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#1
KainrycKarr

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 Exactly 8 conversational choices in the demo. Not 8 seperate conversations with choices, but exactly 8 times during dialogue where you have input, and each time you have only two possible selections.

None of them have any effect, whatsoever, on the conversation.

Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.



....Please?

#2
GnusmasTHX

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KainrycKarr wrote...

 Exactly 8 conversational choices in the demo. Not 8 seperate conversations with choices, but exactly 8 times during dialogue where you have input, and each time you have only two possible selections.

None of them have any effect, whatsoever, on the conversation.

Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.



....Please?


Yeah, in the game you also teleport from Earth to SurKesh.

#3
Kidd

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This is without a doubt my biggest (and only, really) problem with the demo.

#4
KainrycKarr

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GnusmasTHX wrote...

KainrycKarr wrote...

 Exactly 8 conversational choices in the demo. Not 8 seperate conversations with choices, but exactly 8 times during dialogue where you have input, and each time you have only two possible selections.

None of them have any effect, whatsoever, on the conversation.

Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.



....Please?


Yeah, in the game you also teleport from Earth to SurKesh.


You know, sarcasm is only funny if it's witty. This was not.

It is, obviously, a demo. However, each self-contained mission in said demo had very, very, very little influenceable dialogue. I don't care about what happens between Earth and SurKesh, we'll see all that on the 6th.

But in these two missions, is this SERIOUSLY the only dialogue options they put in?

#5
Fredvdp

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According to Mac Walters their goal was to have at least three choices per conversation wheel. I think the prologue has less dialog options because it consists of exposition scenes. If you look at the leaked beta footage there is quite a bit of dialog on Sur'Kesh before the action starts.

#6
Aaleel

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There wasn't even much difference in two choices you were given. They were pretty much paraphrases of each other in the same tone. I remember I got renegade points for one phrase, and I was just sitting there going what made this one worthy of renegade points over the other one.

#7
KainrycKarr

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Fredvdp wrote...

According to Mac Walters their goal was to have at least three choices per conversation wheel. I think the prologue has less dialog options because it consists of exposition scenes. If you look at the leaked beta footage there is quite a bit of dialog on Sur'Kesh before the action starts.


This is what stops me from hitting the panic button and stopping my pre-order, byt even so....I mean, really?

It's so underwhelming when you look at how much you, the player, could choose to say, even in early missions, in the previous games. Yeah most of it was fluff and didn't have a *lot* of impact, but it was the illusion of choice that I loved.

Believe it or not, I enjoyed the ability to choose how I wanted to say things, even if many times those things were extremely similar.

#8
Volus Warlord

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K, boys: Let's be serious. Priority #1 for the demo was to TEST AND DEBUG MULTIPLAYER. That's why it got released early. Single player was secondary-for the demo, as debugging that is hard without going through the whole durn thing. It was a the intro, a quick show of the goods, and done.

#9
KainrycKarr

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I'm not saying for anyone to cancel pre-orders...yet. I just would like someone from BW to reinforce that this is just a demo and does represent the amount of chosen dialogue of the real game.

Fat chance, right?

Still, I hope.

#10
highcastle

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I really hope there's more dialogue than this, as this was my major concern with the game, too. The last demo BioWare put out was for DA2, and it was a similar format (play the prologue, skip ahead to a later mission). Every single dialogue choice in the game for those sections was in the demo, too. Which is why I'm slightly concerned.

#11
KainrycKarr

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Volus Warlord wrote...

K, boys: Let's be serious. Priority #1 for the demo was to TEST AND DEBUG MULTIPLAYER. That's why it got released early. Single player was secondary-for the demo, as debugging that is hard without going through the whole durn thing. It was a the intro, a quick show of the goods, and done.


If they said this was the case I'd be fine with it. As it stands, I found MP demo much, much more polished and fun than the SP demo.

