Only 8.
#1
Posté 19 février 2012 - 03:39
None of them have any effect, whatsoever, on the conversation.
Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.
....Please?
#2
Posté 19 février 2012 - 03:40
KainrycKarr wrote...
Exactly 8 conversational choices in the demo. Not 8 seperate conversations with choices, but exactly 8 times during dialogue where you have input, and each time you have only two possible selections.
None of them have any effect, whatsoever, on the conversation.
Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.
....Please?
Yeah, in the game you also teleport from Earth to SurKesh.
#3
Posté 19 février 2012 - 03:42
#4
Posté 19 février 2012 - 03:44
GnusmasTHX wrote...
KainrycKarr wrote...
Exactly 8 conversational choices in the demo. Not 8 seperate conversations with choices, but exactly 8 times during dialogue where you have input, and each time you have only two possible selections.
None of them have any effect, whatsoever, on the conversation.
Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.
....Please?
Yeah, in the game you also teleport from Earth to SurKesh.
You know, sarcasm is only funny if it's witty. This was not.
It is, obviously, a demo. However, each self-contained mission in said demo had very, very, very little influenceable dialogue. I don't care about what happens between Earth and SurKesh, we'll see all that on the 6th.
But in these two missions, is this SERIOUSLY the only dialogue options they put in?
#5
Posté 19 février 2012 - 03:46
#6
Posté 19 février 2012 - 03:48
#7
Posté 19 février 2012 - 03:49
Fredvdp wrote...
According to Mac Walters their goal was to have at least three choices per conversation wheel. I think the prologue has less dialog options because it consists of exposition scenes. If you look at the leaked beta footage there is quite a bit of dialog on Sur'Kesh before the action starts.
This is what stops me from hitting the panic button and stopping my pre-order, byt even so....I mean, really?
It's so underwhelming when you look at how much you, the player, could choose to say, even in early missions, in the previous games. Yeah most of it was fluff and didn't have a *lot* of impact, but it was the illusion of choice that I loved.
Believe it or not, I enjoyed the ability to choose how I wanted to say things, even if many times those things were extremely similar.
#8
Posté 19 février 2012 - 03:50
#9
Posté 19 février 2012 - 03:50
Fat chance, right?
Still, I hope.
#10
Posté 19 février 2012 - 03:50
#11
Posté 19 février 2012 - 03:51
Volus Warlord wrote...
K, boys: Let's be serious. Priority #1 for the demo was to TEST AND DEBUG MULTIPLAYER. That's why it got released early. Single player was secondary-for the demo, as debugging that is hard without going through the whole durn thing. It was a the intro, a quick show of the goods, and done.
If they said this was the case I'd be fine with it. As it stands, I found MP demo much, much more polished and fun than the SP demo.
#12
Posté 19 février 2012 - 03:52
It had LOADS of dialogue. Just trust me on this. It was textbook Mass Effect.
#13
Posté 19 février 2012 - 03:54
KainrycKarr wrote...
GnusmasTHX wrote...
KainrycKarr wrote...
Exactly 8 conversational choices in the demo. Not 8 seperate conversations with choices, but exactly 8 times during dialogue where you have input, and each time you have only two possible selections.
None of them have any effect, whatsoever, on the conversation.
Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.
....Please?
Yeah, in the game you also teleport from Earth to SurKesh.
You know, sarcasm is only funny if it's witty. This was not.
It is, obviously, a demo. However, each self-contained mission in said demo had very, very, very little influenceable dialogue. I don't care about what happens between Earth and SurKesh, we'll see all that on the 6th.
But in these two missions, is this SERIOUSLY the only dialogue options they put in?
Well clearly, how many conversations do you get, teleporting from action sequence to action sequence?
#14
Posté 19 février 2012 - 03:55
KainrycKarr wrote...
Volus Warlord wrote...
K, boys: Let's be serious. Priority #1 for the demo was to TEST AND DEBUG MULTIPLAYER. That's why it got released early. Single player was secondary-for the demo, as debugging that is hard without going through the whole durn thing. It was a the intro, a quick show of the goods, and done.
If they said this was the case I'd be fine with it. As it stands, I found MP demo much, much more polished and fun than the SP demo.
Look, the thing about Bioware is they have this tendency to never admit to anything.. I mean, yeah, other devs do too, but they are a bit further in this regard.
So, with much of their planning and thought process behind closed doors, we are more or less forced to find ways to rationalize their actions
#15
Posté 19 février 2012 - 04:00
While yes, many of us have have a clear idea of who our Shepard is from previous games, the intro needs to serve more for the people who are new to this than those who aren't. Being asked to decide how she will act with little working knowledge is far from ideal, so I think we should fully expect an extended generic section at the start to get people into the swing of things
#16
Posté 19 février 2012 - 04:01
GnusmasTHX wrote...
