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Drell dont make very good Vanguards


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#1
Sushi2k

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 So after playing a couple games with my Drell Vanguard I've come to the conclusion that they don't really fit that role too well. I feel like they way squishier than the Female Human. Not to mention Drell is only rocking 300 Barrier while the Human has 625. Cluster Grenades kinda aren't very reliable as compared to the Nova AoE. When I think of Vanguard I think of someone who can pretty much charge in and disrupt as many people then get out without too many scratches if any at all.

Drell CANNOT do that.

Modifié par Sushi2k, 19 février 2012 - 05:37 .


#2
AVPen

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They require a very different style of gameplay that I think most Vanguards are used to - the lack of Nova really hurts them, Pull is more of a defensive power than Shockwave, and because they can't carry nearly the amount of weight that a human can, they have to be more carefull about what weapons they carry so their cooldown doesn't become too long. I think the Drell Vanguard (and maybe the Asari version as well) are perhaps meant more to be "caster Vanguards", using Charge more as a means to escape from danger rather than enter it.

Modifié par AVPen, 19 février 2012 - 05:43 .


#3
Sushi2k

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AVPen wrote...

They require a very different style of gameplay that I think most Vanguards are used to - the lack of Nova really hurts them, Pull is more of a defensive power than Shockwave, and because they can't carry nearly the amount of weight that a human can, they have to be more carefull about what weapons they carry so their cooldown doesn't become too long. I think the Drell Vanguard (and maybe the Asari version as well) are perhaps meant more to be "caster Vanguards", using Charge more as a means to escape from danger rather than enter it.

  Which furthurs my point. Thats not what a vanguard does. Vanguards are ment to be in your face, if I wanted to play a caster Vanguard I'd just play Adept.

Another note, at first I like that I kicked people but now I feel like its too disorienting and I seem to hit less but thats just me.

#4
Sushi2k

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*double post

Modifié par Sushi2k, 19 février 2012 - 05:46 .


#5
Moose Invictus

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I have to disagree with you here. Having built a Drell Vanguard with one weapon (an AR with scope and stability mod), my recharge cooldown is insanely low and my melee after skill upgrades deadly. Unlike say, asari Adept who is entirely vulnerable during melee and has lag afterwards, Drell vanguard melee is fairly quick and deadly, and the biotic charge is almost broken in terms of providing quick egress and attacking enemies on different floors, etc. Plus the AR itself in-scope does more damage than anything I've used except the sniper rifles (for obvious balancing reasons) and I can effectively play both the far game and in-close.

It's just about learning to use the evading ninja flip, minor melee invulnerability and biotic charge with insane recharge to your best benefit. But if you're expecting to solo an Atlas, well... good luck to you.

#6
TwwlX

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lol What are you talking about? The Drell Vanguard is a teleporting Ninja.


Need to flank? No problem! Biotic Charge + Shotgun = Bye Bye campers! Need to clear a room? Toss in a cluster grenade and watch the enemies faceplant all over the place. Can't reach an enemy? Hurl Pull at them and put a bullet to their temple. It's also great for mitigation. It's by far my favorite class and i am always on top of the scoreboard. You just don't know how to play with the class.

Modifié par TwwlX, 19 février 2012 - 05:57 .


#7
mr_afk

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area pull + charge = everything dead

#8
Sushi2k

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TwwlX wrote...

lol What are you talking about? The Drell Vanguard is a teleporting Ninja.


Need to flank? No problem! Biotic Charge + Shotgun = Bye Bye campers! Need to clear a room? Toss in a cluster grenade and watch the enemies faceplant all over the place. Can't reach an enemy? Hurl Pull at them and put a bullet to their temple. It's also great for mitigation. It's by far my favorite class and i am always on top of the scoreboard. You just don't know how to play with the class.

I play like a tank.

Not to mention Nova is my favorite thing ever.

#9
G3rman

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Sushi2k wrote...

TwwlX wrote...

lol What are you talking about? The Drell Vanguard is a teleporting Ninja.


Need to flank? No problem! Biotic Charge + Shotgun = Bye Bye campers! Need to clear a room? Toss in a cluster grenade and watch the enemies faceplant all over the place. Can't reach an enemy? Hurl Pull at them and put a bullet to their temple. It's also great for mitigation. It's by far my favorite class and i am always on top of the scoreboard. You just don't know how to play with the class.

I play like a tank.

Not to mention Nova is my favorite thing ever.


So clearly you shouldn't be playing a Drell, the class won't transform to meet your preferences.

#10
TwwlX

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Sushi2k wrote...
 I play like a tank.



There's your problem.

#11
Stephenc13

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You just need to get used to it.
I made my Drell max out Charge, Assassin(less pistol weight), and Fitness(melee damage) and did cluster grenades as much as I could.
I also gave him the Scimitar and the Phalanx.

It rocks on Bronze and Silver.

Charge into a single enemy, biotic punch. trooper flies 30+ feet away.
Charge into a group of enemies, throw cluster grenades at the ground = better than Nova.
Phantoms die easily with the cluster grenades too.

But it's mostly personal preference and play style that make you like certain characters

#12
Sushi2k

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G3rman wrote...

Sushi2k wrote...

TwwlX wrote...

lol What are you talking about? The Drell Vanguard is a teleporting Ninja.


Need to flank? No problem! Biotic Charge + Shotgun = Bye Bye campers! Need to clear a room? Toss in a cluster grenade and watch the enemies faceplant all over the place. Can't reach an enemy? Hurl Pull at them and put a bullet to their temple. It's also great for mitigation. It's by far my favorite class and i am always on top of the scoreboard. You just don't know how to play with the class.

I play like a tank.

Not to mention Nova is my favorite thing ever.


So clearly you shouldn't be playing a Drell, the class won't transform to meet your preferences.