#12
LGTX

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I have watched the leaked beta, which contained the 'social' segment of the Sur'Kesh demo they cut from this build due to spoiler concerns.

It had LOADS of dialogue. Just trust me on this. It was textbook Mass Effect.

#13
GnusmasTHX

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KainrycKarr wrote...

GnusmasTHX wrote...

KainrycKarr wrote...

 Exactly 8 conversational choices in the demo. Not 8 seperate conversations with choices, but exactly 8 times during dialogue where you have input, and each time you have only two possible selections.

None of them have any effect, whatsoever, on the conversation.

Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.



....Please?


Yeah, in the game you also teleport from Earth to SurKesh.


You know, sarcasm is only funny if it's witty. This was not.

It is, obviously, a demo. However, each self-contained mission in said demo had very, very, very little influenceable dialogue. I don't care about what happens between Earth and SurKesh, we'll see all that on the 6th.

But in these two missions, is this SERIOUSLY the only dialogue options they put in?


Well clearly, how many conversations do you get, teleporting from action sequence to action sequence?

#14
Volus Warlord

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KainrycKarr wrote...

Volus Warlord wrote...

K, boys: Let's be serious. Priority #1 for the demo was to TEST AND DEBUG MULTIPLAYER. That's why it got released early. Single player was secondary-for the demo, as debugging that is hard without going through the whole durn thing. It was a the intro, a quick show of the goods, and done.


If they said this was the case I'd be fine with it. As it stands, I found MP demo much, much more polished and fun than the SP demo.


Look, the thing about Bioware is they have this tendency to never admit to anything.. I mean, yeah, other devs do too, but they are a bit further in this regard.

So, with much of their planning and thought process behind closed doors, we are more or less forced to find ways to rationalize their actions :wizard: and that is my interpretation of the demo.

#15
Ziggeh

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I'm not sure you can extrapolate from an intro, and an action sequence by definition will have limited dialogue. Perhaps even being chosen for it's limited, largely superfluous to it's purpose dialogue

While yes, many of us have have a clear idea of who our Shepard is from previous games, the intro needs to serve more for the people who are new to this than those who aren't. Being asked to decide how she will act with little working knowledge is far from ideal, so I think we should fully expect an extended generic section at the start to get people into the swing of things

#16
KainrycKarr

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GnusmasTHX wrote...

KainrycKarr wrote...

GnusmasTHX wrote...

KainrycKarr wrote...

 Exactly 8 conversational choices in the demo. Not 8 seperate conversations with choices, but exactly 8 times during dialogue where you have input, and each time you have only two possible selections.

None of them have any effect, whatsoever, on the conversation.

Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.



....Please?


Yeah, in the game you also teleport from Earth to SurKesh.


You know, sarcasm is only funny if it's witty. This was not.

It is, obviously, a demo. However, each self-contained mission in said demo had very, very, very little influenceable dialogue. I don't care about what happens between Earth and SurKesh, we'll see all that on the 6th.

But in these two missions, is this SERIOUSLY the only dialogue options they put in?


Well clearly, how many conversations do you get, teleporting from action sequence to action sequence?


I see what you're getting at, but there plenty of moments during the first mission where they could have added choices. All of that automated stuff in the beginning about how Shepard's doing? Easily could have been used as small tidbits of character development, let the player choose a simply line, be it negative or positive, shed some light.

Don't even get me started on that godawful scene with the council. I know Bioware has some grade A writers on their staff, so where were they for that scene?

#17
android654

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[quote]Fredvdp wrote...

According to Mac Walters their goal was to have at least three choices per conversation wheel. I think the prologue has less dialog options because it consists of exposition scenes. If you look at the leaked beta footage there is quite a bit of dialog on Sur'Kesh before the action starts.[/quote]

I'm watching the Prologue beta footage, and its verbatim what was said in the demo. Same number of options, same dialogue, only difference is a small explination about Arrival.

