amount of fps, even the gameplay one. But, I'm already installing a new comp, so it should not be a prob
2) The picture is indeed quite desaturated. I'm not saying it's not good - on the contrary, it's quite a wholesome aesthetic solution with a definite sense of style. Point is, you might want to add other profiles to your mod, since this one is currenty very, should I say, specific in its appeal. Perhaps looking at Skyrim injectors would be an inspiration for more variance.
As I said before, my key issues with the vanilla ME3 are (a) its bland representation of "special effects" (biotics, tech, explosions, gunfire, gore), and (slightly "cartoony" (or rather "space soap opera") coloring of the environment. Desaturation does not provide a solution imo: the game is already quite bland, with its very monotone diluted blues everywhere. What I would like to see is an increase in shadow depth and contrast between lightened and darkened areas, coupled with a more vivid coloring of special effects. Will try playing with ambient occlusion for shadows, but the injector should be able to provide a lot of goodness in terms of coloring and emphasizing the action.
Thanks for the feedback! The part about multiple profles is noted - I think I've done as much as I can with desat. I think it's more difficult to get vivid colors to look right, so I'm trying ot buy some time while I tweak the settings to look good
#113
Posté 21 mars 2012 - 06:53
Malcroix wrote...
MrChowderClam wrote...
Yikes! What version of the mod are you running? I haven't tested it with texmod yet, so I will try to see if that is the issue.Malcroix wrote...
UPDATE: Doesn't seem to be working with my ME3. The game doesn't even launch: a few seconds after clicking the executable and it "stops working". Removing your files from the Win32 directory fixed the issue.
Granted, I am running Texmod, would that be a problem?
Problem solved, turned out I didn't disable the Origin overlay. Now everything works fine, thanks for the cool modWas using "gameplay" version, btw.
I do have to say a couple of things though:
1) It does eat up a fair amount of fps, even the gameplay one. But, I'm already installing a new comp, so it should not be a prob
2) The picture is indeed quite desaturated. I'm not saying it's not good - on the contrary, it's quite a wholesome aesthetic solution with a definite sense of style. Point is, you might want to add other profiles to your mod, since this one is currenty very, should I say, specific in its appeal. Perhaps looking at Skyrim injectors would be an inspiration for more variance.
As I said before, my key issues with the vanilla ME3 are (a) its bland representation of "special effects" (biotics, tech, explosions, gunfire, gore), and (slightly "cartoony" (or rather "space soap opera") coloring of the environment. Desaturation does not provide a solution imo: the game is already quite bland, with its very monotone diluted blues everywhere. What I would like to see is an increase in shadow depth and contrast between lightened and darkened areas, coupled with a more vivid coloring of special effects. Will try playing with ambient occlusion for shadows, but the injector should be able to provide a lot of goodness in terms of coloring and emphasizing the action.
I can confirm that ambient occlusion really changes the atmospheric feel of the game.
This is a great mod, and NVIDIA Inspector is an awesome tool
I do not have any framerate loss like some users are reporting. Then again, I have a 6-core processor and a GTX 480, and 8 GB of system RAM so maybe I shouldn't be talking...
Modifié par neilthecellist, 21 mars 2012 - 06:53 .
#114
Posté 21 mars 2012 - 08:09
Definitely adds realism to the locations. This and all the countless Texmods, makes the PC versions, the ultimate in ME experience.
You have no idea, how much i respect you for this. Had a few ideas of mine to re-implement stronger FG, just never found the time. Now i dont have to bother. Again, major thanks and huge respect.
[quote]SmellyMetal wrote...
While Bioware are talking and are
doing nothing fans already fixed the face import issue + cinematic grain. WOW! Just WOW. Thanks community.[/quote]
=D Thanks indeed (I had face import problems too D:).
[/quote]
Oh
right, can someone link me the face import solution. Pretty please. I'm
only halfway through ME2, but id like to be prepared.
Modifié par Jacen987, 21 mars 2012 - 08:16 .
