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More detail about the Galaxy at War system, decay system involved


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#1
AlphaJarmel

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So the way it works is that there are two systems, one is Readiness which is a percentage and the other is your Galaxy at War score.  Both combined give you a number that calculates along with your choices what ending you get.  You need a score of 3750 to get the Master and Commander achievement and a minimum score of 4000 to get the best ending.  Now your Readiness percentage starts at 50% which is not affected by playing the single-player.  50% seems to be the absolute base in that it can't go below that and multiplayer makes end game much easier.  Readiness can only be affected by playing the multiplayer.  So to get the perfect ending, you have to get a GAW score in single-player of 8000 and have certain correct choices.  In order to negate these choices you have to get a end game GAW score of 10,000 (or 5,000 once you calculate in Readiness).  The bad news is that there is a decay system attached to Readiness which is linked to real-life time.  However note that Readiness cannot go below 50% and is so the decay will only affect the bonus from multiplayer.  Something like 1% a day.

What this means in regards to the endings is that to get the perfect ending, you have to play through the singleplayer game and do EVERY sidemission to get the perfect ending.  Now you can do multiplayer so you have to do less sidemissions but that bonus will decay in real-time.  You can take your time but you'll have to play the multiplayer or the iOS game to maintain or increase your readiness bonus percentage. 

So the multiplayer makes getting the perfect game MUCH easier.  It is however doable in singleplayer only.  Also when you import your level 20 character you get a GAW score of 75.

And yes the decay system is a horrible idea and I hate the person who thought it up.

Source is a guy who has played a build of the complete game.  Check spoiler group for more details.

Again it is possible to get a perfect ending without the multiplayer but it is much harder.

Formula:

Overall score = GaW x GR.

GaW is affected by SP and doesn't decay over time.

GR is affected by MP and decays 1% every day if it is above 50%. If you don't play MP at all, it is always at 50%. 

Modifié par AlphaJarmel, 19 février 2012 - 10:07 .


#2
zeypher

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the % if you do not do multiplayer never decays below 50%. 50% is the absolute minimum, you can certainly raise it via multiplayer etc, but it will never go down below 50%

Modifié par zeypher, 19 février 2012 - 06:47 .


#3
Taleroth

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I hope there's some misunderstanding here. Time limit on endings with single player?

That's going to be terrific when they end up turning off the MP servers.

#4
movieguyabw

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Really wish I didn't read the first couple lines of this, or that this information is wrong. Now I'm going to be constantly worrying "How many points do I have???" as I play, instead of just playing through and dealing with whatever ending comes. Thought this was supposed to be "spoiler free", anyway :P

#5
AlphaJarmel

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zeypher wrote...

the % if you do not do multiplayer never decays below 50%


I apologize I should have made that clear.  Your Readiness base is 50% and cannot go lower.  The guy did seem unsure though if there was even 8,000 to 10,000 points in the game.

movieguyabw wrote...

Really wish I didn't read the first couple lines of this, or that this information is wrong. Now I'm going to be constantly worrying "How many points do I have???" as I play, instead of just playing through and dealing with whatever ending comes. Thought this was supposed to be "spoiler free", anyway :P

 

I would argue gameplay mechanics aren't spoilers.

Modifié par AlphaJarmel, 19 février 2012 - 06:49 .


#6
Vez04

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Whoever your talking about that has played full game/retail version, LINK ME THE SCREENSHOT OF HOW IT REALLY LOOKS LIKE THEN? OR IT DIDENT HAPPEND!

Modifié par Vez04, 19 février 2012 - 06:48 .


#7
AlphaJarmel

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Vez04 wrote...

Whoever your talking about that has played full game/retail version, LINK ME THE SCREENSHOT OF HOW IT REALLY LOOKS LIKE THEN? OR IT DIDENT HAPPEND!


The guy had an actual image from the build.  It's a spoiler so obviously no link.  The spoiler group is talking about the source over there so if you want to ruin yourself feel free to go over there.

#8
kregano

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Let me see if I am understanding this properly: if you start up ME3 and play for a day, then take a few days off, then come back, I'll lose 1% for each day I wasn't playing? Or does it just take 1% off the top when I start up the game again?

#9
AlphaJarmel

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kregano wrote...

Let me see if I am understanding this properly: if you start up ME3 and play for a day, then take a few days off, then come back, I'll lose 1% for each day I wasn't playing? Or does it just take 1% off the top when I start up the game again?


Right so the way the guy is describing the system, if you play multiplayer the Readiness goes over 50 percent but goes down something like 1% a day.  If you stick to singleplayer then it stays at 50%.

Or atleast that's my rough understanding of the matter.

Modifié par AlphaJarmel, 19 février 2012 - 06:55 .


#10
AlanC9

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Tying it to real-world time? That's.... weird.

#11
zeypher

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Also devs have stated multiple times infact, that you can get the best possible outcome by doing single player only. Completing missions in single player give you galaxy at war assets and that is then multiplied by your readiness % to give you the assets available for use during endgame.

Now if complete every single mission in single player and no multiplayer, you will be fine. If you do not want to do every single mission etc in single player, you can play multiplayer to increase your readiness % allowing you to get more of your assets for endgame via that route.

