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More detail about the Galaxy at War system, decay system involved


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#251
GnusmasTHX

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Bleachrude wrote...

Fiery Phoenix wrote...

Yeah, I preordered the guide as well. This is certainly not going anywhere. It took us months to figure out how the suicide mission actually works.


THIS

How many people took Garrus with them to the Reaper and didn't bother saving/recruiting Grunt and/or Zaeed. and wondered why they always lost someone?

Hell, I've seen people that didn't upgrade the Normandy and didnt realize that those features were essential.


Not really. It took like a week, maybe two, tops.

#252
EatChildren

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Like many have stated, there is literally nothing wrong with this system, nothing worth getting your knickers in a knot over anyway. BioWare has stated for awhile now that getting the 'perfect' ending by playing single player only is totally possible, but you will need to do a lot of side quests. This information doesn't change this, and decay effects nothing. You could do every side quest and make the right choices in the game, let the game sit unplayed for a year, go back and still get the perfect ending.

The decay only effects the multiplayer bonus multiplier. That's it, and emphasis on 'bonus'. It is a bonus, easier way to achieve the 'perfect ending', which again is exactly what BioWare has stated in the past.

I mean, if you don't like real time degradation of points based on some weird principle then yeah, okay, hate it if you must. But nothing here conflicts with BioWare's statements, and there is zero indication the campaign works any different from how we already knew.

Inaccurate and misleading posts fool people into believing they'll be pressured to play faster than they need to. Single player completionists need not worry. Play at your own pace and you'll be fine.

#253
Aimi

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EatChildren wrote...

The decay only effects the multiplayer bonus multiplier. That's it, and emphasis on 'bonus'. It is a bonus, easier way to achieve the 'perfect ending', which again is exactly what BioWare has stated in the past.

I completely agreed with your post in pretty much every sense except this word, "easier". I don't really think multiplayer is "easier" - it's just different.

#254
FluffyScarf

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11 pages of back and forth. How do people who play argh-pee-gee games struggle with a system as simple as this? Even shooter fans would instantly go 'aha'. Aren't you fanatics supposed to be the brightest gamers?

#255
furryrage59

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FluffyScarf wrote...

11 pages of back and forth. How do people who play argh-pee-gee games struggle with a system as simple as this? Even shooter fans would instantly go 'aha'. Aren't you fanatics supposed to be the brightest gamers?


Personally, it just doesn't feel right with ME.

May or not work etc but that's what i feel about it.

#256
EatChildren

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daqs wrote...

I completely agreed with your post in pretty much every sense except this word, "easier". I don't really think multiplayer is "easier" - it's just different.


Different is probably more appropriate, yeah. I mean't 'easier' in the respect you could theoretically grind too bost your percentage, negate a bunch of side quests from the main game, and use that to get the 'perfect ending'. Same goes for the datapad app and Infiltrator. Bonus points to ease up the main campaign game time.

#257
Tony_Knightcrawler

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Decay is the stupidest **** ever. Combine that with the fact that EA will probably have the multiplayer up for less than 2 years, and...

#258
EatChildren

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Tony_Knightcrawler wrote...

Decay is the stupidest **** ever. Combine that with the fact that EA will probably have the multiplayer up for less than 2 years, and...


...and you can still beat the single player with the perfect ending without once touching the extra iOS games or the multiplayer, and taking as long as you please.

#259
Descy_

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 Stupid idea.

Forcing me to play Multiplayer everyday just to keep the level from lowering and get the ending I want?

Believe it or not, some people can't do that.

#260
Guest_The PLC_*

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So...

This really just means that the best ending will be possible without touching MP and any other stuff, but way harder to get than in ME2? I think I actually quite like that. ME2 never felt like a true suicide mission because it was so damn easy.

#261
nightcobra

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i'd say it's a pretty tame decay system, playing the multiplayer getting you a bonus of war assets to the single player and the over the course of 100 days the bonus decreases 1% per day that you don't play multiplayer.

not that much of a decay if you have to stop playing multiplayer for over 3 months to not gain the bonuses from the multiplayer.

