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More detail about the Galaxy at War system, decay system involved


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#301
crimzontearz

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I have a novel idea.....let's ask a dev

#302
KarlVhazo

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Cautiously Optimistic: The new information on the GAW system freaks me out less.

#303
AlphaJarmel

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Source posted a bit more info:

Readiness isn't points, it's a percentage. In the main game you have a thing called Total Military Strength which is the combined total of all your war assets. The percentage of that force that is ready to fight (which is calculated using your Readiness %) is called your Effective Military Strength.

Your Effective Military Strength is what you're going to use when you try to take back Earth. The higher it is, the better.

Promoting a class to single player turns them into a war asset worth 75 points that is tied to all the Shepard you have or will ever have. This stacks if you promote multiple characters. There's no AssBro or AssRev style micro-management where you assign your N7 operatives to complete tasks.

It is easier to get the best ending with a high Readiness score, so yes (though at the end of the day, it's the Effective Military Strength that matters). It's best to play multiplayer concurrently with your single player playthrough so that your Readiness remains high.

Blank, you said in one of your posts a few weeks ago that it was impossible to get the best ending without doing the multiplayer, which goes against pretty much everything Bioware's said about it. Is that actually true? I'll probably play the multiplayer plenty anyway, even with my ****ty internet, but I'd still be annoyed if this was true.


I don't think I've ever said it's impossible, just unbelievably more difficult and (really) unnecessary. I suspect it might be impossible, but I don't know exactly how many war assets there are in the main game alone so I'll refrain from saying as much. 

If you promote enough guys from multiplayer, does that essentially make it impossible to **** up the endings? Or does that just make the last sections easier to manage?

Well sure. Theoretically, you could promote so many characters that it would be impossible to not[/i] have the best ending available regardless of how terrible your import was or how badly you ****ed over universe.

All because you have 134 Vanguards on your side. 

Modifié par AlphaJarmel, 21 février 2012 - 06:22 .


#304
tanuki

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I don't think it will be impossible or even unbelievably hard to get the perfect ending without MP. After all, it was stated by the devs many times, that MP doesn't affect SP. I also would think that imported Shepards will get some additional score on war assets from the beginning, depending of their choices in ME1-ME2, so it'll be even easier for them. Reward for loyal players, heh?;)
As for me, I don't bother any slightest about MP decay, I plan to do all the sidequests anyway, as I am a completionist.Image IPB

#305
Espurr

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Ok so basically: Total Military Strength is gained through single player, but MP determines their readiness to fight. I thought I read previously that it was a multiplier? But this actually makes more sense to me as to how it makes the SP game easier. Technically you could have enough TMS that even if only 50% of them were ready to fight, you'd have enough to stop the reapers. But, if you use the multiplayer to push the readiness up to 100% you could essentially have the same EMS with only half the TMS.

I'm confused by this part though: For each ME2 playthrough we import, we get 75 war assets across all games? So if I imported both of my current completed ME2 playthroughs I would start both ME3 playthroughs with 150 war assets? Or was that meant to say promoting a class to multiplayer instead (which would make more sense I think? Maybe? I don't know lol).

#306
Ghost Rider LSOV

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Ashley_82 wrote...
I don't think it will be impossible or even unbelievably hard to get the perfect ending without MP.


I hope so, since in a few years, I doubt many people will be still playing the MP.

Wouldn't like to get the best ending in a few years and not be able to because of MP limitations.

Modifié par Ghost Rider LSOV, 21 février 2012 - 09:07 .


#307
Chuvvy

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Your assets decaying, is dumb as ****, especially considering they've stated that ME3 will be the longest yet. And having mulitplayer have any affect on SP, is dumb as ****.

#308
AlphaJarmel

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ToastPants wrote...

Ok so basically: Total Military Strength is gained through single player, but MP determines their readiness to fight. I thought I read previously that it was a multiplier? But this actually makes more sense to me as to how it makes the SP game easier. Technically you could have enough TMS that even if only 50% of them were ready to fight, you'd have enough to stop the reapers. But, if you use the multiplayer to push the readiness up to 100% you could essentially have the same EMS with only half the TMS.

I'm confused by this part though: For each ME2 playthrough we import, we get 75 war assets across all games? So if I imported both of my current completed ME2 playthroughs I would start both ME3 playthroughs with 150 war assets? Or was that meant to say promoting a class to multiplayer instead (which would make more sense I think? Maybe? I don't know lol).


It's the same as in the OP, he's just giving the formal names as they are in the game.  So multiplayer makes it easier on multiple levels to get the best ending.

It's not the ME2 playthrough, it's when you 'promote' a class from the multiplayer and insert them into the singleplayer.  It apparently attaches to all your Shepards.

#309
double02

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Interesting. I'm going to have to wait and see how this turns out before I comment on the matter.

#310
Exia001

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double02 wrote...

Interesting. I'm going to have to wait and see how this turns out before I comment on the matter.


If only everyone thought like you, I think a devs comment on the matter will semi solve this

#311
Espurr

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I too am going to reserve final judgement, but now that I pretty much get how it works I don't see what people are getting so worked up over. And this is coming from someone who isn't a huge fan of/particularly good at multiplayer.

I am fairly confident that this isn't going to be as huge a deal as some are making it out to be.

#312
Arppis

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As long as there isn't time limit on the singleplayer, other than decaying MP-points, I'M GOOD.

