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Weapon Nerfs and Buffs


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#26
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The Predator seems to have a faster rate of fire than in Mass Effect 2. I love that pistol. granted it is the only one I have but it's reliable.

#27
RonnyB

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Disagree about the carnifex... yea it's powerful but the fire rate of fire is too slow and I can put down more enemies much quicker with a phalanx. Ammo is also less of an issue with the phalanx. Phalanx has been my favorite pistol without question.

#28
Dasher1010

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RonnyB wrote...

Disagree about the carnifex... yea it's powerful but the fire rate of fire is too slow and I can put down more enemies much quicker with a phalanx. Ammo is also less of an issue with the phalanx. Phalanx has been my favorite pistol without question.


Lol, the max rate of fire for uns in general is too slow. I prefered the ME2 ROF for pretty much everything.

#29
Riot Inducer

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Dasher1010 wrote...

Yeah, I want soemthing that's full auto and has an RoF or around 800 RPM.


Technically the ME2 Tempest was burst fire as well, you could never fire less than five rounds with one pull of the trigger. I just didn't have the stipulation that you had to pull the trigger again after every burst. But I agree it seems to lack the teeth it had in ME2, perhaps that'll change when it gets upgraded decently (seems to be the trend for all weapons).

#30
Dasher1010

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Riot Inducer wrote...

Dasher1010 wrote...

Yeah, I want soemthing that's full auto and has an RoF or around 800 RPM.


Technically the ME2 Tempest was burst fire as well, you could never fire less than five rounds with one pull of the trigger. I just didn't have the stipulation that you had to pull the trigger again after every burst. But I agree it seems to lack the teeth it had in ME2, perhaps that'll change when it gets upgraded decently (seems to be the trend for all weapons).


I feel like my weapons fire faster and are more accurate when I upgrade them but a dev said that upgrades increase damage carry weight and spare ammo so I'm not sure if RoF and accuracy are improved or it's just my imagination.

#31
ncknck

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RonnyB wrote...

Disagree about the carnifex... yea it's powerful but the fire rate of fire is too slow and I can put down more enemies much quicker with a phalanx. Ammo is also less of an issue with the phalanx. Phalanx has been my favorite pistol without question.

Your doing it wrong. Carnifex is not for damage, its for headshots. Its a freaking sniper for caster classes. Perfect accuracy and huge headshot damage, oneshots on silver pretty much everything. (warped) Can also kill guardians with it through their hole in the shield.

And yeah its completely overpowered. Tried the mattlock and lockust, not even close. Its accuracy needs to be lowered imho. Or not. Since it requires headshotting people after all.

Modifié par ncknck, 19 février 2012 - 07:05 .


#32
Elecbender

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Revenant has 650 RPM, a 50 decrease from ME2.
Avenger has 500 RPM, a 350 decrease from ME2.

In general RPM in this game got shafted.  However, damage seems to have increased for weapons as well.  The Avenger does over 3x the damage in this game than ME2.  But maybe that's to compensate for tougher enemies.

The only fast firing assault rifle I can see is the Geth Pulse Rifle which has 900 RPM, but that's the weakest assault rifle.

Modifié par Elecbender, 19 février 2012 - 07:21 .


#33
Dasher1010

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Elecbender wrote...

Revenant has 650 RPM, a 50 decrease from ME2.
Avenger has 500 RPM, a 350 decrease from ME2.

In general RPM in this game got shafted.

The only fast firing assault rifle I can see is the Geth Pulse Rifle which has 900 RPM, but that's the weakest assault rifle.


The Geth rifle is in the demo? Also, it's good to know that there thisisnt' due to engine limitations.

#34
Elecbender

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Dasher1010 wrote...

Elecbender wrote...

Revenant has 650 RPM, a 50 decrease from ME2.
Avenger has 500 RPM, a 350 decrease from ME2.

In general RPM in this game got shafted.

The only fast firing assault rifle I can see is the Geth Pulse Rifle which has 900 RPM, but that's the weakest assault rifle.


The Geth rifle is in the demo? Also, it's good to know that there thisisnt' due to engine limitations.


It is flagged as unavailable.  That weapon exists in the demo files though and that's where that info came from.

#35
S.ilver

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ncknck wrote...

RonnyB wrote...

Disagree about the carnifex... yea it's powerful but the fire rate of fire is too slow and I can put down more enemies much quicker with a phalanx. Ammo is also less of an issue with the phalanx. Phalanx has been my favorite pistol without question.

Your doing it wrong. Carnifex is not for damage, its for headshots. Its a freaking sniper for caster classes. Perfect accuracy and huge headshot damage, oneshots on silver pretty much everything. (warped) Can also kill guardians with it through their hole in the shield.

And yeah its completely overpowered. Tried the mattlock and lockust, not even close. Its accuracy needs to be lowered imho. Or not. Since it requires headshotting people after all.


It's great for headshots, and that makes it an excellent long-range/mid-range gun. When you've got two or more enemies that have managed to sneak up on you/spawn right behind you, I'd rather have the Phalanx on my side. I can easily use the first body shot to stagger an enemy and put the next one in his head that way.

#36
Dasher1010

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Elecbender wrote...

Dasher1010 wrote...

Elecbender wrote...

Revenant has 650 RPM, a 50 decrease from ME2.
Avenger has 500 RPM, a 350 decrease from ME2.

In general RPM in this game got shafted.

The only fast firing assault rifle I can see is the Geth Pulse Rifle which has 900 RPM, but that's the weakest assault rifle.