Tis why I switched back >.>

#13
MewtwoJosh

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How do you unlock drell vanguards?

#14
Sushi2k

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MewtwoJosh wrote...

How do you unlock drell vanguards?

Hours of unlocking Veteran boxes

#15
MewtwoJosh

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Sushi2k wrote...

MewtwoJosh wrote...

How do you unlock drell vanguards?

Hours of unlocking Veteran boxes

Thanks

#16
NightAntilli

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I reached wave 10 on my own with a level 12 Drell Vanguard on Bronze. It's actually pretty good, but you just can't blindly charge in like you do with other races. You need to play differently.

#17
Dasher1010

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Drell have more options for range. They can also use pull on guardians instead of shockwave. They're better with the claymore than the Human and Asari since they focus on hit and run. Also, use cluster grenades. They're incredibly powerful and have a very wide radius. They'll soften up entire groups of enemies.

#18
Guest_mayrabgood_*

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When playing as a Drell, I keep dying so now I have to constantly be hiding and be sneakier which is definitely not my style of playing. Why can't Drell just wear armor instead of that sexy clothes of theirs :P  

#19
Richard 060

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Drell certainly don't make very good 'traditional' (i.e., biotic wrecking ball) vanguards - they're just far too frail.

However, I tried out a 'Thane'-style build (sniper rifle and smg), and ended up in a much more 'support-based' role - playing sniper mostly, using pull/grenades to disorientate enemies and allow squadmates to deal with them, and offing close-range enemies with the SMG.

As for charging, again 'support' is the key word - rather than doing so as an attack strategy, I'd instead use it when a friend was swamped by enemies. Rush in, catch them napping, allow said friend to recover, then mop up any remaining foes with judicious use of melée and the SMG.


I think it's a fair point that in most cases, the different races for each class are as varied to play as simply switching class (i.e, my play style with a Human vanguard is about as different from a Drell vanguard as it is from a Human soldier - possibly more so). It's really rewarding to get used to, but it does require a serious re-think of tactics, and the initial process of getting used to the transition is ...a pain in the ass, to put it mildly. Practice makes perfect an' all that, eh? ;)

#20
D Amiri

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The Drellguard is not a Charge-Bot. If you try to play like that you will face a ton of frustration. To me the DrellGuard is made for hit-n-run tactics, long range CC, biotic combos. Pull sets up detonations for Charge and Cluster Grenades. Pull is your trademark power not charge. You shouldn't even use shotguns.

Pull has a 1.4 sec cooldown and has crazy range. It CC's 1-2 enemies for 7+secs, adds a damage bonus for your AR, and combos starts for both your other powers. With maxed passive you will have lower CD's with an AR+pistol than you get carrying a SG only. This makes it easy to safely kill lifted targets at max distance.

My Bio-Combo DG build:
Max Pull, Max Passive, Max Nades, Charge Level 4 only (Vanguard blasphemy), the rest into fitness

You could also go for a melee ninja build:
Max Fitness (melee damage, Movement speed), Max Charge

#21
Dyreus

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Still waiting to become a Drell -_- But the builds I see her seem efficient enough, good feedback, know now to play in the shadows as Drells are suppose too

#22
Justicar

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Drell with Phalanx

gg cerberus

#23
dreman9999

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You need to play them like a dps rogue. You don't jump in, you uses pull and charge the pulled target. They depend on their powers the most out of all vanguards to servive at the cost of high attack power. They are also the best with just one light weapon, or a light shot gun. Once you get charge to 50% barrier increse, the madness works.

#24
AARONsandhuu

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i took out an atlas a few times with my drell vanguard i had just a tempest and levled all the +force on my charge i would charge, back flip a few times the atlas would swipe at were i had just been id fire a lil burst then charge again ...not so great when your under other fire but yh a drell can take an atlas was on silver..im planning on trying to master the drell in the real game i agree you need to play differently with a drell but i still think charge works great it keeps your weak barriers topped up an phantoms are easy pickings i find charge  they stagger shoot heavy melee shoot charge again when you can.. i fink its all about keeping a drells cool down low they need to charge more than other vanguards IMO

#25
Wizardmanguy

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Selandros wrote...

I have to disagree with you here. Having built a Drell Vanguard with one weapon (an AR with scope and stability mod), my recharge cooldown is insanely low and my melee after skill upgrades deadly. Unlike say, asari Adept who is entirely vulnerable during melee and has lag afterwards, Drell vanguard melee is fairly quick and deadly, and the biotic charge is almost broken in terms of providing quick egress and attacking enemies on different floors, etc. Plus the AR itself in-scope does more damage than anything I've used except the sniper rifles (for obvious balancing reasons) and I can effectively play both the far game and in-close.

It's just about learning to use the evading ninja flip, minor melee invulnerability and biotic charge with insane recharge to your best benefit. But if you're expecting to solo an Atlas, well... good luck to you.


I CONSISTENTLY on GOLD and SILVER solo Atlas' and Phantoms. 

I read this post and it makes me cry on the inside. Want to be a great drell Vanguard? Grab a shotgun, know when to hold 'em, when to fold 'em, pick your targets and shoot well, charge only when your barriers are down. The problem comes in shooting fast, and being accurate. You've got to be faster and better than the computer. And only throw your grenades after luring your opponents in a small area. (I.E-Buildings or Hallways.) 

I can solo to round six on Silver with a claymore shotgun, which puts my biotic charge at 7.76 seconds, and pull at 3.46 seconds. You have one of the longer-distance dodges, and have the ability to get into position to grab enemies for an instant kill (Which makes you invulnerable, BTW.) All of these skills are nessicary to survive. But it takes a specific skill-set and set of reactions to do well. 

Be bold, be smart, or be roadkill.