Ziggeh wrote...
I'm not sure you can extrapolate from an intro, and an action sequence by definition will have limited dialogue. Perhaps even being chosen for it's limited, largely superfluous to it's purpose dialogue
While yes, many of us have have a clear idea of who our Shepard is from previous games, the intro needs to serve more for the people who are new to this than those who aren't. Being asked to decide how she will act with little working knowledge is far from ideal, so I think we should fully expect an extended generic section at the start to get people into the swing of things
I'm no new comer to the franchise so it's hard for me to say, but I don't think the intro does a good introduction to newcomers.
That said, while ME2 featured less dialog, the game ALWAYS asked the player for input.
The very first line Shepard says in ME -> player input
The very first line Shepard says in ME2 -> player input
The very first line Shepard says in ME3 -> "You are not supposed to call me that anymore, James." autodialogue even in RPG mode!
WHY?
Why my renegade has to say such a "Paragon" line when she is always been an ass to everyone ( crew, squadmates, ... ). It is even more jarring thinking that my renegade will say that, and once we are in the Normandy she will go full renegade on him!
Why fans that have followed the series from the very beginning have to get their Shepard's screwed just so newcomers don't get flustered with options?
My only hope is that, since ME3 has different game modes where dialogue is handled differently, the game recognizes an imported Shepard as a different "game mode", and then when Vega enters in the room and says "Commander", I will be allowed to chose what my Shepard will say.
I'm aware that this is nothing but wishful thinking, but as a programmer I know that if the game "knows" if it has to ask the player for input ( action mode vs RGB/story ) implementing what I just said above is perfectly doable.