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#76
Demonique

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KainrycKarr wrote...

It is, obviously, a demo. However, each self-contained mission in said demo had very, very, very little influenceable dialogue. I don't care about what happens between Earth and SurKesh, we'll see all that on the 6th.

But in these two missions, is this SERIOUSLY the only dialogue options they put in?


The Sur'kesh mission was shortened for the demo, in the leaked demo there was additional dialogue with Mordin and the female krogan.


Also, the line "Wrex can't keep his hands off a fertile female, he'll be there" was replaced with "he has to be". Why was this dialogue replaced? It makes Eve sound less badass, the "he has to be" line made her sound weaker.

#77
wright1978

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ValendianKnight wrote...

The thing is, people who are worried about this only have to go play the original two ME games' beggining and see it's not so different. Very few options, and even fewer that matter. I'm pretty sure, once we get into later parts, there will be plenty of dialogue options.


Sorry that's completely untrue. Me1 had dialogue choices. Me2 may have had few choices but that is because Shephard didn't have much dialogue. Me3  intro is extremely Shep dialogue heavy and yet rather than have dialogue choices that would allow people to carry on playing the character they've built over 2 games they force a cheap and nasty auto shep upon everyone.

#78
G3rman

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Go read the script.

#79
anlk92

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Demonique wrote...

Also, the line "Wrex can't keep his hands off a fertile female, he'll be there" was replaced with "he has to be". Why was this dialogue replaced? It makes Eve sound less badass, the "he has to be" line made her sound weaker.


That might be because they mixed up some of Wrex's dialogue with Wreav's in the demo. So maybe she says that if you have Wreav with you instead of Wrex.

#80
Crackseed

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Yeah the demo has a bug where the game swaps over from Wrex being present to somehow acting like Wreav is present. Wrex's voice changes to Wreav's and I'm guessing the female Krogan's responses do as well.

#81
didymos1120

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Demonique wrote...

Also, the line "Wrex can't keep his hands off a fertile female, he'll be there" was replaced with "he has to be". Why was this dialogue replaced? It makes Eve sound less badass, the "he has to be" line made her sound weaker.


You know why?  Because you let the pod get damaged so she WAS weaker, and her dialogue changed.  Get that area cleared out quickly and let it take very little damage, and she'll say the other line.

#82
Favourite store on the CitadeI

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KainrycKarr wrote...

 Exactly 8 conversational choices in the demo. Not 8 seperate conversations with choices, but exactly 8 times during dialogue where you have input, and each time you have only two possible selections.

None of them have any effect, whatsoever, on the conversation.

Please, Priestly, Woo, ANYONE, please tell me this isn't what to expect from the retail release.



....Please?

yes i noticed this too. better not be like this in the full game. i selected the role playing choice at the start of the demo to have more finesse in terms of dialogue, not less.

#83
didymos1120

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anlk92 wrote...

That might be because they mixed up some of Wrex's dialogue with Wreav's in the demo. So maybe she says that if you have Wreav with you instead of Wrex.


They didn't mix up the dialogue.  Wreav's is in the demo files, and the differences are immediately obvious .  Wrex just sounds a little off because of the "over the radio" effect on his voice combined with all the other stuff like music and SFX playing at the same time.

#84
abnocte

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Ziggeh wrote...

I'm not sure you can extrapolate from an intro, and an action sequence by definition will have limited dialogue. Perhaps even being chosen for it's limited, largely superfluous to it's purpose dialogue

While yes, many of us have have a clear idea of who our Shepard is from previous games, the intro needs to serve more for the people who are new to this than those who aren't. Being asked to decide how she will act with little working knowledge is far from ideal, so I think we should fully expect an extended generic section at the start to get people into the swing of things


I'm no new comer to the franchise so it's hard for me to say, but I don't think the intro does a good introduction to newcomers.

That said, while ME2 featured less dialog, the game ALWAYS asked the player for input. 


The very first line Shepard says in ME   -> player input

The very first line Shepard says in ME2 -> player input
The very first line Shepard says in ME3 ->  "You are not supposed to call me that anymore, James." autodialogue even in RPG mode!

WHY? 

Why my renegade has to say such a "Paragon" line when she is always been an ass to everyone ( crew, squadmates, ... ). It is even more jarring thinking that my renegade will say that, and once we are in the Normandy she will go full renegade on him! 

Why fans that have followed the series from the very beginning have to get their Shepard's screwed just so newcomers don't get flustered with options?

My only hope is that, since ME3 has different game modes where dialogue is handled differently, the game recognizes an imported Shepard as a different "game mode", and then when Vega enters in the room and says "Commander", I will be allowed to chose what my Shepard will say.