#262
EatChildren

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The PLC wrote...

So...

This really just means that the best ending will be possible without touching MP and any other stuff, but way harder to get than in ME2? I think I actually quite like that. ME2 never felt like a true suicide mission because it was so damn easy.


Pretty much. It means you'll need to do a lot (if not all) of sidequests. People who rush through to the finish without doing many quests will be punished.

But in a self contained little bubble, purists playing just the single player and playing at their own pace are not penalised. Not slightly. A perfect, everybody-wins magical la la land ending is completely achievable by just playing the campaign and playing as slow or fast as you like. No decay, no anything. The decay only impacts the multiplayer/iOS bonus, both of which can help, but are absolutely not necessary to achieve the perfect ending.

#263
AllThatJazz

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I like this. Seems like a good way of getting single players to play as much of the SP side content as possible, instead of just blasting through the critical path. Want the best ending? Invest time in the game, do sidequests, rescue civilians and such. Or play online. As long as the game isn't timed (ie, do everything in 5 in-game days or YOU LOSE, and I know that's not happened with ME3) then this seems like a reasonable compromise. It allows playing lots of MP to have some impact, without detracting from the SP experience.

If it does end up making the the best ending unfeasibly difficult in SP alone (which seems highly unlikely), then I'm sure there'll be a rage storm when the game is released. Anyone remember the Spirit Meter in Mask of the Betrayer? Poor Obsidian got a huge amount of stick for that ...

#264
Guest_The PLC_*

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I'm okay with this.

#265
Guest_The PLC_*

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I guess that we will have to play MP for all of the achievements then, according to this achievement:
Defender 25
Attain the highest level of readiness in each theater of war.

#266
crimzontearz

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remember PLC they said losing no one in in the suicide mission would be hard....and with no hindsight it was not exactly easy. But now people are crying that it was ridiculously easy

#267
crimzontearz

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The PLC wrote...
I guess that we will have to play MP for all of the achievements then, according to this achievement:
Defender 25
Attain the highest level of readiness in each theater of war.



and THAT I have issues with

#268
Guest_The PLC_*

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crimzontearz wrote...

remember PLC they said losing no one in in the suicide mission would be hard....and with no hindsight it was not exactly easy. But now people are crying that it was ridiculously easy

Judging from what this mystery dude who's played the game has told us, it seems pretty damn tough to get the best ending in SP only.

#269
Guest_The PLC_*

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The game is out in two weeks... maybe Bioware should smack together some footage of the game explaining this stuff. Seems like a pretty big deal.

#270
crimzontearz

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The PLC wrote...

crimzontearz wrote...
remember PLC they said losing no one in in the suicide mission would be hard....and with no hindsight it was not exactly easy. But now people are crying that it was ridiculously easy

Judging from what this mystery dude who's played the game has told us, it seems pretty damn tough to get the best ending in SP only.



at first sight so would seem the suicide mission and now the choices affecting outcome are spread through the whole game and not bunched up at the end. Hindsight will change our perspective.......the guide will as well

#271
armitom

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EatChildren wrote...

The PLC wrote...

So...

This really just means that the best ending will be possible without touching MP and any other stuff, but way harder to get than in ME2? I think I actually quite like that. ME2 never felt like a true suicide mission because it was so damn easy.


Pretty much. It means you'll need to do a lot (if not all) of sidequests. People who rush through to the finish without doing many quests will be punished.

But in a self contained little bubble, purists playing just the single player and playing at their own pace are not penalised. Not slightly. A perfect, everybody-wins magical la la land ending is completely achievable by just playing the campaign and playing as slow or fast as you like. No decay, no anything. The decay only impacts the multiplayer/iOS bonus, both of which can help, but are absolutely not necessary to achieve the perfect ending.


i hope that the sidequests in ME3 will be like the loyalty quests in ME2 so that they wont feel like side-side quests that means that they should have more content and feel more special  unlike  ME1.

Modifié par armitom, 20 février 2012 - 02:13 .