The Geth rifle is in the demo? Also, it's good to know that there thisisnt' due to engine limitations.


It is flagged as unavailable.  That weapon exists in the demo files though and that's where that info came from.


Any other guns top 700 RPM?

#37
Elecbender

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I don't think so.

#38
Dasher1010

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Elecbender wrote...

I don't think so.


Doens't that kind of defeat the point of a rapid fire weapon?

#39
sandpants

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I've learned to respect the claymore on my soldier and turian sentinel.

For sentinels, I mostly don't use the armor, so the cooldowns are still around 4-5 secs. And a phantom doesnt live an overload and claymore blast.

On soldiers, concussive shot, claymore, CS again is a lot of damage. And AR allows the claymore to be fired twice.

It's heavy, but still decent.

#40
Core_Commander

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"Widow needs buffs"? Are you guys insane?

That gun puches through a Guard's shield, through people and through light cover. I've killed two Guards in one shot, through their shields. Please don't complain that a lv1 Widow doesn't 1hit bodyshot everything. The gun's utility is amazing.

If you don't like the weight (and it should be extremely heavy after all), just roll with widow only and supplement with powers.

Modifié par Core_Commander, 19 février 2012 - 10:40 .


#41
Wulfram

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Is there a stability mod for SMGs? Because going by what it did to my Avenger's ability at range, that would really help out the Tempest.

#42
Thoragoros

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I miss the ME2 Tempest.

Also, is it just me or is it no longer possible to crank the trigger on the Shurukin(sp?) to achieve full-auto fire?

Modifié par Thoragoros, 19 février 2012 - 11:07 .


#43
vics20

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Core_Commander wrote...

"Widow needs buffs"? Are you guys insane?

That gun puches through a Guard's shield, through people and through light cover. I've killed two Guards in one shot, through their shields. Please don't complain that a lv1 Widow doesn't 1hit bodyshot everything. The gun's utility is amazing.

If you don't like the weight (and it should be extremely heavy after all), just roll with widow only and supplement with powers.


I've been running with a widow on my infiltrator and I've been absolutely decimating everything.  Opening up shots from stealth on to an atlas wreck its very quickly.  Phantoms aren't  a problem (unless on gold) and I love ripping through the shield guys so my team doesn't have to worry about them.

If I want to win a game, I'll use my widowmaker. 

#44
Shadow of Terror

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I'd say the shotguns were nerfed in general.

#45
Mike Aus

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Shadow of Terror wrote...

I'd say the shotguns were nerfed in general.


I find them somewhat useless. When an upgraded pistol has nearly as much damage and more bullets...

#46
hurnt14

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I was so happy when I unlocked the Viper, but then I used it and found out how slow it fired...then I was sad. It was my favorite sniper rifle in ME2.

#47
Shinji Ex

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ME3 is Co-Op... so no nerfs...

#48
Sabbatine

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Kronner wrote...

Widow is too heavy (weight), needs to be made a bit lighter.


I'm sorry... but what?  The widow is pretty fine as it is, it doesn't need to be lighter.  Players are supposed to deal with the difficult choice of running with one gun with low ability cooldowns, or the versatility of two guns with a much much less access to their abilities.

NICKjnp wrote...

Carnifex is great...I don't know why a widow takes forever on an Atlas but the caring ex drops them in no time.


On bronze an infiltrator with a a decent spec and widow can three hit kill an atlas.  On silver it's 5-7 hits...  I haven't seen anyone use a carnifex to take out an Atlas yet though (and don't have one myself yet) but it seems unlikely that it would be able to down an atlas in 15 seconds all by itself.

eldrjth wrote...

I think the Widow needs a slight damage buff, since its not that much better than a mantis (in overall effectiveness) but weighs a lot more and has less ammo. given it has a tremendous benefit of being able to shoot though thin objects and also through enemies, but a half skilled sniper can take off heads regardless since theyre always poking out of cover for some reason.


You forgot to mention perhaps the best feature of all... the widow will also shoot through your team mates.  The best shot I've made with a widow so far was through a team mate, into a guardians shield, through his head, through another guardian's shield, and through his head.  That same scenario with the mantis would have gone differently with your team mate absorbing the first bullet, then requiring more cautious aiming to get the visor in the shield for the first guardian, and then another shot at the second guardian's shield visor.

The widow does not need a direct damage increase, a head shot with it currently overkills (one hit kills) every enemy type (except an Atlas) in silver difficulty.  It is an excellent gun and though you're right about a skileld sniper being able to get headshots on enemies in cover when they peak out, the widow lets you skip the waiting and increases the size of the target in that you don't need to graze the top of their head to score a kill, you can just send a bullet right through the metal plate they're hiding behind.

The only thing I really think should be changed is the reload speed.  Speed it up just a little bit and everything will feel alright (and get an indirect damage boost in certain situations).

#49
Wulfram

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The big problem with the shotguns is that they're both specialised and heavy. They're worse at range than the sniper rifles are up close, so they're probably the type of weapon that most demand a second one to back it up, which messes up your cooldowns even more.

Modifié par Wulfram, 20 février 2012 - 12:51 .


#50
thisisme8

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Kronner wrote...

BioWare ruined the Claymore. Worthless gun now.

Viper is not very good.

Widow is too heavy (weight), needs to be made a bit lighter.

Carnifex is a beast.


I think what makes the Claymore so hard to deal with right now is the super-long reload speed.  Also, aside from the Widow being super heavy, the Mantis seems to hit almost as hard but for half the weight.