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More detail about the Galaxy at War system, decay system involved


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#276
lrrose

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Gatt9 wrote...

EatChildren wrote...

Like many have stated, there is literally nothing wrong with this system, nothing worth getting your knickers in a knot over anyway. BioWare has stated for awhile now that getting the 'perfect' ending by playing single player only is totally possible, but you will need to do a lot of side quests. This information doesn't change this, and decay effects nothing. You could do every side quest and make the right choices in the game, let the game sit unplayed for a year, go back and still get the perfect ending.

The decay only effects the multiplayer bonus multiplier. That's it, and emphasis on 'bonus'. It is a bonus, easier way to achieve the 'perfect ending', which again is exactly what BioWare has stated in the past.

I mean, if you don't like real time degradation of points based on some weird principle then yeah, okay, hate it if you must. But nothing here conflicts with BioWare's statements, and there is zero indication the campaign works any different from how we already knew.

Inaccurate and misleading posts fool people into believing they'll be pressured to play faster than they need to. Single player completionists need not worry. Play at your own pace and you'll be fine.


You're still making the assumption that Bioware implemented the side quests in a predictable pattern.

First,  their goal is to sell Online Passes to people who buy used games.  This should be readily obvious due to the way it is intrinsicly tied to getting the best ending.  You don't tie a "Optional" game mode to obtaining the optimal ending if you don't have intentions for it that have nothing to do with gameplay.

Do you remember ME2's hidden missions?  Imagine that,  randomized at the start of every game.  So you can't get a GameFAQs guide to figure out where they are.  Then you'll need to find every single one of them in order to get the optimal ending. 

Remember,  planet scanning is still in,  haven't you wondered why?

IMO It's likely that the person who wishes to avoid MP will have to go through painful hours of meticulous searching to find hidden side missions so they can get the optimal ending.

I really don't think we've seen the full extent of this yet.


If Bioware had randomized the sidequests, they would have advertised them. Randomization adds to replayability, which is a selling point. Besides, finding side missions has never been difficult in this series.

#277
Gatt9

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lrrose wrote...

Gatt9 wrote...

EatChildren wrote...

Like many have stated, there is literally nothing wrong with this system, nothing worth getting your knickers in a knot over anyway. BioWare has stated for awhile now that getting the 'perfect' ending by playing single player only is totally possible, but you will need to do a lot of side quests. This information doesn't change this, and decay effects nothing. You could do every side quest and make the right choices in the game, let the game sit unplayed for a year, go back and still get the perfect ending.

The decay only effects the multiplayer bonus multiplier. That's it, and emphasis on 'bonus'. It is a bonus, easier way to achieve the 'perfect ending', which again is exactly what BioWare has stated in the past.

I mean, if you don't like real time degradation of points based on some weird principle then yeah, okay, hate it if you must. But nothing here conflicts with BioWare's statements, and there is zero indication the campaign works any different from how we already knew.

Inaccurate and misleading posts fool people into believing they'll be pressured to play faster than they need to. Single player completionists need not worry. Play at your own pace and you'll be fine.


You're still making the assumption that Bioware implemented the side quests in a predictable pattern.

First,  their goal is to sell Online Passes to people who buy used games.  This should be readily obvious due to the way it is intrinsicly tied to getting the best ending.  You don't tie a "Optional" game mode to obtaining the optimal ending if you don't have intentions for it that have nothing to do with gameplay.

Do you remember ME2's hidden missions?  Imagine that,  randomized at the start of every game.  So you can't get a GameFAQs guide to figure out where they are.  Then you'll need to find every single one of them in order to get the optimal ending. 

Remember,  planet scanning is still in,  haven't you wondered why?

IMO It's likely that the person who wishes to avoid MP will have to go through painful hours of meticulous searching to find hidden side missions so they can get the optimal ending.

I really don't think we've seen the full extent of this yet.


If Bioware had randomized the sidequests, they would have advertised them. Randomization adds to replayability, which is a selling point. Besides, finding side missions has never been difficult in this series.


I disagree.

Considering how this would be setup as an impediment to getting the optimal ending,  intended to push you to buying an Online Pass,  they wouldn't advertise it.  If used gamers are aware they'd be pushed to spend another $10 after picking up the game used,  they wouldn't pick it up.  The intention would be to make sure they don't know until they pick up the game,  and are locked in.

Also,  I didn't mean the sidequests themselves are randomized,  I meant their locations.

In closing,  I would disagree that finding side missions isn't difficult.  Planet Scanning is a mind-numbingly tedious activity.  I don't want to have to do it to every planet in the game,  and I doubt I'm alone on that.

#278
tch2296

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Why do people have their panties in a knot over this? The boost from multiplayer is completely, COMPLETELY, optional! If you don't wanna take advantage of readiness, you don't have to! It simply make st so that you don't have to do as many side-missions in single-player if you DO decide to take advantage of multiplayer.