I'm aware that this is nothing but wishful thinking, but as a programmer I know that if the game "knows" if it has to ask the player for input ( action mode vs RGB/story ) implementing what I just said above is perfectly doable.

#85
Guest_Catch This Fade_*

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didymos1120 wrote...

Demonique wrote...

Also, the line "Wrex can't keep his hands off a fertile female, he'll be there" was replaced with "he has to be". Why was this dialogue replaced? It makes Eve sound less badass, the "he has to be" line made her sound weaker.


You know why?  Because you let the pod get damaged so she WAS weaker, and her dialogue changed.  Get that area cleared out quickly and let it take very little damage, and she'll say the other line.

Yup. I thought people would have been able to find out that this was the case by now.

Modifié par jreezy, 19 février 2012 - 05:45 .


#86
Aaleel

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How will that scene play out if Mordin is dead. Will there just be some generic STG person at the console.

#87
Nathan Redgrave

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The thing is, we don't get to play through whatever happens before the crap hits the fan on Sur'Kesh, nor do we get to play anything immediately following the escape from Earth, and truth be told there isn't much conversation in either of the two sequences we play to begin with. There's a fair amount during the escape, of course, but a lot of it doesn't even merit a dialogue option to begin with, and happens while things are moving rather than standing still (situations suited perhaps to Interrupts but certainly not to dialogue wheels).

If the demo had included a less action-centric portion of the game, there'd certainly be more dialogue to choose from. As it stands, it very pointedly skips all of that.

#88
Crackseed

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Hrm, good to know Did - I was assuming it was a bug, but I played through a few mins ago and you're right :) Good catch.

And Abnocte, you can't just compare the START of the intro - pound for pound ME3's intro is longer with MORE dialogue choices then ME2's. So that gripe is not really valid.

#89
Naughty Bear

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Aaleel wrote...

How will that scene play out if Mordin is dead. Will there just be some generic STG person at the console.


Yeah it is. Atleast that was what some other member said last night.

#90
didymos1120

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Aaleel wrote...

How will that scene play out if Mordin is dead. Will there just be some generic STG person at the console.


The alternate's lines are in the demo files.  It's *Padok Wiks, the guy who greets you when you arrive*.

#91
DaJe

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crackseed wrote...

Boot up Mass Effect 2. Play the intro. There are 3 dialogue points, with 2 options per. AKA it is a shorter intro with less dialogue then ME3's demo portion, which MAY not contain all dialogue already included.

So, basically, you're making a fuss over something that wasn't a problem to begin with. ME1 and 2 broadened into their normal RPG post intro and considering ME3 demo 1) is ONLY the intro + title screen then a truncated Sur'Kesh w/o the dialogue portions, what are we grumbling about again? >.>


The difference is that in both ME1 and ME2 Shepard would not constantly talk on auto-pilot, saying things you would not choose. Also in both previous games the situation you are in, where you are and with who was clear. ME3 is different in all of those regards and not for the better.

#92
Crackseed

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DaJe wrote...

crackseed wrote...

Boot up Mass Effect 2. Play the intro. There are 3 dialogue points, with 2 options per. AKA it is a shorter intro with less dialogue then ME3's demo portion, which MAY not contain all dialogue already included.

So, basically, you're making a fuss over something that wasn't a problem to begin with. ME1 and 2 broadened into their normal RPG post intro and considering ME3 demo 1) is ONLY the intro + title screen then a truncated Sur'Kesh w/o the dialogue portions, what are we grumbling about again? >.>


The difference is that in both ME1 and ME2 Shepard would not constantly talk on auto-pilot, saying things you would not choose. Also in both previous games the situation you are in, where you are and with who was clear. ME3 is different in all of those regards and not for the better.


Really? My ME2 intro sure feels like it's mostly on auto-pilot dialogue wise considering I'm funnelled to my inevitable death before the title screen. In ME3, more of the same except a longer sequence and there was more dialogue choices for me + the flavor dialogue going on between Shep/everyone else. ME1 is hard to compare since it had a different intro style where the intro/title screen came in after a part where you basically watched Shep walk up to the front of the Normandy.

In terms of how most of us seem to be defining the Intro, it's basically all gameplay that comes in before the title screen. AKA ME1 had the Normandy flying/jumping the relay, ME2 has Normandy going boom and ME3 has Earth getting pimpslapped. Considering we know 0 about what happens EXACTLY after ME3's intro screen, we're in no position to say it's been dumbed down or sports more "auto-dialogue" then either of it's predecessors.

Modifié par crackseed, 19 février 2012 - 06:10 .


