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#51
Atakuma

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Arkitekt wrote...

Atakuma, no way you can go from 25k lines in a game filled with conversational choices to a game with 40k without them. This is so obvious that if you cannot see it then yes you are severely dumb.

I didn't say there would be nothing but auto dialogue I said they would add a lot of it. A large portion of the 15,000 extra lines are just going to be alternative dialogue based on imports so it's not as though your going to see all that much more dialogue in the actual game.

#52
ValendianKnight

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The thing is, people who are worried about this only have to go play the original two ME games' beggining and see it's not so different. Very few options, and even fewer that matter. I'm pretty sure, once we get into later parts, there will be plenty of dialogue options.

#53
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SliPaladin wrote...

They confirmed that they removed lot's of conversation dialogue in the demo to prevent spoilers...

No that's not the reason why.

#54
android654

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crackseed wrote...

android654 wrote...

crackseed wrote...

The complaint being made here Android is that ME3's intro has "too few dialogue" options, when ME2 had even less. In terms of ME3 needing a longer intro to explain the gap, I would have liked it to show a bit more but to the complaint that it's "lacking dialogue", it's completely moot since it's a longer intro then ME2 by a good margin.


I understand that. However, there's no need for a long explination when at the end of the first act all problems seemed to have been solved for the moment. The end of the second act raises many problems for the protagonist, so in the final act there needs to be a recap of the situation the hero is in and an explination how it will go forth from here. The two opens are very different situations and need to be handled very differently because of it. They chose to expedite this one, even though it was wrong for the situaiton. That is bad writing.


This is a tough one to call bad writing IMO - again, I think a bit more length would be nice since there is more ground to cover, but honestly, what would they REALLY show going into ME3 considering how Arrival ended? If you ignore the comic that bridged the time between Arrival and ME3, the only real event we're missing there is James Vega's appearance. We know Shep was going to have to report to earth to explain his actions and possibly stand trial. Short of the actual trial being added, everything else pretty much went from point A to B as Arrival pointed to. Maybe I'm simplifying it a bit by saying that, but that's how I read ME3's intro.

Again, I would have liked a bit more to it though - just wouldn't call it bad writing either personally.


All we know is that he's reporting to Earth, but by omitting canon things they're being neglectful with their story. No one believes Shepard that the reapers are real, but all of a sudden the Alliance does. Shepard committed genocide and received no repercussions for it? Even though Shepard turned himself in because of war crimes he's given freedom to roam about with supervision from one soldier? Anderson left his position on the Citadel to go work for the military again? Shepard has no rank but still has an office at an Alliance military base? 

All of these questions and probably many more all needed to be introduced to as soon as possible since they're integral to the open they already created. Leaving out so many things that are important is negligent, and negligent writing is bad writing.

#55
fatmancory

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Just a thought, but many of the people playing the demo care little for dialogue. remember, the people that care are the ones that have already played. and i guess they figured that you guys would understand that their would be more in the game than shown.

#56
SliPaladin

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jreezy wrote...

SliPaladin wrote...

They confirmed that they removed lot's of conversation dialogue in the demo to prevent spoilers...

No that's not the reason why.

Yes it is, another reason was to save up space for the demo. Oh an another reason was because it was not an imported Shepard. Hell even the leaked beta in November had more dialogue options. 

#57
Justicar

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Mass Effect 2 intro has only 2 selections in it's dialogue, and the dialogue is relatively bad.

Not a single user complained :o

#58
Crackseed

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I dunno Android, Hackett believed him. And Anderson goes back to the military as well and it's very possible considering the information acquired at the end of ME2 [the readouts Joker/Shep looked at with Reaper images/info] was relayed to the Alliance. It's entirely possible within these few months the Alliance finally woke the hell up and went "Oh, crap - this is apparently real..." and we come in on the tail end where they are now asking Shepard what should they do [yeah, real smart on their part] - again, not excusing the shortness and brevity of the intro, just saying that it's not a big logic leap.

#59
Justicar

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Actually, ME2 intro has what you call "false" dialogue choice, where one selection paraphrases the other, rather than be different.

#60
android654

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SliPaladin wrote...

jreezy wrote...

SliPaladin wrote...

They confirmed that they removed lot's of conversation dialogue in the demo to prevent spoilers...

No that's not the reason why.

Yes it is, another reason was to save up space for the demo. Oh an another reason was because it was not an imported Shepard. Hell even the leaked beta in November had more dialogue options. 



That's all speculation, no one has confirmed anything, and since all of the dialogue in the ME2 demo is in the game there's no reason to think they changed that for ME3.

#61
Atakuma

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ValendianKnight wrote...

The thing is, people who are worried about this only have to go play the original two ME games' beggining and see it's not so different. Very few options, and even fewer that matter. I'm pretty sure, once we get into later parts, there will be plenty of dialogue options.

That's only true of ME2, ME1 had a lot of dialogue in the intro. Personally the lack of options only bothers me because the intro is so long and there's so much auto dialogue, neither of those things were an issue in ME2.

#62
philippe willaume

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that's is at least re-assuring



#63
android654

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crackseed wrote...

I dunno Android, Hackett believed him. And Anderson goes back to the military as well and it's very possible considering the information acquired at the end of ME2 [the readouts Joker/Shep looked at with Reaper images/info] was relayed to the Alliance. It's entirely possible within these few months the Alliance finally woke the hell up and went "Oh, crap - this is apparently real..." and we come in on the tail end where they are now asking Shepard what should they do [yeah, real smart on their part] - again, not excusing the shortness and brevity of the intro, just saying that it's not a big logic leap.