I think this system sounds fantastic. Especially for someone like me, who has an iPhone and an iPad, and can simply use those systems to check in on a daily basis so I won't lost any readiness points. I'm sure they'll add a Facebook app also that allows you to check in, keeping you from losing points.

This community gets so fired up over the most minor issues, it really gets ridiculous sometimes! Just chill out guys, Bioware is an amazing company, they are gonna make things fair and fun. No reason to doubt that.

#279
AlanC9

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Gatt9 wrote...
Do you remember ME2's hidden missions?  Imagine that,  randomized at the start of every game.  So you can't get a GameFAQs guide to figure out where they are.  Then you'll need to find every single one of them in order to get the optimal ending.  

Remember,  planet scanning is still in,  haven't you wondered why?

IMO It's likely that the person who wishes to avoid MP will have to go through painful hours of meticulous searching to find hidden side missions so they can get the optimal ending.


An optimal ending we actually have to work for? The horror, the horror......

Modifié par AlanC9, 20 février 2012 - 05:05 .


#280
katerinafm

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I'm sorry if this has been answered before, but if I import a level 20 character from MP to SP, will the 75 points be permanent or will those also decay over time? And will that bonus stay with all my playthroughs or will I have to import another level 20 character if I start another playthrough?

I'm planning on doing all side-missions anyway, and if that makes me get the best ending then I'm fine with it, I suppose. I do think it's a little unnecessarily hard for SP players to get the good endings. It's like they're punished for not playing multiplayer. The real time decaying thing is also ridiculous, I might add.

Modifié par katerinafm, 20 février 2012 - 05:07 .


#281
tch2296

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Bendok wrote...

 It would have been easier had they just kept SP and MP separate.


That sounds like a terrible idea to me! I love the idea of tying them together.

People like that annoy me - "No! Keep it the same! If it ain't broke don't fix it! Waaa!"

That's BORING! Games are much more exciting when they introduce new gameplay mechanics, new modes of play, new ways to connect with the game, including iOS and real-time interaction. I love these types of things, I love innovation in games, period.

The gaming industry would be SO boring if all these BSN-whiners were in charge.

#282
Redcoat

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tch2296 wrote...

Bendok wrote...

 It would have been easier had they just kept SP and MP separate.


That sounds like a terrible idea to me! I love the idea of tying them together.

People like that annoy me - "No! Keep it the same! If it ain't broke don't fix it! Waaa!"

That's BORING! Games are much more exciting when they introduce new gameplay mechanics, new modes of play, new ways to connect with the game, including iOS and real-time interaction. I love these types of things, I love innovation in games, period.

The gaming industry would be SO boring if all these BSN-whiners were in charge.


Sorry to burst your "BioWare can do no wrong!" bubble, but there's a reason that MP and SP are generally kept separate in most games, and it isn't because BioWare alone possesses the sheer genius to do otherwise. It's a money-making scheme, nothing more. EA's found out that a large percentage of gamers buy games used, and since EA makes no money off those sales, they want a percentage. So they entice the used game buyers into buying Online Passes by making obtaining the best SP ending more difficult if they don't have access to MP.

And it would not surprise me in the slightest if there is certain content that can ONLY be unlocked by playing multiplayer.

#283
Vapaa

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Decay system sucks no matter how you look at it, whoever is the fool at Bioware who thought that would be a good idea: I hate you

#284
Espurr

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I feel like perhaps the decay was partially implemented to prevent multiplayer bonuses from carrying across multiple playthroughs (play the multiplayer once, the game is easier FOREVER), though maybe not?

Anyhow, my solution: Play the SP and take your sweet, sweet time however you want. When you're about to start the end game, plow through the MP for a few days to boost your readiness, proceed to endgame.

Question though (apologies if this has been asked, I skimmed this thread): does your readiness level only go up from WINNING MP matches, or does do you still get a (obviously decreased) bonus just for participating?

#285
Guest_The PLC_*

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What is this I hear about being able to raise you readiness in the SP?

#286
Vapaa

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ToastPants wrote...

Question though (apologies if this has been asked, I skimmed this thread): does your readiness level only go up from WINNING MP matches, or does do you still get a (obviously decreased) bonus just for participating?


IIRC readiness level go up after each wave completed

#287
AlphaJarmel

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Bleachrude wrote...

AlphaJarmel wrote...

Let me do a more mathematical breakdown:

Assume readiness is 50%
Max GAW Score in Singleplayer: 8000

8000 x .5 = 4000 which is enough for perfect ending but with limitations

You play X amount of multiplayer and now readiness is 75%

So 8000 x .75= 6000 which is enough for perfect ending with less or no limitations

Now anything above 50% decays back down to 50% so if you do everything in the singleplayer, your base score will always be 4000.


