Hi all!
Just wanted to say that I was busy with work-related stuff last week/this weekend, but I've been trying to figure out if I can get this mod to work with the ENB injector, so that you guys won't have to disable the origin overlay to use it (currently posting on the ENB forums to find out if this can work).
An update on the film grain - I don't think that I will be able to get it to look like it did in ME1/2. From what I gather, only the more recent GTAIV and TES Skyrim ENB mods have a timer variable, which means that I won't be able to make film grain that looks as dynamic as it did in ME1/2. Sorries! On a side note: the grain effect is definitely still an in-game shader (the scenes where Allers interviews shep in the captain's cabin has film grain), so maybe it's possible to enable via a coalesced.bin edit?
Finally, I'm hoping to get 4 versions of the mod released: Grain Only, Gameplay, Cinematic, and Color Enhanced. All versions will come with/without film grain (except for grain only, which must be used with film grain). The Color Enhanced version comes with tweaked FXAA configs that tries to mimic the detail preservation of SMAA (sorry - the color correction that I'm using needs the advanced tweaks that the FXAA PPI offers D:). IMO, it looks fairly close.
Anyway, thanks again for keeping the thread alive - I will be releasing these later this week =D
Also, I'll be adding the bit about negative LOD - thanks for the insights
Jacen987!
Edit: More pics of the new color enhanced mod.





Modifié par MrChowderClam, 27 mars 2012 - 01:11 .