More detail about the Galaxy at War system, decay system involved
#26
Posté 19 février 2012 - 07:13
I don't want to be rushed while I'm playing a game, it's a hobby, I want to spend as much time as I want on the damn thing.
#27
Posté 19 février 2012 - 07:16
AlphaJarmel wrote...
So the way it works is that there are two systems, one is Readiness which is a percentage and the other is your Galaxy at War score. Both combined give you a number that calculates along with your choices what ending you get. You need a score of 3750 to get the Master and Commander achievement and a minimum score of 4000 to get the best ending. Now your Readiness percentage starts at 50% which is not affected by playing the single-player. 50% seems to be the absolute base in that it can't go below that and multiplayer makes end game much easier. Readiness can only be affected by playing the multiplayer. So to get the perfect ending, you have to get a GAW score in single-player of 8000 and have certain correct choices. In order to negate these choices you have to get a end game GAW score of 10,000 (or 5,000 once you calculate in Readiness). The bad news is that there is a decay system which is liked to real-life time. Something like 1% a day.
What this means in regards to the endings is that to get the perfect ending, you have to play through the singleplayer game and do EVERY sidemission to get the perfect ending and you have to do it fast. You can take your time but you'll have to play the multiplayer or the iOS game to maintain or increase your readiness level.
So the multiplayer makes getting the perfect game MUCH easier. Also when you import your level 20 character you get a GAW score of 75.
And yes the decay system is a horrible idea and I hate the person who thought it up.
Source is a guy who has played a build of the complete game. Check spoiler group for more details.
I think you have to talk to your source again and confirm what is going on with the animations. It is clear Bioware will not speak up regarding this issue and this is not good news. Silence indicates fear of creating an uproar by confirming that the demo animations are final. The community demands the TRUTH.
#28
Posté 19 février 2012 - 07:16
#29
Posté 19 février 2012 - 07:17
Charlie2417 wrote...
I think you have to talk to your source again and confirm what is going on with the animations. It is clear Bioware will not speak up regarding this issue and this is not good news. Silence indicates fear of creating an uproar by confirming that the demo animations are final. The community demands the TRUTH.
Let's not drag the animation issue into this. Besides he stopped taking questions awhile ago.
#30
Posté 19 février 2012 - 07:19
If it turns out that getting the "best" ending is close to impossible to achieve for normal human beings in Single Player alone, as seems to be vaguely indicated by this thread, there will be no stopping the sh*tstorm.
#31
Posté 19 février 2012 - 07:19
#32
Posté 19 février 2012 - 07:20
Still not sure if I believe everything he says.
#33
Posté 19 février 2012 - 07:20
We need a dev to confirm/deny/correct this info.
#34
Posté 19 février 2012 - 07:20
#35
Posté 19 février 2012 - 07:21
PsychoWARD23 wrote...
The real life decay is possibly the worst system I have ever heard of.
I don't want to be rushed while I'm playing a game, it's a hobby, I want to spend as much time as I want on the damn thing.
I actually think it's better - considering that you're at a war and all that, I think it would be very unrealistic to get access on every resource you have. With the timer comes a sense of urgency (just like what Shepard feels right now), and it's very reasonable to penalize players who spend all their time during various side-quests that might have little to no effect on the war itself when Earth is about to be destoryed in a few weeks.
EDIT: But if this actually in real time, then **** this.
Modifié par karatemanchan37, 19 février 2012 - 07:22 .
#36
Posté 19 février 2012 - 07:22
#37
Posté 19 février 2012 - 07:22
The best ending must be attainable even if you readiness is at 50% (which it cannot go lower than).
So basically the MP provides a boost, but only for a limited time - the percentage bonus above 50 that you get through MP will decay, so you can't just play a few games of MP and then have a permanently beefed up readiness level. If you want to keep the boost to your readiness, you need to keep playing MP.
As long as the best endings are available with a readiness of 50%, I'm fine with this. It gives an incentive too keep playing MP.
However, if you cannot get the best ending without boosting you readiness through MP then I will be very unhappy. The decay should only affect the bonues that playing MP grants to the SP campaign - it should not interfere with the chance of winning through SP alone.
Modifié par Candidate 88766, 19 février 2012 - 07:27 .
#38
Posté 19 février 2012 - 07:23
Femlob wrote...
Huh.
If it turns out that getting the "best" ending is close to impossible to achieve for normal human beings in Single Player alone, as seems to be vaguely indicated by this thread, there will be no stopping the sh*tstorm.
This. I don't want to have to be forced to play multiplayer to win the single player with the best ending. I couldn't get anywhere in the demo, me and my friends could only get up to wave 7 no matter how many rounds we played, and if it's the same in the retail, I'm going to be stuck.
