More detail about the Galaxy at War system, decay system involved
#301
Posté 20 février 2012 - 09:05
#302
Posté 21 février 2012 - 02:43
#303
Posté 21 février 2012 - 06:18
Readiness isn't points, it's a percentage. In the main game you have a thing called Total Military Strength which is the combined total of all your war assets. The percentage of that force that is ready to fight (which is calculated using your Readiness %) is called your Effective Military Strength.
Your Effective Military Strength is what you're going to use when you try to take back Earth. The higher it is, the better.
Promoting a class to single player turns them into a war asset worth 75 points that is tied to all the Shepard you have or will ever have. This stacks if you promote multiple characters. There's no AssBro or AssRev style micro-management where you assign your N7 operatives to complete tasks.
It is easier to get the best ending with a high Readiness score, so yes (though at the end of the day, it's the Effective Military Strength that matters). It's best to play multiplayer concurrently with your single player playthrough so that your Readiness remains high.
Blank, you said in one of your posts a few weeks ago that it was impossible to get the best ending without doing the multiplayer, which goes against pretty much everything Bioware's said about it. Is that actually true? I'll probably play the multiplayer plenty anyway, even with my ****ty internet, but I'd still be annoyed if this was true.
I don't think I've ever said it's impossible, just unbelievably more difficult and (really) unnecessary. I suspect it might be impossible, but I don't know exactly how many war assets there are in the main game alone so I'll refrain from saying as much.
Well sure. Theoretically, you could promote so many characters that it would be impossible to not[/i] have the best ending available regardless of how terrible your import was or how badly you ****ed over universe.If you promote enough guys from multiplayer, does that essentially make it impossible to **** up the endings? Or does that just make the last sections easier to manage?
All because you have 134 Vanguards on your side.
Modifié par AlphaJarmel, 21 février 2012 - 06:22 .
#304
Posté 21 février 2012 - 09:02
As for me, I don't bother any slightest about MP decay, I plan to do all the sidequests anyway, as I am a completionist.
#305
Posté 21 février 2012 - 09:06
I'm confused by this part though: For each ME2 playthrough we import, we get 75 war assets across all games? So if I imported both of my current completed ME2 playthroughs I would start both ME3 playthroughs with 150 war assets? Or was that meant to say promoting a class to multiplayer instead (which would make more sense I think? Maybe? I don't know lol).
#306
Posté 21 février 2012 - 09:06
Ashley_82 wrote...
I don't think it will be impossible or even unbelievably hard to get the perfect ending without MP.
I hope so, since in a few years, I doubt many people will be still playing the MP.
Wouldn't like to get the best ending in a few years and not be able to because of MP limitations.
Modifié par Ghost Rider LSOV, 21 février 2012 - 09:07 .
#307
Posté 21 février 2012 - 09:13
#308
Posté 21 février 2012 - 09:20
ToastPants wrote...
Ok so basically: Total Military Strength is gained through single player, but MP determines their readiness to fight. I thought I read previously that it was a multiplier? But this actually makes more sense to me as to how it makes the SP game easier. Technically you could have enough TMS that even if only 50% of them were ready to fight, you'd have enough to stop the reapers. But, if you use the multiplayer to push the readiness up to 100% you could essentially have the same EMS with only half the TMS.
I'm confused by this part though: For each ME2 playthrough we import, we get 75 war assets across all games? So if I imported both of my current completed ME2 playthroughs I would start both ME3 playthroughs with 150 war assets? Or was that meant to say promoting a class to multiplayer instead (which would make more sense I think? Maybe? I don't know lol).
It's the same as in the OP, he's just giving the formal names as they are in the game. So multiplayer makes it easier on multiple levels to get the best ending.
It's not the ME2 playthrough, it's when you 'promote' a class from the multiplayer and insert them into the singleplayer. It apparently attaches to all your Shepards.
#309
Posté 21 février 2012 - 09:26
#310
Posté 21 février 2012 - 10:14
double02 wrote...
Interesting. I'm going to have to wait and see how this turns out before I comment on the matter.
If only everyone thought like you, I think a devs comment on the matter will semi solve this
#311
Posté 21 février 2012 - 10:34
I am fairly confident that this isn't going to be as huge a deal as some are making it out to be.
#312
Posté 21 février 2012 - 10:44
#313
Posté 21 février 2012 - 11:15
[SPOILERS]
I have taken a look at a leaked list of all the GaW assets, which also includes "starting values" for each of those. While there are a lot of really high values (in the 10,000 to 15,000 range), there are also some with a value of zero. These are listed as "modifiers" but modyfing something with a value of zero seems, uh...
Yeah.