#272
Bleachrude

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GnusmasTHX wrote...

Bleachrude wrote...

Fiery Phoenix wrote...

Yeah, I preordered the guide as well. This is certainly not going anywhere. It took us months to figure out how the suicide mission actually works.


THIS

How many people took Garrus with them to the Reaper and didn't bother saving/recruiting Grunt and/or Zaeed. and wondered why they always lost someone?

Hell, I've seen people that didn't upgrade the Normandy and didnt realize that those features were essential.


Not really. It took like a week, maybe two, tops.


For the first playthrough though?

Hell, even as of last year, there were posts from people admitting they didn't realize that you had to upgrade the Normandy even on their 3rd playthrough...

Even the game tries to troll you by making Thane seem like an obvious choice (really, don't lie, how many people thought "we met Thane climbing through vents...so he'll be good here as well") or Samara (notice Miranda's reaction to picking Samara :D:D:D to you picking Garrus :mellow::mellow::mellow: and tell me if the game isn't trying to catch the unawares)

As for the weighting system to hold the line...that actually took longer than a month to figure out IIRC. 

#273
Dreadwing 67

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At first I was like WTF, then I realized this was to keep people coming back to MP. I have to keep in mind that if I got 100% for MP, it would take 50 days to get back to the minimum.

Question is is how fast is it to get up to 100%. I could live with 6% increase for win for bronze, 8 % for silver, 10% for gold (and it decreases if you fail on a certain wave i.e. fail on wave 6 on gold, 5% increase).

#274
siarheicka

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Candidate 88766 wrote...




siarheicka wrote...




Well, way to spoil the amount of points needed. Anyway, if gr x gaw is ALL that matters than this would be really dumb, since then a person who only has half of gaw score (i.e. did really poorly at gathering assets) but high gr would get the same ending as person with high Gaw score.

A large force only partly prepared to fight the Reapers is worth the same as a smaller force that is a lot more prepared. How is that dumb?




Besides, its more than just GAW points you need. There are a few criteria that need to be met to ensure the best endings apparently. Don't know what they are though.








Ok, sure, a fully prepared force might be more efficient. But then shouldn't we be able to raise GR in sp?




The fact that there are some core criteria makes me feel better though. I hope those are not easy to achieve.

#275
Gatt9

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EatChildren wrote...

Like many have stated, there is literally nothing wrong with this system, nothing worth getting your knickers in a knot over anyway. BioWare has stated for awhile now that getting the 'perfect' ending by playing single player only is totally possible, but you will need to do a lot of side quests. This information doesn't change this, and decay effects nothing. You could do every side quest and make the right choices in the game, let the game sit unplayed for a year, go back and still get the perfect ending.

The decay only effects the multiplayer bonus multiplier. That's it, and emphasis on 'bonus'. It is a bonus, easier way to achieve the 'perfect ending', which again is exactly what BioWare has stated in the past.

I mean, if you don't like real time degradation of points based on some weird principle then yeah, okay, hate it if you must. But nothing here conflicts with BioWare's statements, and there is zero indication the campaign works any different from how we already knew.

Inaccurate and misleading posts fool people into believing they'll be pressured to play faster than they need to. Single player completionists need not worry. Play at your own pace and you'll be fine.


You're still making the assumption that Bioware implemented the side quests in a predictable pattern.

First,  their goal is to sell Online Passes to people who buy used games.  This should be readily obvious due to the way it is intrinsicly tied to getting the best ending.  You don't tie a "Optional" game mode to obtaining the optimal ending if you don't have intentions for it that have nothing to do with gameplay.

Do you remember ME2's hidden missions?  Imagine that,  randomized at the start of every game.  So you can't get a GameFAQs guide to figure out where they are.  Then you'll need to find every single one of them in order to get the optimal ending. 

Remember,  planet scanning is still in,  haven't you wondered why?

IMO It's likely that the person who wishes to avoid MP will have to go through painful hours of meticulous searching to find hidden side missions so they can get the optimal ending.

I really don't think we've seen the full extent of this yet.