KainrycKarr wrote...
GnusmasTHX wrote...
KainrycKarr wrote...
Exactly 8 conversational choices in the demo. Not 8 seperate conversations with choices, but exactly 8 times during dialogue where you have input, and each time you have only two possible selections.
None of them have any effect, whatsoever, on the conversation.
Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.
....Please?
Yeah, in the game you also teleport from Earth to SurKesh.
You know, sarcasm is only funny if it's witty. This was not.
It is, obviously, a demo. However, each self-contained mission in said demo had very, very, very little influenceable dialogue. I don't care about what happens between Earth and SurKesh, we'll see all that on the 6th.
But in these two missions, is this SERIOUSLY the only dialogue options they put in?
Well clearly, how many conversations do you get, teleporting from action sequence to action sequence?
I see what you're getting at, but there plenty of moments during the first mission where they could have added choices. All of that automated stuff in the beginning about how Shepard's doing? Easily could have been used as small tidbits of character development, let the player choose a simply line, be it negative or positive, shed some light.
Don't even get me started on that godawful scene with the council. I know Bioware has some grade A writers on their staff, so where were they for that scene?
#17
Posté 19 février 2012 - 04:04
According to Mac Walters their goal was to have at least three choices per conversation wheel. I think the prologue has less dialog options because it consists of exposition scenes. If you look at the leaked beta footage there is quite a bit of dialog on Sur'Kesh before the action starts.[/quote]
I'm watching the Prologue beta footage, and its verbatim what was said in the demo. Same number of options, same dialogue, only difference is a small explination about Arrival.
Mass Effect 3 Beta- Vancouver[/quote]
I remember people saying the DA2 demo couldn't possibly be the beginning of the full game. Playing in the middle of escaping with no explination of who the characters were or the events that took place before hand would be terrible and no way they would leave it as the openning. Once the game was released, it was clear that is exactly what they did. To assume it's different now, when their ME2 demo was faithful to the final game, is wishful thinking at it's best. Just face it, they messed up on writing the intro to this chapter. The rest of the game is solid nothing else can be said about the gameplay other than the perfect 3rd person shooter. The writing though is lacking and the beta and demo show this.
Modifié par android654, 19 février 2012 - 04:07 .
#18
Posté 19 février 2012 - 04:05
#19
Posté 19 février 2012 - 04:07
So, basically, you're making a fuss over something that wasn't a problem to begin with. ME1 and 2 broadened into their normal RPG post intro and considering ME3 demo 1) is ONLY the intro + title screen then a truncated Sur'Kesh w/o the dialogue portions, what are we grumbling about again? >.>
#20
Posté 19 février 2012 - 04:08
Oh, and please explain how going from 25k lines of dialogue in ME2 to 40k in ME3 can be squared with less dialogue options....
#21
Posté 19 février 2012 - 04:10
Arkitekt wrote...
Oh, and please explain how going from 25k lines of dialogue in ME2 to 40k in ME3 can be squared with less dialogue options....
By having a lot of auto dialogue.
#22
Posté 19 février 2012 - 04:10
Fredvdp wrote...
According to Mac Walters their goal was to have at least three choices per conversation wheel. I think the prologue has less dialog options because it consists of exposition scenes. If you look at the leaked beta footage there is quite a bit of dialog on Sur'Kesh before the action starts.
I wish there was exposition.
#23
Posté 19 février 2012 - 04:10
Modifié par didymos1120, 19 février 2012 - 04:12 .
#24
Posté 19 février 2012 - 04:11
crackseed wrote...
Boot up Mass Effect 2. Play the intro. There are 3 dialogue points, with 2 options per. AKA it is a shorter intro with less dialogue then ME3's demo portion, which MAY not contain all dialogue already included.
So, basically, you're making a fuss over something that wasn't a problem to begin with. ME1 and 2 broadened into their normal RPG post intro and considering ME3 demo 1) is ONLY the intro + title screen then a truncated Sur'Kesh w/o the dialogue portions, what are we grumbling about again? >.>
The explanation isn't needed to bridge ME1 to ME2 like it's needed for ME2 to ME3. In the beginning of ME2 Shepard is continuing exactly where they left off in ME1, traveling the galaxy still with the Alliance. They explain he's going through the galaxy hunting down pockets of Geth, then the collectors attack, Shepard dies, then there's a full explanation as to what will happen between then and the end. At the end of ME2, you're wanted for genocide, working with a terrorist organization, working with a few criminals and told you'll be wanted back on earth to turn yourself in for that act of genocide. In ME3, you get no explanation and they speed right to the disaster striking. Those two instances aren't on the same footing to compare them.
#25
Posté 19 février 2012 - 04:12
This is what hyperventilating causes in your brain...





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