Mass Effect 3 Beta- Vancouver[/quote]

I remember people saying the DA2 demo couldn't possibly be the beginning of the full game. Playing in the middle of escaping with no explination of who the characters were or the events that took place before hand would be terrible and no way they would leave it as the openning. Once the game was released, it was clear that is exactly what they did. To assume it's different now, when their ME2 demo was faithful to the final game, is wishful thinking at it's best. Just face it, they messed up on writing the intro to this chapter. The rest of the game is solid nothing else can be said about the gameplay other than the perfect 3rd person shooter. The writing though is lacking and the beta and demo show this.

Modifié par android654, 19 février 2012 - 04:07 .


#18
Eclipse merc

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I'm pretty sure someone said that they had to take a lot of things out like some conversations.

#19
Crackseed

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Boot up Mass Effect 2. Play the intro. There are 3 dialogue points, with 2 options per. AKA it is a shorter intro with less dialogue then ME3's demo portion, which MAY not contain all dialogue already included.

So, basically, you're making a fuss over something that wasn't a problem to begin with. ME1 and 2 broadened into their normal RPG post intro and considering ME3 demo 1) is ONLY the intro + title screen then a truncated Sur'Kesh w/o the dialogue portions, what are we grumbling about again? >.>

#20
Arkitekt

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Normally I don't stop people from hyperventilating hysterically with their annoying whinings, but here I make an exception, because i' ve seen the demo beta leak. Which had much more "choices"in the dialogue. Which was probably cut down to spare the audience from spoilers. So there.

Oh, and please explain how going from 25k lines of dialogue in ME2 to 40k in ME3 can be squared with less dialogue options....

#21
Atakuma

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Arkitekt wrote...
Oh, and please explain how going from 25k lines of dialogue in ME2 to 40k in ME3 can be squared with less dialogue options....


By having a lot of auto dialogue.

#22
DaJe

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Fredvdp wrote...

According to Mac Walters their goal was to have at least three choices per conversation wheel. I think the prologue has less dialog options because it consists of exposition scenes. If you look at the leaked beta footage there is quite a bit of dialog on Sur'Kesh before the action starts.


I wish there was exposition.

#23
didymos1120

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My impression with the intro level and its lack of interaction is that they had originally planned on doing a much more elaborate sequence involving Shep's legal woes and it just ended up going wrong somehow, they couldn't get it working to their satisfaction, and they sank too much time on trying to fix it. So they axed it and ended up having to do a quick and dirty revision that did the job of kicking off the story. Kinda like what happened to Caleston, where it got turned into the very basic Therum.

Modifié par didymos1120, 19 février 2012 - 04:12 .


#24
android654

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crackseed wrote...

Boot up Mass Effect 2. Play the intro. There are 3 dialogue points, with 2 options per. AKA it is a shorter intro with less dialogue then ME3's demo portion, which MAY not contain all dialogue already included.

So, basically, you're making a fuss over something that wasn't a problem to begin with. ME1 and 2 broadened into their normal RPG post intro and considering ME3 demo 1) is ONLY the intro + title screen then a truncated Sur'Kesh w/o the dialogue portions, what are we grumbling about again? >.>


The explanation isn't needed to bridge ME1 to ME2 like it's needed for ME2 to ME3. In the beginning of ME2 Shepard is continuing exactly where they left off in ME1, traveling the galaxy still with the Alliance. They explain he's going through the galaxy hunting down pockets of Geth, then the collectors attack, Shepard dies, then there's a full explanation as to what will happen between then and the end. At the end of ME2, you're wanted for genocide, working with a terrorist organization, working with a few criminals and told  you'll be wanted back on earth to turn yourself in for that act of genocide. In ME3, you get no explanation and they speed right to the disaster striking. Those two instances aren't on the same footing to compare them.

#25
Arkitekt

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Hey android, someone tells you that SurKesh had more dialogue in the beta leak and you answer by saying that vancouver had the same lines except something?

This is what hyperventilating causes in your brain...