Seriously, a ****ty way to treat customers.
#39
Posté 19 février 2012 - 07:23
karatemanchan37 wrote...
PsychoWARD23 wrote...
The real life decay is possibly the worst system I have ever heard of.
I don't want to be rushed while I'm playing a game, it's a hobby, I want to spend as much time as I want on the damn thing.
I actually think it's better - considering that you're at a war and all that, I think it would be very unrealistic to get access on every resource you have. With the timer comes a sense of urgency (just like what Shepard feels right now), and it's very reasonable to penalize players who spend all their time during various side-quests that might have little to no effect on the war itself when Earth is about to be destoryed in a few weeks.
From a role-playing perspective, it would be.
But guess what other perspective will be used to underline the dubious nature of this system?
#40
Posté 19 février 2012 - 07:23
@AlphaJarmel
Did the guy clarify whether you have to link your MP progress into SP or does it happen regardless if you play MP?
#41
Posté 19 février 2012 - 07:24
Femlob wrote...
Huh.
If it turns out that getting the "best" ending is close to impossible to achieve for normal human beings in Single Player alone, as seems to be vaguely indicated by this thread, there will be no stopping the sh*tstorm.
Honestly it depends on the total GAW score in the game. If the total amount from everything in the game is 8,000 ,including side missions, then that means you can't screw up anywhere and have to make the correct choices as you will only have that 4,000[with correct choices] barrier. If it's 10,000 then you could possibly get the 5,000 end-game barrier and choices won't matter so it will be much easier.
Nathan Redgrave wrote...
Somehow I don't think the best ending will be THAT hard to get, guys.
The guy wasn't even sure if there was 8-10k score in the game so my guess is yea you're going to have to do everything.
Also recent comments on the system seem to put emphasis on doing every side mission to get the best ending.
Modifié par AlphaJarmel, 19 février 2012 - 07:26 .
#42
Posté 19 février 2012 - 07:24
izmirtheastarach wrote...
I have not seen proof that this guy has played the full game anywhere in this thread. He also seems to know more about the underlying mechanics then someone who has just played the game.
Still not sure if I believe everything he says.
This. It seems a little bit vague to me.
#43
Posté 19 février 2012 - 07:25
#44
Posté 19 février 2012 - 07:26
#45
Posté 19 février 2012 - 07:26
izmirtheastarach wrote...
I have not seen proof that this guy has played the full game anywhere in this thread. He also seems to know more about the underlying mechanics then someone who has just played the game.
Still not sure if I believe everything he says.
He's revealed information a while back that we've only learned recently, so I trust some of what he says.
#46
Posté 19 février 2012 - 07:27
felipejiraya wrote...
izmirtheastarach wrote...
I have not seen proof that this guy has played the full game anywhere in this thread. He also seems to know more about the underlying mechanics then someone who has just played the game.
Still not sure if I believe everything he says.
This. It seems a little bit vague to me.
Unless he is someone involved with development who is violating his NDA. He seems to know thing about the underlying structure of the game that you would not know from just playing it.
#47
Posté 19 février 2012 - 07:28
AlphaJarmel wrote...
Kings19 wrote...
AlphaJarmel, are the differences in ending you are refering to, endings with different outcomes, or is the difference just things like different character/races surviving or dying?
The game has multiple endings with different outcomes. There's a new interview with Hudson that says there are six key endings.
OK, good to know. Sounds like it will be at least somewhat dependent on past choices then.
#48
Posté 19 février 2012 - 07:28
anlk92 wrote...
There isn't anything to worry about decay system. It doesn't actually penalize you since you can never go down the starting percentage, it just doesn't let you increase your readiness too much if you take time off from playing the game. If you're an SP player it doesn't affect you.
Yep. Looking at the numbers it's clear that the decay is in there to keep the game from being a cakewalk for guys who play MP. IF you want to run away with the game with MP GAW points you'll have to paly a lot of MP.
#49
Posté 19 février 2012 - 07:28
#50
Posté 19 février 2012 - 07:28
izmirtheastarach wrote...
felipejiraya wrote...
izmirtheastarach wrote...
I have not seen proof that this guy has played the full game anywhere in this thread. He also seems to know more about the underlying mechanics then someone who has just played the game.
Still not sure if I believe everything he says.
This. It seems a little bit vague to me.
Unless he is someone involved with development who is violating his NDA. He seems to know thing about the underlying structure of the game that you would not know from just playing it.
I'm pretty sure he was a tester or someone else involved in QA.





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