#313
Loreshield

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 Considering the info in this thread, there is something I do not fully understand:

[SPOILERS]

I have taken a look at a leaked list of all the GaW assets, which also includes "starting values" for each of those. While there are a lot of really high values (in the 10,000 to 15,000 range), there are also some with a value of zero. These are listed as "modifiers" but modyfing something with a value of zero seems, uh...

Yeah.


[/SPOILERS]

Anyone have any insight on that?

Modifié par Loreshield, 21 février 2012 - 11:17 .


#314
LexXxich

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You get from 2% to 15% Readiness bonus from winning MP matches. It's easy to get 100% Readiness, which in turn means that people *not* playing MP will have way harder time getting a good ending. Playing MP means Online Pass.

#315
TK EL_

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I don't think it's going to be hard to get the best ending with just SP. I think the more appropriate description is you will have to be more thorough, simple.

#316
crimzontearz

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yeah a comment from the devs would solve this but remember how relyctant they were last time to reveal the exact paragon/renegade system and the suicide mission system? Their excuse was that the system was supposed to have a little mystery

whatever let me see if I can pm my favorite dev an ask him if he can talk about it

#317
Unato

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I seriously doubt a dev is going to come out and confirm how this system works given how antsy some people get about spoilers (yes I know this isn't a spoiler per se but seriously have you looked at the people on BSN)

Loreshield wrote...

 Considering the info in this thread, there is something I do not fully understand:
<spoilers and such snip>


as I said in the other thread (the one with the spoilers) it's highly possible that the zeroes links to other conditions, once you meet said condition you'll get a value which then ties into GaW

Modifié par Unato, 21 février 2012 - 12:29 .


#318
Eire Icon

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xnoxiousx wrote...

I under stand that but how is it fair to single player only players? Say we made 1 or 2 wrong choices cant get enough points for best ending so we suffer. People who play multiplayer get the best ending even if they did 10 things wrong.

Choice's mean **** in other words just play mp.


If you make one or two wrong choices in ME2 squadmates die in the suicide mission. So whats the difference?

#319
crimzontearz

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Unato wrote...
I seriously doubt a dev is going to come out and confirm how this system works given how antsy some people get about spoilers (yes I know this isn't a spoiler per se but seriously have you looked at the people on BSN)

Loreshield wrote...
 Considering the info in this thread, there is something I do not fully understand:

as I said in the other thread (the one with the spoilers) it's highly possible that the zeroes links to other conditions, once you meet said condition you'll get a value which then ties into GaW


Brenon is nice and always willing to help. If he can he will say something to clarify. He did before many times

#320
DatIrishFella

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What a horrible system, a decay metre? What about people with no access to the MP? What if they are busy and can't play the game for a week or two?

#321
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DatIrishFella wrote...

What a horrible system, a decay metre? What about people with no access to the MP? What if they are busy and can't play the game for a week or two?


They can start again, or do all the side quests

#322
Unato

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crimzontearz wrote...

Brenon is nice and always willing to help. If he can he will say something to clarify. He did before many times


true I guess we'll see

DatIrishFella wrote...

What a horrible system, a decay metre? What about people with no access to the MP? What if they are busy and can't play the game for a week or two? 

 

the decay meter affects MP not SP if you have no access to MP it doesn't affect you one bit. honestly 13 pages in and people still can't read and understand something so simple 

Modifié par Unato, 21 février 2012 - 01:20 .


#323
Reever

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AlphaJarmel wrote...

ToastPants wrote...
-snip-


It's the same as in the OP, he's just giving the formal names as they are in the game.  So multiplayer makes it easier on multiple levels to get the best ending.

It's not the ME2 playthrough, it's when you 'promote' a class from the multiplayer and insert them into the singleplayer.  It apparently attaches to all your Shepards.


Now THIS is what really bothers me. Every one of my Sheps is in a parallel universe, why are they all the universes influenced by a multiplayer character I insert into one particular playthrough?
I really hope this isn´t true x.x

Now I probably won´t play MP at all, or I´ll just have to play the "worst playthroughs" first, to see how they turn out without Multiplayer.
I hope we can have certain "Battle Profiles" where we choose to import our Shepards to (a man can dream...)

#324
Arppis

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BlueDemonX wrote...

AlphaJarmel wrote...

ToastPants wrote...
-snip-


It's the same as in the OP, he's just giving the formal names as they are in the game.  So multiplayer makes it easier on multiple levels to get the best ending.

It's not the ME2 playthrough, it's when you 'promote' a class from the multiplayer and insert them into the singleplayer.  It apparently attaches to all your Shepards.


Now THIS is what really bothers me. Every one of my Sheps is in a parallel universe, why are they all the universes influenced by a multiplayer character I insert into one particular playthrough?
I really hope this isn´t true x.x

Now I probably won´t play MP at all, or I´ll just have to play the "worst playthroughs" first, to see how they turn out without Multiplayer.
I hope we can have certain "Battle Profiles" where we choose to import our Shepards to (a man can dream...)




Because it's easier to do it like that. I don't mind it at all. Just don't play the multiplayer when you do your worst playtroughs.

#325
crimzontearz

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Brenon sent me a lovely pm...tho he does not know much about the system mechanically he did offer this

From some discussion we had, I believe the intent was that it would be very hard to get a "perfect" ending on a single playthrough with no import and no ancillary stuff. However it should be easier with an import/NG+.