#115
Posté 21 mars 2012 - 08:12
neilthecellist wrote...
Malcroix wrote...
MrChowderClam wrote...
Yikes! What version of the mod are you running? I haven't tested it with texmod yet, so I will try to see if that is the issue.Malcroix wrote...
UPDATE: Doesn't seem to be working with my ME3. The game doesn't even launch: a few seconds after clicking the executable and it "stops working". Removing your files from the Win32 directory fixed the issue.
Granted, I am running Texmod, would that be a problem?
Problem solved, turned out I didn't disable the Origin overlay. Now everything works fine, thanks for the cool modWas using "gameplay" version, btw.
I do have to say a couple of things though:
1) It does eat up a fair amount of fps, even the gameplay one. But, I'm already installing a new comp, so it should not be a prob
2) The picture is indeed quite desaturated. I'm not saying it's not good - on the contrary, it's quite a wholesome aesthetic solution with a definite sense of style. Point is, you might want to add other profiles to your mod, since this one is currenty very, should I say, specific in its appeal. Perhaps looking at Skyrim injectors would be an inspiration for more variance.
As I said before, my key issues with the vanilla ME3 are (a) its bland representation of "special effects" (biotics, tech, explosions, gunfire, gore), and (slightly "cartoony" (or rather "space soap opera") coloring of the environment. Desaturation does not provide a solution imo: the game is already quite bland, with its very monotone diluted blues everywhere. What I would like to see is an increase in shadow depth and contrast between lightened and darkened areas, coupled with a more vivid coloring of special effects. Will try playing with ambient occlusion for shadows, but the injector should be able to provide a lot of goodness in terms of coloring and emphasizing the action.
I can confirm that ambient occlusion really changes the atmospheric feel of the game.
This is a great mod, and NVIDIA Inspector is an awesome tool
I do not have any framerate loss like some users are reporting. Then again, I have a 6-core processor and a GTX 480, and 8 GB of system RAM so maybe I shouldn't be talking...
Yeah, ive been using Nvidia Insepctor to force Negative LOD and Ambient occulision for all 3 games. Makes a huge difference. Only notice a dip in ME3's FPS.
#116
Posté 21 mars 2012 - 08:16
Jacen987 wrote...
neilthecellist wrote...
Malcroix wrote...
MrChowderClam wrote...
Yikes! What version of the mod are you running? I haven't tested it with texmod yet, so I will try to see if that is the issue.Malcroix wrote...
UPDATE: Doesn't seem to be working with my ME3. The game doesn't even launch: a few seconds after clicking the executable and it "stops working". Removing your files from the Win32 directory fixed the issue.
Granted, I am running Texmod, would that be a problem?
Problem solved, turned out I didn't disable the Origin overlay. Now everything works fine, thanks for the cool modWas using "gameplay" version, btw.
I do have to say a couple of things though:
1) It does eat up a fair amount of fps, even the gameplay one. But, I'm already installing a new comp, so it should not be a prob
2) The picture is indeed quite desaturated. I'm not saying it's not good - on the contrary, it's quite a wholesome aesthetic solution with a definite sense of style. Point is, you might want to add other profiles to your mod, since this one is currenty very, should I say, specific in its appeal. Perhaps looking at Skyrim injectors would be an inspiration for more variance.
As I said before, my key issues with the vanilla ME3 are (a) its bland representation of "special effects" (biotics, tech, explosions, gunfire, gore), and (slightly "cartoony" (or rather "space soap opera") coloring of the environment. Desaturation does not provide a solution imo: the game is already quite bland, with its very monotone diluted blues everywhere. What I would like to see is an increase in shadow depth and contrast between lightened and darkened areas, coupled with a more vivid coloring of special effects. Will try playing with ambient occlusion for shadows, but the injector should be able to provide a lot of goodness in terms of coloring and emphasizing the action.
I can confirm that ambient occlusion really changes the atmospheric feel of the game.