[/SPOILERS]
Anyone have any insight on that?
Modifié par Loreshield, 21 février 2012 - 11:17 .
#314
Posté 21 février 2012 - 11:20
#315
Posté 21 février 2012 - 12:11
#316
Posté 21 février 2012 - 12:18
whatever let me see if I can pm my favorite dev an ask him if he can talk about it
#317
Posté 21 février 2012 - 12:28
I seriously doubt a dev is going to come out and confirm how this system works given how antsy some people get about spoilers (yes I know this isn't a spoiler per se but seriously have you looked at the people on BSN)
Loreshield wrote...
Considering the info in this thread, there is something I do not fully understand:
<spoilers and such snip>
as I said in the other thread (the one with the spoilers) it's highly possible that the zeroes links to other conditions, once you meet said condition you'll get a value which then ties into GaW
Modifié par Unato, 21 février 2012 - 12:29 .
#318
Posté 21 février 2012 - 12:28
xnoxiousx wrote...
I under stand that but how is it fair to single player only players? Say we made 1 or 2 wrong choices cant get enough points for best ending so we suffer. People who play multiplayer get the best ending even if they did 10 things wrong.
Choice's mean **** in other words just play mp.
If you make one or two wrong choices in ME2 squadmates die in the suicide mission. So whats the difference?
#319
Posté 21 février 2012 - 12:30
Unato wrote...
I seriously doubt a dev is going to come out and confirm how this system works given how antsy some people get about spoilers (yes I know this isn't a spoiler per se but seriously have you looked at the people on BSN)as I said in the other thread (the one with the spoilers) it's highly possible that the zeroes links to other conditions, once you meet said condition you'll get a value which then ties into GaWLoreshield wrote...
Considering the info in this thread, there is something I do not fully understand:
Brenon is nice and always willing to help. If he can he will say something to clarify. He did before many times
#320
Posté 21 février 2012 - 12:57
#321
Posté 21 février 2012 - 01:19
DatIrishFella wrote...
What a horrible system, a decay metre? What about people with no access to the MP? What if they are busy and can't play the game for a week or two?
They can start again, or do all the side quests
#322
Posté 21 février 2012 - 01:20
crimzontearz wrote...
Brenon is nice and always willing to help. If he can he will say something to clarify. He did before many times
true I guess we'll see
DatIrishFella wrote...
What a horrible system, a decay metre? What about people with no access to the MP? What if they are busy and can't play the game for a week or two?
the decay meter affects MP not SP if you have no access to MP it doesn't affect you one bit. honestly 13 pages in and people still can't read and understand something so simple
Modifié par Unato, 21 février 2012 - 01:20 .
#323
Posté 21 février 2012 - 01:23
AlphaJarmel wrote...
ToastPants wrote...
-snip-
It's the same as in the OP, he's just giving the formal names as they are in the game. So multiplayer makes it easier on multiple levels to get the best ending.
It's not the ME2 playthrough, it's when you 'promote' a class from the multiplayer and insert them into the singleplayer. It apparently attaches to all your Shepards.
Now THIS is what really bothers me. Every one of my Sheps is in a parallel universe, why are they all the universes influenced by a multiplayer character I insert into one particular playthrough?
I really hope this isn´t true x.x
Now I probably won´t play MP at all, or I´ll just have to play the "worst playthroughs" first, to see how they turn out without Multiplayer.
I hope we can have certain "Battle Profiles" where we choose to import our Shepards to (a man can dream...)
#324
Posté 21 février 2012 - 01:32
BlueDemonX wrote...
AlphaJarmel wrote...
ToastPants wrote...
-snip-
It's the same as in the OP, he's just giving the formal names as they are in the game. So multiplayer makes it easier on multiple levels to get the best ending.
It's not the ME2 playthrough, it's when you 'promote' a class from the multiplayer and insert them into the singleplayer. It apparently attaches to all your Shepards.
Now THIS is what really bothers me. Every one of my Sheps is in a parallel universe, why are they all the universes influenced by a multiplayer character I insert into one particular playthrough?
I really hope this isn´t true x.x
Now I probably won´t play MP at all, or I´ll just have to play the "worst playthroughs" first, to see how they turn out without Multiplayer.
I hope we can have certain "Battle Profiles" where we choose to import our Shepards to (a man can dream...)
Because it's easier to do it like that. I don't mind it at all. Just don't play the multiplayer when you do your worst playtroughs.
#325
Posté 21 février 2012 - 06:30
From some discussion we had, I believe the intent was that it would be very hard to get a "perfect" ending on a single playthrough with no import and no ancillary stuff. However it should be easier with an import/NG+.





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