Now before I continue, I've only played the multiplayer section of the
demo, not the single-player, but I feel that the weight penalties are
too severe in the game. I recall as a Vanguard having only a Mattock,
then adding a shotgun and then suddenly my power bonus/penalty, which
was about +50%, suddenly went to -40%.
I quite like the system
itself, heavier weapons and more weapons should impose a penalty, but it
seems too harsh at the moment, to me anyway.
Thoughts?
Weight penalties are too severe - ME3 demo
Débuté par
Captain_Obvious_au
, févr. 19 2012 04:23
#1
Posté 19 février 2012 - 04:23
#2
Posté 19 février 2012 - 04:42
There's power upgrades to increase your weight capacity, also I believe higher weapon ranks reduces the weight of the weapon.
#3
Posté 19 février 2012 - 04:54
I think they've said you get more capacity in single player, since you can carry more than 2 weapons.
#4
Posté 19 février 2012 - 05:25
Level your person right and you wont have to worry about the weight penalties. Make sure you invest in your class passive powers before putting too many points elsewhere.Captain_Obvious_au wrote...
Now before I continue, I've only played the multiplayer section of the
demo, not the single-player, but I feel that the weight penalties are
too severe in the game. I recall as a Vanguard having only a Mattock,
then adding a shotgun and then suddenly my power bonus/penalty, which
was about +50%, suddenly went to -40%.
I quite like the system
itself, heavier weapons and more weapons should impose a penalty, but it
seems too harsh at the moment, to me anyway.
Thoughts?
#5
Posté 19 février 2012 - 06:59
Passives increase weight capacity and reduce penalties .. weapons get lighter with better models and having more weapons VS having faster cool downs is a very meaningful trade-off that you have to deal with .. arming an Adept with only a single pistol will give you rapidly cooling down skills and make him/her a biotic killing machine capable of causing multiple biotic reactions/explosions in row and wiping out groups of enemies in an instant.
System is just fine and is really a great idea .. i'm also sure it will work slightly different in SP (i.e penalties won't be very severe .. but still there)
System is just fine and is really a great idea .. i'm also sure it will work slightly different in SP (i.e penalties won't be very severe .. but still there)
#6
Posté 19 février 2012 - 09:55
An Avenger X, if you use it exclusively, gives my Asari Adept +200% cooldown bonuses. Stasis spam takes on a whole new meaning with cooldowns that quick. There's something to be said for traveling ultra-light. Takes some getting used to, but allows higher levels to perform support more effectively. And honestly, the basic weapons are far from bad in the right hands.





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