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More detail about the Galaxy at War system, decay system involved


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#226
LinksOcarina

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Gibb_Shepard wrote...

So? Time measurement is completely different. Time mesaurement that affects your game WHILE your not playing it is not even in the same league as what hapenned in ME2.

The system honestly seems too stupid to be real. 


A lot of games have tried to simulate real time before. Pikmin, The Sims, Eve Online, and The Last Express come to mind as examples. Some do it offline when you are not there, some do it when you are only playing. Either way its just a system to get people to play multiplayer, and is completely optional if it's true. 

Even if its stupid, its an interesting idea.

#227
TK EL_

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Sith Reaper wrote...

TK EL wrote...

I think its as apt a solution as can be presented to the issue that would arise from people who will play the MP a lot like myself having a galactic readiness of 100% permanently. Trying to demarcate the galactic readiness for different save files has already been stated as being too complicated to implement by the devs, so I think this is suitable middle ground


Right. I believe the percentage decay is to ensure that people don't stop playing multiplayer at 100%, as then a significant smaller population would continue with multiplayer. In this way, there is always reason to play it.


Exactly, plus as Jeff as stated before, not everyone wants a cheery 'Yay everyone lives' ending, and having a permanently high galactic readiness would (and I can't believe I'm saying this) make it very hard to fail. You would end up needing to do almost no side missions and messing decisions up on purpose to get the raw ending you want

#228
JeffZero

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TK EL wrote...

Sith Reaper wrote...

TK EL wrote...

I think its as apt a solution as can be presented to the issue that would arise from people who will play the MP a lot like myself having a galactic readiness of 100% permanently. Trying to demarcate the galactic readiness for different save files has already been stated as being too complicated to implement by the devs, so I think this is suitable middle ground


Right. I believe the percentage decay is to ensure that people don't stop playing multiplayer at 100%, as then a significant smaller population would continue with multiplayer. In this way, there is always reason to play it.


Exactly, plus as Jeff as stated before, not everyone wants a cheery 'Yay everyone lives' ending, and having a permanently high galactic readiness would (and I can't believe I'm saying this) make it very hard to fail. You would end up needing to do almost no side missions and messing decisions up on purpose to get the raw ending you want


Yeah. Which I was genuinely facepalming about much more thoroughly than this attempted compromise.

#229
Palathas

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I heard about some sort of time limit but wasn't sure if it was applied to Single-player missions. I hate being constrained to time limits because it forces you to play in a manner that you don't want to and in that case you may as well just get it over with and make it a non-iteractive movie. I hope that none of the Single-player missions are timed, that Slarian mission to protect the Krogan female in the demo is forced enough for my liking.

So if you play a lot of Multi-player and complete every mission in Single-player do you get a big foot coming down and squishing the Reapers ah la Monty Python?

Modifié par Palathas, 20 février 2012 - 12:27 .


#230
Mclouvins

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Palathas wrote...

I heard about some sort of time limit but wasn't sure if it was applied to Single-player missions. I hate being constrained to time limits because it forces you to play in a manner that you don't want to and in that case you may as well just get it over with and make it a non-iteractive movie. I hope that none of the Single-player missions are timed, that Slarian mission to protect the Krogan female in the demo is forced enough for my liking.

So if you play a lot of Multi-player and complete every mission in Single-player do you get a big foot coming down and squishing the Reapers ah la Monty Python?


Not that sort of timed.

#231
Mike Shepard

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better get my umbrella. a storms a-comin'

#232
kingsims

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I assume when we promote a level 20 Salarian infiltrator then all the other infiltrator races reset to level 1 (although you get to keep the guns, mod, expendable stuff) . Seems like a grind to raise GR to 100%. Personally I think it should be based on how many MP games you win not on Level.

#233
AlanC9

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LinksOcarina wrote...
 lot of games have tried to simulate real time before. Pikmin, The Sims, Eve Online, and The Last Express come to mind as examples. Some do it offline when you are not there, some do it when you are only playing. Either way its just a system to get people to play multiplayer, and is completely optional if it's true. 


The Last Express had multiplayer?

#234
Shad0wOGRE

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So couldn't you just play multiplayer for a while. Level up your characters to 20 then Promote all of them right before you start the single player campaign.

#235
PsychoWARD23

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CommanderNuetral wrote...

So couldn't you just play multiplayer for a while. Level up your characters to 20 then Promote all of them right before you start the single player campaign.

Except it imports to all of your saves. I think.

Maybe it doesn't, I don't know, but confirmation would be nice.

#236
crimzontearz

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OK here's the thing.....I SERIOUSLY doubt bioware would cut off newcomers and non-mp players or people who lost some squaddies in ME1 and 2 from the perfect ending

all in all I am still getting the guide just to be safe

#237
Sabbatine

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kingsims wrote...

I assume when we promote a level 20 Salarian infiltrator then all the other infiltrator races reset to level 1 (although you get to keep the guns, mod, expendable stuff) . Seems like a grind to raise GR to 100%. Personally I think it should be based on how many MP games you win not on Level.


It is based on how many multipalyer games you win.  I mean I suppose technically you could level up and never beat a mission but ultimately your level is determined by how many matches you win.  

#238
LinksOcarina

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AlanC9 wrote...

The Last Express had multiplayer?


Someone remembers the Last Express besides me?!


No, but it was a game that simulated real time to the point where you had a limited amount of time to actually BEAT the game. It's an example of experimentation in making real-time mechanics, just like the Mass Effect MP is trying to do.