#93
Fives

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There were only like four in the Mass Effect 2 intro. Lmfao. Don't know why you people are hyperventilating.

#94
Heidenreich

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Guys this is also a demo. More then likely (hopefully) the cut out most of the introduction scene to SHOW it to us with out giving away to much spoilers. They've been very good so far at keeping a tight lid on things to leave as much to be discovered as possible.

Lets hope ;p

#95
Crackseed

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Heidenreich wrote...

Guys this is also a demo. More then likely (hopefully) the cut out most of the introduction scene to SHOW it to us with out giving away to much spoilers. They've been very good so far at keeping a tight lid on things to leave as much to be discovered as possible.

Lets hope ;p


This is a dangerous line of reasoning to adopt though - while I am a staunch Bioware fan and often pro-defense of their actions, a demo is supposed to be representative of the final product as it's intended to draw people into buying the full game. If a demo has content cut or in very buggy form, that's bad - we know Sur'Kesh has sequences missing. However, based on everything we've seen, including the leaked demo from a few months ago, the intro does not vary at all from what we've seen.

What people need to remember is that we don't know what happens RIGHT after the intro ends too :)

Modifié par crackseed, 19 février 2012 - 06:23 .


#96
DaJe

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crackseed wrote...

DaJe wrote...

crackseed wrote...

Boot up Mass Effect 2. Play the intro. There are 3 dialogue points, with 2 options per. AKA it is a shorter intro with less dialogue then ME3's demo portion, which MAY not contain all dialogue already included.

So, basically, you're making a fuss over something that wasn't a problem to begin with. ME1 and 2 broadened into their normal RPG post intro and considering ME3 demo 1) is ONLY the intro + title screen then a truncated Sur'Kesh w/o the dialogue portions, what are we grumbling about again? >.>


The difference is that in both ME1 and ME2 Shepard would not constantly talk on auto-pilot, saying things you would not choose. Also in both previous games the situation you are in, where you are and with who was clear. ME3 is different in all of those regards and not for the better.


Really? My ME2 intro sure feels like it's mostly on auto-pilot dialogue wise considering I'm funnelled to my inevitable death before the title screen. In ME3, more of the same except a longer sequence and there was more dialogue choices for me + the flavor dialogue going on between Shep/everyone else. ME1 is hard to compare since it had a different intro style where the intro/title screen came in after a part where you basically watched Shep walk up to the front of the Normandy.

In terms of how most of us seem to be defining the Intro, it's basically all gameplay that comes in before the title screen. AKA ME1 had the Normandy flying/jumping the relay, ME2 has Normandy going boom and ME3 has Earth getting pimpslapped. Considering we know 0 about what happens EXACTLY after ME3's intro screen, we're in no position to say it's been dumbed down or sports more "auto-dialogue" then either of it's predecessors.


I recently played ME2. The first thing you say is your choice. You decide how you respond to Ahley, Liara or Kaidan. Then you run through the burning Normandy to joker where you again decide if you are bossy or persuasive. Then you die. The intro totally works and gives you choice where it makes sense.
In ME3 the first thing that happens is my Shepard answers to a character I don't know and generally don't like as if they are friends and I can't do anything about that. Nobody can. Then Shepard goes on saying things that are 180° against the established character of the previous games. And this is something that applies for most players.

This is not how you create engagement with the story and main character. I almost feel like EA gave Bioware a limit of interaction options for the intro so new players don't get confused because they expect everyone to be an idiot with ADD, which is simply not true.

#97
The Tesla Effect

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MassAccelerator wrote...

There were only like four in the Mass Effect 2 intro. Lmfao. Don't know why you people are hyperventilating.

Actually, there were three. Its the game intro, I wouldnt expect a lot of dialog options before the ME logo shows up.

#98
Dragoonlordz

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ValendianKnight wrote...

The thing is, people who are worried about this only have to go play the original two ME games' beggining and see it's not so different. Very few options, and even fewer that matter. I'm pretty sure, once we get into later parts, there will be plenty of dialogue options.


Not true and I did recently in both cases.

My biggest fear/concern for the game is the level that is at through out the entire game being same as demo where only once in blue moon you get to express your 'persona' developed for own Shepard from past two titles and most of time it is their canon Shepard automated variety in use. This I won't be able to know for sure until actual game comes out but relying on the demo as example of what to expect does not fill me with glee over that specific issue. ME2 did not have auto pilot as above poster said, you were still given choices to set tone of interaction it was only the amount of words and content after picking them that was same in all games.

It's the difference between being allowed to set the tone and choices for dialogue "upon" interaction in ME1 and ME2 allowed greatly rather than only reacting midway through interactions/conversations or in ME3's case none at all shown in the demo for most of it removing any form of control for entire dialogues and interactions. It is the scale of it's use.

