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Issues I've come across in multiplayer demo


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9 réponses à ce sujet

#1
fdgsfdgdfsgadf

fdgsfdgdfsgadf
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1 - Creating a match: Upon creating a match and inviting a friend to join noone else gets slotted into the match.  Possible my game is not being reported to the server to allow others to join.

2 - No ability to chat with anyone at anytime.

3 - Combo melee attacks enemy sometimes just backs up out of range and players char does not move to adjust.

4 - Action bars missing

5 - When shooting a target behind cover sometimes the shots path right thru targets head but do not count as a kill.

6 - Spacebar for everything is a bad idea.  Trying to rez a player next to cover and an objective results in you doing many different things, none of which are helpful.  E for use.  Spacebar for run.  C for crouch.  We pc players have 104 different buttons by default!

7 - Network communications are lacking.  When the host quits out and entire match is disbanded the netcode gets jacked up where you have to go back out of multiplayer and rejoin or it just sits on the searching for game.

8 - Network error when purchasing items from store -  Credits are spent but error occures and even know you still got the items you have no real ability to see what you unlocked.

9 - Needs a decreased difficulty on the fly if a player dc's/quits during match so remaining players do not get swamped.

10 - Origin in game features crash game.  This may be a resolution issue.  my main pc runs 1920x1080 and all is well but my laptop runs 1600x900 and the game crashes.

11 - Game NEEDS the ability to see matches formed so player can manually join.  Quick select is terrible.

That is all i've come across so far.

#2
Defiant21

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Nice post, I will add to it.
Love the game

+++++++++ op #6!!
+++++++++ op #11!!
.5- Default MP starting difficulty set to bronze!
1- Bigger characters cover crosshair and half the portion of screen
2- Goes with 1, but Modifiable FOV
3- I hate putting on equip items only to have everyone quit within first few rounds.
4- Shooting around corner and then aiming loses the "zoom function" sometimes
5- Maybe there is something, but latency and fps status.
6- When reviewing items from recruit or vet kit and host leaves, it overrides card screen.
Many more too, I will edit em later, but thought this needed bumped.

#3
Webmastrefr

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And...
1- Sometime the weapon are black(mod)
2- I had only one ability(quickslot bar with only one thing)
3- Sometime I can't ressuply
4- #9 is really essential
5- Quick match doesn't add people even if you wait a long time you have to be in a 4 players game...
6- I had a bug with my middle mouse button(doesn't work to change weapon when I'm watching playlist on youtube... strange, I will try in windowed)

#4
johhnytrash

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regarding #11 - I have to depend on invites to my my friends list in origin to fill up a game.

#5
SwordsmanJ

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fdgsfdgdfsgadf wrote...

1 - Creating a match: Upon creating a match and inviting a friend to join noone else gets slotted into the match.  Possible my game is not being reported to the server to allow others to join.

2 - No ability to chat with anyone at anytime.

3 - Combo melee attacks enemy sometimes just backs up out of range and players char does not move to adjust.

4 - Action bars missing

5 - When shooting a target behind cover sometimes the shots path right thru targets head but do not count as a kill.

6 - Spacebar for everything is a bad idea.  Trying to rez a player next to cover and an objective results in you doing many different things, none of which are helpful.  E for use.  Spacebar for run.  C for crouch.  We pc players have 104 different buttons by default!

7 - Network communications are lacking.  When the host quits out and entire match is disbanded the netcode gets jacked up where you have to go back out of multiplayer and rejoin or it just sits on the searching for game.

8 - Network error when purchasing items from store -  Credits are spent but error occures and even know you still got the items you have no real ability to see what you unlocked.

9 - Needs a decreased difficulty on the fly if a player dc's/quits during match so remaining players do not get swamped.

10 - Origin in game features crash game.  This may be a resolution issue.  my main pc runs 1920x1080 and all is well but my laptop runs 1600x900 and the game crashes.

11 - Game NEEDS the ability to see matches formed so player can manually join.  Quick select is terrible.

That is all i've come across so far.


Agree with pretty much everything here, some more than others. Bolded the things I'm most concerned about.

#6
GODofWAR93

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I agree with most of these errors, some are troublesome and some are not. I just hope that the multiplayer demo was released so early in order to find and fix any issues. Nonetheless I am looking forward to the single player mode when the game comes out : )

#7
fdgsfdgdfsgadf

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Found some more.

Phantoms - Shoot thru walls/terrain.

Phantoms - Special kill move auto activates on player even if the Phantoms inital attack combo misses and they go spinning off away from player. In short - I was toe to toe with a phantom and she missed her combo attack because i moved out of the way. When the phantom landed behind me facing away from my back she then auto clipped thru me to infront of me and stabbed me.

Turian - Sniper rifle animation does not work properly. During use of powers and sniper rifle turian will just stop preforming animations until he is ready to fire again. Turian is still fully playable just animation stops.

Firing from cover - Sometimes firing from a cover position will result in the gun not firing at all. When moving away from wall/out of cover gun works again. this issue mostly occurred when using a sniper rifle but i have experienced it with other firearms.

Missile launcher - sometimes the missiles fire but nothing happens. the missiles do not render and target does not acknowledge being hit. so its not a render issue its a complete missing data issue.

missing damage - when enemies spawn in from jumping onto the map (spawn in points) sometimes shooting them while they enter only results in 1/2 damage. Headshots still take them out but a shot anywhere else result in 1/2 the normal damage they should of taken. For example, while on my infiltrator with a single shot sniper rifle and tack cloak on its a one shot kill on assault troopers no matter where i hit them. when they enter the map it only counts for half.

that is all I've come across so far .

#8
fdgsfdgdfsgadf

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Found some more again.

respec - not a bug but would really like the ability to change up talent points or delete char to start over.
Lag and biotics - causes them to miss their target completely.
Lag and guns - When shooting a target in a laggy situation target records being hit - health flashes - but returns to its previous health level. In short target is in god mode if there is a bit of lag.
Smoke grenades - causes missiles to disappear
Invisible turrets - just noticed this one after installing newest nVidia drivers
Firebase start/exit LZ - Mobs sometimes get stuck in the wall. They are killable but its a pain getting hit markers on them.

Unlockables - This one is kind of strange. I've now got most of my classes to 20 so I have been playing for awhile. But as I buy items from the store I keep getting the exact same thing. As in my Human Female Infiltrator is lvl 20 has all appearance items but I have yet to unlock any other infiltrator. But the game keeps giving me her xp customize packs. I know packs are random but still ive had no luck unlocking any other infiltrator and engineer.

again that's what I have come across.

#9
fdgsfdgdfsgadf

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here is a new one!

I just joined a gold match in progress. I couldn't control my char. I spawned in and could not move, change weapons, or activate abilities. I was able to fire my weapon unzoomed but i got no hit markers indicating my shots were doing anything.

Phantoms - Camp fallen players, when they rez the phantom auto triggers their instant kill move.

#10
fdgsfdgdfsgadf

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oh yeah....

upon wave complete player health doesn't regenerate - across all modes bronze to gold. I think lag is affecting the command. Usually hp regens right after last guy dies while system is prepping next round. Might want to add a delay to the hp regen phase or a <is player hp =100%> check