In simple terms its like this A x B = end game asset score
Single player modifies A, while multiplayer etc modify B. You can Just concentrate on A and still get the best possible outcome.

#12
skarbonke

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where i can find this spoiler group? link pls

#13
DaJe

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I don't mind the decay system. It makes sense and honestly I don't want the perfect ending. I want a believable dramatic ending which includes heavy casualties.
What I don't like is knowing what score I need to get the best ending. Ouch...I hope the score is not displayed.

#14
AlphaJarmel

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zeypher wrote...

Also devs have stated multiple times infact, that you can get the best possible outcome by doing single player only. Completing missions in single player give you galaxy at war assets and that is then multiplied by your readiness % to give you the assets available for use during endgame.

Now if complete every single mission in single player and no multiplayer, you will be fine. If you do not want to do every single mission etc in single player, you can play multiplayer to increase your readiness % allowing you to get more of your assets for endgame via that route.

In simple terms its like this A x B = end game asset score
Single player modifies A, while multiplayer etc modify B. You can Just concentrate on A and still get the best possible outcome.


It seems very very hard to get the perfect ending with only singleplayer and the guy didn't even seem sure that there was 10,000 points in the game.  10,000 GAW seems to be the magic number where it reduces the impact of your choices on endgame.  So you essentially have to do all the singleplayer missions AND have the correct set of choices.

As I said I don't like the system as it puts a heavy emphasis on the multiplayer.

#15
kregano

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AlphaJarmel wrote...

kregano wrote...

Let me see if I am understanding this properly: if you start up ME3 and play for a day, then take a few days off, then come back, I'll lose 1% for each day I wasn't playing? Or does it just take 1% off the top when I start up the game again?


Right so the way the guy is describing the system, if you play multiplayer the Readiness goes over 50 percent but goes down something like 1% a day.  If you stick to singleplayer then it stays at 50%.

That's... really stupid. Sure, it won't affect my first playthough because I'll be on spring break, but this is basically screwing over everyone for having a life outside the game. Even if I wanted to, I could never be able to play the game every night just to minimize the decay.

#16
Pr0pheze1ung

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That decreasing system by 1% per day, if real, is the MOST stupid thing ever... imagine someone going off for vacation and returning just to see her/his GAW level minimized down :S

I hope the information here considering this system is false, so that your GAW stays no matter how many days you haven't played the game!

#17
LenaMarie

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Just to clear this up, if you even touch multiplayer then Decay starts to kick in? So I skip multiplayer and I can take my time doing all the side missions and casually playing the game without having to worry about this silly real time decay?

#18
Rivercurse

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Nice info, thanks.

#19
zeypher

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people the readiness score absolute minimum % is 50%. It will never decay below that, and it can only be raised via multiplayer etc. So if you play only single player, no rush enjoy take your time your readiness will be 50%.

#20
AlphaJarmel

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LenaMarie wrote...

Just to clear this up, if you even touch multiplayer then Decay starts to kick in? So I skip multiplayer and I can take my time doing all the side missions and casually playing the game without having to worry about this silly real time decay?


That's a good question.  He didn't elaborate more than this so anything I say past this point would be conjecture.

My guess is that 50% is the base limit in that you can't go below that and multiplayer just makes is easier(much easier it seems).

#21
Nathan Redgrave

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Actually, having some form of time penalty in the game makes sense, given that the more time you goof off, the more havoc the Reapers are free to wreak. The system seems a bit too gamey, but it also doesn't sound terribly hard to use, either. But making it so that the game takes off of your score for every day you don't play is silly. Maybe if it's only allowed to take 1% off and no more until you've picked up the game again, that would be fair.

Or does Decay ONLY apply to multiplayer?

Modifié par Nathan Redgrave, 19 février 2012 - 07:09 .


#22
Guest_Imperium Alpha_*

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LenaMarie wrote...

Just to clear this up, if you even touch multiplayer then Decay starts to kick in? So I skip multiplayer and I can take my time doing all the side missions and casually playing the game without having to worry about this silly real time decay?


No need to worry. Though MP have significant advantage over SP player from what I seem to get. Galactic Readiness has an absolute minimum level of 50%. Galactic Readiness can only go up via MP (decay to 50% after a while) and is a multiplicative use with the Galaxy At War (pts) in single-player.

Modifié par Imperium Alpha, 19 février 2012 - 07:08 .


#23
elitecom

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LenaMarie wrote...

Just to clear this up, if you even touch multiplayer then Decay starts to kick in? So I skip multiplayer and I can take my time doing all the side missions and casually playing the game without having to worry about this silly real time decay?

I sure hope so, to actually have some kind of time limit on the game would be really bad.

#24
Illusive

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AlphaJarmel, are the differences in ending you are refering to, endings with different outcomes, or is the difference just things like different character/races surviving or dying?

#25
AlphaJarmel

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Kings19 wrote...

AlphaJarmel, are the differences in ending you are refering to, endings with different outcomes, or is the difference just things like different character/races surviving or dying?


The game has multiple endings with different outcomes.  There's a new interview with Hudson that says there are six key endings.

Modifié par AlphaJarmel, 19 février 2012 - 07:12 .