This is a great mod, and NVIDIA Inspector is an awesome tool
I do not have any framerate loss like some users are reporting. Then again, I have a 6-core processor and a GTX 480, and 8 GB of system RAM so maybe I shouldn't be talking...
Yeah, ive been using Nvidia Insepctor to force Negative LOD and Ambient occulision for all 3 games. Makes a huge difference. Only notice a dip in ME3's FPS.
Where do you force negative LOD? I did that successfully for the first two games, but using nTuner or some other program, not NVIDIA Inspector. Can you post how to force negative LOD in step-by-step format? Please?
EDIT: Also, where do you find texture mods for Mass Effect 3? I have a ton for the first two games (mostly the second game) but I can't find any texture mods for Mass Effect 3.
I remember so many high resolution texture mods for Mass Effect 2......
Modifié par neilthecellist, 21 mars 2012 - 08:20 .
#117
Posté 21 mars 2012 - 08:25
neilthecellist wrote...
Jacen987 wrote...
neilthecellist wrote...
Malcroix wrote...
MrChowderClam wrote...
Yikes! What version of the mod are you running? I haven't tested it with texmod yet, so I will try to see if that is the issue.Malcroix wrote...
UPDATE: Doesn't seem to be working with my ME3. The game doesn't even launch: a few seconds after clicking the executable and it "stops working". Removing your files from the Win32 directory fixed the issue.
Granted, I am running Texmod, would that be a problem?
Problem solved, turned out I didn't disable the Origin overlay. Now everything works fine, thanks for the cool modWas using "gameplay" version, btw.
I do have to say a couple of things though:
1) It does eat up a fair amount of fps, even the gameplay one. But, I'm already installing a new comp, so it should not be a prob
2) The picture is indeed quite desaturated. I'm not saying it's not good - on the contrary, it's quite a wholesome aesthetic solution with a definite sense of style. Point is, you might want to add other profiles to your mod, since this one is currenty very, should I say, specific in its appeal. Perhaps looking at Skyrim injectors would be an inspiration for more variance.
As I said before, my key issues with the vanilla ME3 are (a) its bland representation of "special effects" (biotics, tech, explosions, gunfire, gore), and (slightly "cartoony" (or rather "space soap opera") coloring of the environment. Desaturation does not provide a solution imo: the game is already quite bland, with its very monotone diluted blues everywhere. What I would like to see is an increase in shadow depth and contrast between lightened and darkened areas, coupled with a more vivid coloring of special effects. Will try playing with ambient occlusion for shadows, but the injector should be able to provide a lot of goodness in terms of coloring and emphasizing the action.
I can confirm that ambient occlusion really changes the atmospheric feel of the game.
This is a great mod, and NVIDIA Inspector is an awesome tool
I do not have any framerate loss like some users are reporting. Then again, I have a 6-core processor and a GTX 480, and 8 GB of system RAM so maybe I shouldn't be talking...
Yeah, ive been using Nvidia Insepctor to force Negative LOD and Ambient occulision for all 3 games. Makes a huge difference. Only notice a dip in ME3's FPS.
Where do you force negative LOD? I did that successfully for the first two games, but using nTuner or some other program, not NVIDIA Inspector. Can you post how to force negative LOD in step-by-step format? Please?
Dont really use nTuner. With inspector, add the ME3.exe to your ME1 profile, since i dont think it has a predefined profile. Atleast the vesion i'm using.
Just find your ME1 profile, from the top down menu. Click "add application to current profile" and browse to your ME3 exe in Bineries of the dir.
Then under "Texture Tiltering" modify LOD bias, as you please. Got mine sey to -3.000. Though that does create alot of Pixelation. So you might wanna set it to -2.000 or higher. Dont forget to set Negative LOD Bias to "Allow". not "Clamp"
Same process for "Ambient Occulision" . Set compitability to 0x00000020 (Mass Effect), Usage to " Enabled" and Quality to "High Quality"
Dont think there alot of Texmods for 3 yet. But i have seen a few, mostly FemShep face mods. Keep checking here - http://social.biowar.../1547/#projects
Modifié par Jacen987, 21 mars 2012 - 08:33 .