Modifié par LinksOcarina, 20 février 2012 - 05:32 .


#239
AlanC9

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Yeah, I remember The Last Express. Kind of the L.A. Noire or maybe Heavy Rain of its day -- a groundbreaking game that doesn't end up actually breaking any ground because the whole industry runs in the opposite direction. Pity.

GoG's selling it for $6 these days.

#240
siarheicka

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Well, way to spoil the amount of points needed. Anyway, if gr x gaw is ALL that matters than this would be really dumb, since then a person who only has half of gaw score (i.e. did really poorly at gathering assets) but high gr would get the same ending as person with high Gaw score.

#241
Femlob

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siarheicka wrote...

Well, way to spoil the amount of points needed. Anyway, if gr x gaw is ALL that matters than this would be really dumb, since then a person who only has half of gaw score (i.e. did really poorly at gathering assets) but high gr would get the same ending as person with high Gaw score.


One would assume it's also necessary to complete the core missions required to actually beat the game.

Other than that, pretty much.

#242
Candidate 88766

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siarheicka wrote...

Well, way to spoil the amount of points needed. Anyway, if gr x gaw is ALL that matters than this would be really dumb, since then a person who only has half of gaw score (i.e. did really poorly at gathering assets) but high gr would get the same ending as person with high Gaw score.

A large force only partly prepared to fight the Reapers is worth the same as a smaller force that is a lot more prepared. How is that dumb?

Besides, its more than just GAW points you need. There are a few criteria that need to be met to ensure the best endings apparently. Don't know what they are though.

#243
RVallant

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So you can't get GR up in SP? And if you import it at 75 does that mean it'll just drop to 50 anyway even if you don't touch MP?

I don't get that system at all.

#244
Finis Valorum

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RVallant wrote...


So you can't get GR up in SP? And if you import it at 75 does that mean it'll just drop to 50 anyway even if you don't touch MP?

I don't get that system at all.


That would be a concern for me too.
Also the fact that there's apparently exactly enough events in the SP campaing to get the perfect ending makes me even more apprehensive of the inevitable bugs, since just one single quest not awarding it's GAW score properly would mean bye bye perfect ending.
Then again, I expect that being able to somehow raise the GAW score will be a feature of any additional storyline DLC that they'll use as an additional lure to buy overpirced DLC for the dedicated SP player, like myself.

#245
pinoy_sav

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Decay system ? Cmon now, I have school and midterms coming up so bioware is basically saying if Im about to launch the final mission and im at 90% for everyday I dont play I get 1% taken off ? Thats a bit shifty for me.

#246
Bleachrude

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Fiery Phoenix wrote...

Yeah, I preordered the guide as well. This is certainly not going anywhere. It took us months to figure out how the suicide mission actually works.


THIS

How many people took Garrus with them to the Reaper and didn't bother saving/recruiting Grunt and/or Zaeed. and wondered why they always lost someone?

Hell, I've seen people that didn't upgrade the Normandy and didnt realize that those features were essential.

#247
chrisgregory05

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Finis Valorum wrote...

RVallant wrote...


So you can't get GR up in SP? And if you import it at 75 does that mean it'll just drop to 50 anyway even if you don't touch MP?

I don't get that system at all.


That would be a concern for me too.
Also the fact that there's apparently exactly enough events in the SP campaing to get the perfect ending makes me even more apprehensive of the inevitable bugs, since just one single quest not awarding it's GAW score properly would mean bye bye perfect ending.
Then again, I expect that being able to somehow raise the GAW score will be a feature of any additional storyline DLC that they'll use as an additional lure to buy overpirced DLC for the dedicated SP player, like myself.


As far as getting a higher percentage from importing goes, 360 players could just disconnect their xbox from the net when they play, so that all their save games are on November 22nd 2005 (default date) and thereby the percentage won't drop at all.

#248
Bleachrude

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AlphaJarmel wrote...

Let me do a more mathematical breakdown:

Assume readiness is 50%
Max GAW Score in Singleplayer: 8000

8000 x .5 = 4000 which is enough for perfect ending but with limitations

You play X amount of multiplayer and now readiness is 75%

So 8000 x .75= 6000 which is enough for perfect ending with less or no limitations

Now anything above 50% decays back down to 50% so if you do everything in the singleplayer, your base score will always be 4000.


It is a statement like this which causes RAGE on BSN.

My undersntanding from the developers is that the "perfect Golden Ending" has a Final Score of anything above X (let's call it 9000) while a "good" ending only has a score of 7500

SP - just the "main missions will net you "15000 pts"
SP + EVERY side mission will net you "20000 pts".

What your post implies is that there is no way to get the perfect golden ending by JUST doing the SP which I believe Bioware has stated is possible

AlphaJermal, you really need to be clearer on what you write down before posting...

#249
reecesh

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Yeah I'm sure bioware have said you can get the perfect ending without multiplayer about a million times :S

#250
Reever

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Don´t know what´s so bad about this? Before ending the game, you do a few campaigns and have a top Galactic Readiness value again :D

Still, I don´t quite know how this will turn out...I mean, my alien-hating, Cerberus-loyal FemShep, who let her whole crew die (excluding Cerberus personnel) can get the happiest ending, with humanity at the top and almost no cooperation from others just from absolving the MP campaigns?

At least it will be interesting and it will have (even) more re-play value.