It is a statement like this which causes RAGE on BSN.

My undersntanding from the developers is that the "perfect Golden Ending" has a Final Score of anything above X (let's call it 9000) while a "good" ending only has a score of 7500

SP - just the "main missions will net you "15000 pts"
SP + EVERY side mission will net you "20000 pts".

What your post implies is that there is no way to get the perfect golden ending by JUST doing the SP which I believe Bioware has stated is possible

AlphaJermal, you really need to be clearer on what you write down before posting...



No my statement was accurate given what we know.  Source states you can get best ending with a score of 4k but it depends on certain choices, 5k and choice impact is reduced.

#288
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Honestly if i have to play online to get the best ending im throwing the game in the trash. Im not standing for a game that was meant to be single player and now require multiplayer to get the complete single player ending or best. **** that ****.

#289
Tiger

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xnoxiousx wrote...

Honestly if i have to play online to get the best ending im throwing the game in the trash. Im not standing for a game that was meant to be single player and now require multiplayer to get the complete single player ending or best. **** that ****.

Calm down, its been said multiple times you can get the best ending by just playing single player and never touching multiplayer

#290
Raizo

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Taleroth wrote...

I hope there's some misunderstanding here. Time limit on endings with single player?

That's going to be terrific when they end up turning off the MP servers.


F*CK!

F*ck u Bioware. F*ck u!

#291
AlphaJarmel

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Raizo wrote...

Taleroth wrote...

I hope there's some misunderstanding here. Time limit on endings with single player?

That's going to be terrific when they end up turning off the MP servers.


F*CK!

F*ck u Bioware. F*ck u!


How are people getting this?  There aren't any time limits on the single player unless you want the MP bonus attached.  That's it.

#292
Guest_xnoxiousx_*

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DarthShadow13 wrote...

xnoxiousx wrote...

Honestly if i have to play online to get the best ending im throwing the game in the trash. Im not standing for a game that was meant to be single player and now require multiplayer to get the complete single player ending or best. **** that ****.

Calm down, its been said multiple times you can get the best ending by just playing single player and never touching multiplayer

I under stand that but how is it fair to single player only players? Say we made 1 or 2 wrong choices cant get enough points for best ending so we suffer. People who play multiplayer get the best ending even if they did 10 things wrong.

Choice's mean **** in other words just play mp.

Modifié par xnoxiousx, 20 février 2012 - 08:12 .


#293
SykoWolf

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I reckon this is good, but you can get perfect ending WITHOUT playing Multiplayer.....right?

#294
AxholeRose

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So this is what I understand....

To get the perfect ending, you can either play through the SP and do every side mission, make the right choices, etc.

OR you can play a lot of MP, then you dont have to go through each and every corner of the SP finishing the side missions. The decay system makes it so that you would want to keep on playing MP.

Sounds good to me. Players have a choice. I can totally understand the people who don't enjoy MP that much, but to those of us that do love it, we also want some kind of reward or purpose to playing it besides just having fun. This seems very well balanced to me and caters to all kinds of gamers.

#295
Pepper4

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decay thing is problematic.

#296
katerinafm

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katerinafm wrote...

I'm sorry if this has been answered before, but if I import a level 20 character from MP to SP, will the 75 points be permanent or will those also decay over time? And will that bonus stay with all my playthroughs or will I have to import another level 20 character if I start another playthrough?

I'm planning on doing all side-missions anyway, and if that makes me get the best ending then I'm fine with it, I suppose. I do think it's a little unnecessarily hard for SP players to get the good endings. It's like they're punished for not playing multiplayer. The real time decaying thing is also ridiculous, I might add.



#297
AndrewRogue

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People need to have this clarified.

The decay is ONLY applicable to the bonuses you get from Multiplayer.

#298
AlphaJarmel

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katerinafm wrote...

katerinafm wrote...

I'm sorry if this has been answered before, but if I import a level 20 character from MP to SP, will the 75 points be permanent or will those also decay over time? And will that bonus stay with all my playthroughs or will I have to import another level 20 character if I start another playthrough?

I'm planning on doing all side-missions anyway, and if that makes me get the best ending then I'm fine with it, I suppose. I do think it's a little unnecessarily hard for SP players to get the good endings. It's like they're punished for not playing multiplayer. The real time decaying thing is also ridiculous, I might add.


My understanding is the 75 points are a GAW score bonus so no it won't decay.  As for the playthrough question I have no clue.

#299
DatFlyWire

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I don´t mind the whole decay system, but it depends on the rate of GaW you get by playing MP. We'll say once the game is out.

#300
Forsythia

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The decay system sounds fine. This seems to even out the whole 'don't play multiplayer? Tough luck, you'll have to do every sidequest in singleplayer or you don't even have a chance to have a perfect ending'