As mentioned in previous thread.

ME1 > Had some auto dialogue but not very heavy handed approach and almost always was only just prior to dialogue choices which followed as part of the same conversations. Its use of auto response was minimal and not very often.

ME2 > Almost every interaction you have choices before speaks to them to set tone of interaction and context even if not complete content explained in the choice by what gets said.

ME3 > Extreme use of auto dialogue where forced canon generic responses imprinted upon your Shepard spent last two titles shaping and developing a persona. The choices no longer apply as you are not given a choice for each interaction anymore and ifgo by the demo (representation of what to expect in the retai game), the dialogue is out of character dependent on your persona created and it removes control and destroys immersion.

Now granted I only have the demo to rely on for this but the scale of use that is a problem for me. In ME1 and ME2, it was minimal and preference was highly tilited towards the players choices but in ME3 the scale as it were has been 'extremely' tilted in the other direction if the demo is indicative of the rest of the game. 


Modifié par Dragoonlordz, 19 février 2012 - 06:45 .


#99
Crackseed

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DaJe wrote...

crackseed wrote...

DaJe wrote...

crackseed wrote...

Boot up Mass Effect 2. Play the intro. There are 3 dialogue points, with 2 options per. AKA it is a shorter intro with less dialogue then ME3's demo portion, which MAY not contain all dialogue already included.

So, basically, you're making a fuss over something that wasn't a problem to begin with. ME1 and 2 broadened into their normal RPG post intro and considering ME3 demo 1) is ONLY the intro + title screen then a truncated Sur'Kesh w/o the dialogue portions, what are we grumbling about again? >.>


The difference is that in both ME1 and ME2 Shepard would not constantly talk on auto-pilot, saying things you would not choose. Also in both previous games the situation you are in, where you are and with who was clear. ME3 is different in all of those regards and not for the better.


Really? My ME2 intro sure feels like it's mostly on auto-pilot dialogue wise considering I'm funnelled to my inevitable death before the title screen. In ME3, more of the same except a longer sequence and there was more dialogue choices for me + the flavor dialogue going on between Shep/everyone else. ME1 is hard to compare since it had a different intro style where the intro/title screen came in after a part where you basically watched Shep walk up to the front of the Normandy.

In terms of how most of us seem to be defining the Intro, it's basically all gameplay that comes in before the title screen. AKA ME1 had the Normandy flying/jumping the relay, ME2 has Normandy going boom and ME3 has Earth getting pimpslapped. Considering we know 0 about what happens EXACTLY after ME3's intro screen, we're in no position to say it's been dumbed down or sports more "auto-dialogue" then either of it's predecessors.


I recently played ME2. The first thing you say is your choice. You decide how you respond to Ahley, Liara or Kaidan. Then you run through the burning Normandy to joker where you again decide if you are bossy or persuasive. Then you die. The intro totally works and gives you choice where it makes sense.
In ME3 the first thing that happens is my Shepard answers to a character I don't know and generally don't like as if they are friends and I can't do anything about that. Nobody can. Then Shepard goes on saying things that are 180° against the established character of the previous games. And this is something that applies for most players.

This is not how you create engagement with the story and main character. I almost feel like EA gave Bioware a limit of interaction options for the intro so new players don't get confused because they expect everyone to be an idiot with ADD, which is simply not true.


No disrespect to your opinion, but just because the first thing your Shep can say is something you pick does not make ME2's intro stronger or filled with more "choice" - ME2 intro has LESS things to say then ME3's, even if ME2's first thing to say is a dialogue choice whereas ME3's isn't till a few lines in. You STILL end up picking more to say, in a longer intro then what ME2 offered.

#100
Dragoonlordz

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crackseed wrote...

No disrespect to your opinion, but just because the first thing your Shep can say is something you pick does not make ME2's intro stronger or filled with more "choice" - ME2 intro has LESS things to say then ME3's, even if ME2's first thing to say is a dialogue choice whereas ME3's isn't till a few lines in. You STILL end up picking more to say, in a longer intro then what ME2 offered.


Not true. It does not matter if Shepard has a million lines of dialogue if you have no control over what is said. It would be no different to start of game just Shepard reading LoTR. That has more dialogue but it is the choices that defined who you are in the series, your character, your Shepard and your persona. Removal of that is the problem. It breaks immersion and character that spent two titles building up. If wished to have on auto pilot where your responses are canon then should be only done so though Action or Story mode and NOT RPG mode.

Modifié par Dragoonlordz, 19 février 2012 - 06:47 .