Adept Build?
#1
Posté 19 février 2012 - 01:36
#2
Posté 19 février 2012 - 01:40
#3
Posté 19 février 2012 - 01:41
nicethugbert wrote...
Have maxed Alliance Training and Warp, one point in singularity. Not sure where to put the rest of the points.
You get enough points to max 4 abilities at the level cap (not hard to reach).
Most people max the passive and the 3 skills and leave Fitness. You can skip the last level on one power and get the first 3 levels of Fitness (+25 HP and Shields).
The bigger decision is which path to take for each ability, it can have a major impact.
Modifié par themaxzero, 19 février 2012 - 01:43 .
#4
Posté 19 février 2012 - 01:56
#5
Posté 19 février 2012 - 01:58
nicethugbert wrote...
If I'm using singularity for warp bombs then why max it?
Why not? Only other thing is to max fitness.
Up to you.
#6
Posté 19 février 2012 - 02:00
#7
Posté 19 février 2012 - 02:06
#8
Posté 19 février 2012 - 02:06
#9
Posté 19 février 2012 - 02:07
Singularity does push back guardians. They are dumb enough to walk into it repeatedly too. Then you snipe them in the leg.
Maxed fitness is looking like a good deal. Get shot a lot while trying to set up warp bombs because adepts have a delay between using different powers.
Has anybody tried max singularity for it's explosion?
Modifié par nicethugbert, 19 février 2012 - 02:09 .
#10
Posté 19 février 2012 - 09:16
#11
Posté 19 février 2012 - 09:27
Radwar wrote...
Yes I've taken the massive explosion upgrade for singularity and it's kind of a mixed bag. It's great because when it goes off, you do huge amounts of damage over 5 meters wide. Problem is, you don't get to make explosions very often because your singularity lasts a long time and as soon as you shoot another singularity, it simply cancels the other out. So you have to choose between a chance of doing lots of damage or continuous warp bombs that does lots of damage. Frankly, I would choose the other option if I could.
I have to agree on that. It would be great if, once you either Warp/Shockwave bomb or 'rewrite' the Singularity, the explosion would go off.
#12
Posté 20 février 2012 - 03:21
#13
Posté 20 février 2012 - 03:22
#14
Posté 20 février 2012 - 03:22
nicethugbert wrote...
How about the Asari Adept?
max stasis, warp, and justicar. everything else into fitness. forget throw
#15
Posté 20 février 2012 - 03:28
corporal doody wrote...
nicethugbert wrote...
How about the Asari Adept?
max stasis, warp, and justicar. everything else into fitness. forget throw
no.
max bubble, then throw. they make a better combo than stasis then gun.
you need a few in warp. I have up to rank 4. and my justicar is at rank 5 not worth it any higher.
then put everything in fitess.
#16
Posté 20 février 2012 - 03:29
corporal doody wrote...
nicethugbert wrote...
How about the Asari Adept?
max stasis, warp, and justicar. everything else into fitness. forget throw
Forget throw, forget about dealing with atlas.
#17
Posté 20 février 2012 - 03:31
himegoto wrote...
no.
max bubble, then throw. they make a better combo than stasis then gun.
you need a few in warp. I have up to rank 4. and my justicar is at rank 5 not worth it any higher.
then put everything in fitess.
No they don't. Stasis+gun>stasis+throw. Also you have to spam another stasis pretty fast a lot of times, instead of spamming a throw.
Let me actually put this in other words. When my throw is ready to be launched after stasis cooldown the one I stasised is already dead, because I shot him.
Modifié par D.Kain, 20 février 2012 - 03:32 .
#18
Posté 20 février 2012 - 03:31
D.Kain wrote...
corporal doody wrote...
nicethugbert wrote...
How about the Asari Adept?
max stasis, warp, and justicar. everything else into fitness. forget throw
Forget throw, forget about dealing with atlas.
a maxed warp and a decent pistol does the job just nice.
or did i read that wrong. i think i read it wrong
Modifié par corporal doody, 20 février 2012 - 03:31 .
#19
Posté 20 février 2012 - 03:33
corporal doody wrote...
D.Kain wrote...
corporal doody wrote...
nicethugbert wrote...
How about the Asari Adept?
max stasis, warp, and justicar. everything else into fitness. forget throw
Forget throw, forget about dealing with atlas.
a maxed warp and a decent pistol does the job just nice.
or did i read that wrong. i think i read it wrong
No you didn't. Warp removes one one square of health from atlas, a following throw removes 2 more, staggers the atlas, to give you time to shoot away careless, and the warp doesn't go away.
#20
Posté 20 février 2012 - 03:34
Modifié par D.Kain, 20 février 2012 - 03:34 .
#21
Posté 20 février 2012 - 03:34
Warp deals around 500 damage, shockwave around 350-400, plus the damage caused by the biotic explosion. And it also works on shielded enemies like Phantoms and Centinels, unlike Singularity + Warp.
#22
Posté 20 février 2012 - 03:37
D.Kain wrote...
corporal doody wrote...
D.Kain wrote...
corporal doody wrote...
nicethugbert wrote...
How about the Asari Adept?
max stasis, warp, and justicar. everything else into fitness. forget throw
Forget throw, forget about dealing with atlas.
a maxed warp and a decent pistol does the job just nice.
or did i read that wrong. i think i read it wrong
No you didn't. Warp removes one one square of health from atlas, a following throw removes 2 more, staggers the atlas, to give you time to shoot away careless, and the warp doesn't go away.
with stasis and warp i rarely use throw...for me it is a novelty. it use them FAR more than i do throw....especially when it comes to the common badguys. The atlas' someone either rockets it or everyone unloads on it so we all widdle it down. if common badguys are running around i lock them down and shoot at them with my pistol and use the maxed warp (pierce) to hurt the atlas.
#23
Posté 20 février 2012 - 03:37
Bravo0o wrote...
I find Warp + Shockwave to be more useful if you are going for Biotic explosions.
Warp deals around 500 damage, shockwave around 350-400, plus the damage caused by the biotic explosion. And it also works on shielded enemies like Phantoms and Centinels, unlike Singularity + Warp.
Shockwave is completely the same as throw, only wider but little less force/damage, and little longer cooldown. Other than that completely same detonation wise.
#24
Posté 20 février 2012 - 03:40
corporal doody wrote...
with stasis and warp i rarely use throw...for me it is a novelty. it use them FAR more than i do throw....especially when it comes to the common badguys. The atlas' someone either rockets it or everyone unloads on it so we all widdle it down. if common badguys are running around i lock them down and shoot at them with my pistol and use the maxed warp (pierce) to hurt the atlas.
There are too many atlas on gold. Enough to corner the group from a couple of sides, a lot more than 8 rockets. It's totally fine if you are doing it with your team of course. I can solo-kill atlases fast, just incase ( and there was a case ) 2 are moving on me from different sides and got me boxed alone.
#25
Posté 20 février 2012 - 03:44
I maxed Stasis but I didn't get the bubble.
Can you do warp bombs with throw or stasis? I had no luck doing so.
Modifié par nicethugbert, 20 février 2012 - 03:45 .





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