#118
Posté 21 mars 2012 - 09:47
#119
Posté 22 mars 2012 - 07:48
MrChowderClam wrote...
warrior-persia wrote...
It doesn't work for me... I put all the files in the directory, and restarted my computer. But when I boot up the game none of the commands work like the Shift+F12 or Pause/Break.
What version do you have installed, and do you see any green text in the top-left corner after startup?
Make sure that the files are in the same directory as the mass effect executable (i.e. MassEffect3.exe - for me, this is C:Program Files (x86)Origin GamesMass Effect 3BinariesWin32).
Finally, if all else fails, try getting these two files (d3dx9_26.dll, d3dx9_40.dll) from the ENB download page.Bobrzy wrote...
I love the idea, i'll definitely try it out next playthrough. You sure it's working with all three games?
Yep! ME1 has some performance issues for me (I'm on a laptop), but others have said it runs perfectly fine. The AA at least should work fine on all three
Ver1.01. I now get the green text, but the commands still don't do anything. All I want to do is add grain.
#120
Posté 22 mars 2012 - 03:51
warrior-persia wrote...
MrChowderClam wrote...
warrior-persia wrote...
It doesn't work for me... I put all the files in the directory, and restarted my computer. But when I boot up the game none of the commands work like the Shift+F12 or Pause/Break.
What version do you have installed, and do you see any green text in the top-left corner after startup?
Make sure that the files are in the same directory as the mass effect executable (i.e. MassEffect3.exe - for me, this is C:Program Files (x86)Origin GamesMass Effect 3BinariesWin32).
Finally, if all else fails, try getting these two files (d3dx9_26.dll, d3dx9_40.dll) from the ENB download page.Bobrzy wrote...
I love the idea, i'll definitely try it out next playthrough. You sure it's working with all three games?
Yep! ME1 has some performance issues for me (I'm on a laptop), but others have said it runs perfectly fine. The AA at least should work fine on all three
Ver1.01. I now get the green text, but the commands still don't do anything. All I want to do is add grain.
Ok. Try this one: http://dl.dropbox.co...3_Grain_FIX.zip. It just has grain + SMAA.
Remember to delete all of your original mod files from you ME3 Binary\\Win32 directory (on Win7 with origin, this is: C:\\Program Files (x86)\\Origin Games\\Mass Effect 3\\Binaries\\Win32 by default).
Hope this works!
#121
Posté 22 mars 2012 - 05:56
#122
Posté 22 mars 2012 - 06:44
#123
Posté 22 mars 2012 - 06:51
That effect would not be present on planets without blue atmospheres.
#124
Posté 22 mars 2012 - 07:07
ZakRad wrote...
The effect.txt file you linked doesn't seem to work when I paste it into the directory. I'm using the ENB on the first page of this thread. The grain seems to work with the complete GRAIN version, though. Any idea why? I'd like to have the grain with all the other settings.
Yes, I think the dx9 library that the ones on the front page use don't provide a noise texture that's used to generate the grain. I'm converting those two mods to work on a newer version of ENB that the grain effect uses.
Unfortunately, because boris is not developing ENB for mass effect, and because ENB is closed-source, I can't do much to add grain to the older version of ENB.
Verhalthur wrote...
You guys do realize that the blue shadows effect only happens because the Earth's atmosphere diffuses blue light well, right?
That effect would not be present on planets without blue atmospheres.
I could also do a non-blue version, if you feel strongly about it
(in fact, the gameplay mod has almost no blue) . I wasn't trying to be too scientific about it. The blueshift is used to provide an image with a cooler color temperature. I played with greenshift, but it didn't look as nice as the blue.
Modifié par MrChowderClam, 22 mars 2012 - 07:16 .
#125
Posté 22 mars 2012 - 07:16
Origin overlay disabled, files extracted to Win32.
ME 3 crash right after launching.





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