If you have to presume too much in a simple military fiction, then it's lazy. It's not a surreal piece where the audience is expected to piece things togehter on their own. In ME2 Anderson is still with the counicl, whether as an advisor or a member, so there's no reason he should be there, but if he is he needs an explination. Shepard still comitted a crime, there needs to be an explination why he isn't in jail.

#64
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SliPaladin wrote...

jreezy wrote...

SliPaladin wrote...

They confirmed that they removed lot's of conversation dialogue in the demo to prevent spoilers...

No that's not the reason why.

Yes it is, another reason was to save up space for the demo. Oh an another reason was because it was not an imported Shepard. Hell even the leaked beta in November had more dialogue options. 

Anything not dashed through is the reason. Or most likely to be.

#65
SliPaladin

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android654 wrote...

SliPaladin wrote...

jreezy wrote...

SliPaladin wrote...

They confirmed that they removed lot's of conversation dialogue in the demo to prevent spoilers...

No that's not the reason why.

Yes it is, another reason was to save up space for the demo. Oh an another reason was because it was not an imported Shepard. Hell even the leaked beta in November had more dialogue options. 



That's all speculation, no one has confirmed anything, and since all of the dialogue in the ME2 demo is in the game there's no reason to think they changed that for ME3.

I just said that the leaked beta has more dialogue and so does the leaked script and you keep on saying it's just speculation. Can you people read?

#66
Medhia Nox

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Why would you want part of the story in the demo?

It's just some examples of combat obstacle courses... and some cheap and easy dialogue.

Again - it's not the demo - it's your expectations, that need adjusting.

#67
sangy

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I can't compare most demos to this one because most games aren't similar to Mass Effect. What I can say is most demos I've played are short and don't really reveal much. They just give you a feel of the game. I can understand why they wouldn't add the most important dialog choices in the demo...because it's a "demo".

I wouldn't worry too much. Though, I don't know how much our choices matter towards a next game since this is the ending of the trilogy. Perhaps the choices only matter from start to end.

#68
Ziggeh

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Does any of this really matter? Whether it's because it's an intro or things were removed for whatever reason, we can't draw from it the conclusion that it represents the rest of the game, which is surely the concern.

#69
android654

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SliPaladin wrote...

android654 wrote...

SliPaladin wrote...

jreezy wrote...

SliPaladin wrote...

They confirmed that they removed lot's of conversation dialogue in the demo to prevent spoilers...

No that's not the reason why.

Yes it is, another reason was to save up space for the demo. Oh an another reason was because it was not an imported Shepard. Hell even the leaked beta in November had more dialogue options. 



That's all speculation, no one has confirmed anything, and since all of the dialogue in the ME2 demo is in the game there's no reason to think they changed that for ME3.

I just said that the leaked beta has more dialogue and so does the leaked script and you keep on saying it's just speculation. Can you people read?


That does not account for the open in ME3 demo. This is the exact same open from the beta, and the options are reduced to a one line explination. The script was clearly revised as the trial scene is no longer in the game.

#70
anlk92

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The only mention I've seen of cutting dialogue from the demo is this one:

https://twitter.com/...146460334596096

I hope this is the case here but as others said the intro is not very indicative of the overall game since it also serves as a tutorial. 

#71
chengthao

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KainrycKarr wrote...

GnusmasTHX wrote...

KainrycKarr wrote...

 Exactly 8 conversational choices in the demo. Not 8 seperate conversations with choices, but exactly 8 times during dialogue where you have input, and each time you have only two possible selections.

None of them have any effect, whatsoever, on the conversation.

Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.



....Please?


Yeah, in the game you also teleport from Earth to SurKesh.


You know, sarcasm is only funny if it's witty. This was not.

It is, obviously, a demo. However, each self-contained mission in said demo had very, very, very little influenceable dialogue. I don't care about what happens between Earth and SurKesh, we'll see all that on the 6th.

But in these two missions, is this SERIOUSLY the only dialogue options they put in?


then wait until the 6th (9th), then come back and complain

#72
Crackseed

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I think for everyone's sanity, here's reasonable expectations based on what we know...

1) The Intro may not vary at all from what we've seen outside of the 1 or 2 lines said if you import.

2) Sur'Kesh has ALOT of dialogue that's missing from the demo

3) Post ME3 intro title screen [after the Intro is completed] we could very well have what happened with ME2 where the intro technically carries on a bit more with more exposition/dialogue post escape from Earth, since it seems odd we'd escape Earth then just "appear" on Mars to do something w/o first having some dialogue and discussion on the Normandy prior to arriving.

Modifié par crackseed, 19 février 2012 - 04:53 .


#73
Juha81FIN

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If you want better story, better play Doom and Wolfenstein again and Quake had so much more better connection between it's sequels.

#74
Wulfram

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Justicar wrote...

Mass Effect 2 intro has only 2 selections in it's dialogue, and the dialogue is relatively bad.

Not a single user complained :o


ME2 isn't comparable, there aren't dialogue choices because Shepard isn't there.  Whereas in the Demo Shepard is talking peoples ears off.

#75
Justicar

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Wulfram wrote...

ME2 isn't comparable, there aren't dialogue choices because Shepard isn't there.  Whereas in the Demo Shepard is talking peoples ears off.

Well the ME2 intro I played Shepard was talking to Liara and Joker while the Collectors were attacking but ok