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Rpg Wizard speaks about Dragon Age indepth.


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#26
TheChemicals

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I work for Software informer.- Rpg wizard is a title and a program i detailed and produced.



Im sorry if i offended your game. I can see how much you like it that youd disrespect a human being for it. My thread is a rant not a genuine article, if you want articles i have a few on the escapist website.

#27
rmp

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I'm sick and tired of people complaining the story is unoriginal. Yeah, it's a pretty standard medieval-fantasy story and setting, and that's the way I like it. Of course it's going to resemble other games and movies like this, but it has its own details.
To the OP, I got news for you, I don't want some story that's weird and probably stupid just to be different.

#28
macayle

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marshalleck wrote...

I was promised a wizard. There is no wizard. The wizard is a lie.


He was behind the curtin

#29
Mage Chris

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marshalleck wrote...

I was promised a wizard. There is no wizard. The wizard is a lie.


:lol: Hilarious!!!

#30
InsanityVoid

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Well not to be nitpicky, but I asked a question. You, on the other hand, declared yourself a RPG authority and posted a wall of text in the form of a statement, you didn't ask any questions and as such didn't invite feedback.
Another problem with your wall of text is that you aren't very constructive. Even if the bugs (which arent game breaking) were corrected, I still get the feeling that you dislike the combat system, yet you don't offer improvements or even a different game that has a system that appeals more to you.

Once again, what did you really hope to accomplish?

#31
Papahet31

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I don't think anyone is trying to disrespect you man. We are all just tired of reading "rants" that go on and on about how bad the game is. Do you know what I mean? For a moment, step back and see that you compared the game to Mario Bros. Everyone knows it is better than that :)

#32
Darkest Dreamer

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Unfortunately, for me, this article shed as much light on the game as some of the ads -- likely even less...

I have to admit however that I agree on one point, partially. I'd been fed so much rubbish about this game that I was expecting it to pour forth a river of chocolate and be better than sex by the time it came out. It was the second coming in gaming form. If anyone else heard similar, I wouldn't be surprised if there was a touch of negativity. Thankfully, I always take my good news with a grain of salt and so was only expecting a minimal fountain of chocolate.
Image IPB

I mostly bought this game to see what the community would do as I wasn't exactly a fan of any of the NWN, or NWN2, campaigns. Dragon Age blows both out of the water in that regard -- in my own opinion.

Anyway, thanks for sharing TheChemicals.

Modifié par Darkest Dreamer, 24 novembre 2009 - 09:21 .


#33
SheffSteel

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0mar wrote...

He has some good points.

Dragon Age's storyline is cookie cutter original. Elves live in forests, dwarves live underground, etc etc. The main human villain is a completely unsympathetic character, willing to go to indefensible extremes. The overarching villain is completely devoid of character, basically it's another monster to add to your mantle. There are really no major plot twists that weren't foreseeable. Other than the Fade mythos, there's nothing really original about Dragon Age's setting. It's generic fantasy and I suppose that works for most people. I really was expected something a lot more indepth and thought-provoking, especially considering this game took nearly a decade to develop. In the end, the world was nothing we haven't all seen in a dozen different fantasy games.


Unfortunately, the above post is completely unoriginal and predictable.
So.
Is it any good? Is it worth anything?

#34
TheChemicals

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http://www.escapistm...gon-Age-Origins



this is funny

#35
Sloth Of Doom

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#36
macayle

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actually i find the story enjoyable myself. Does it follow a path we have heard before yes and so does almost every other game out there. I would assume the OP belives that all the FPS out there based on WWII are bad for the same reasons. I would disagree somewhat with his argument about text method as I have yet to see a game produced anywhere ( tell me if i am wrong) that uses speach recognition method for as far as i can tell that would be the only otherway for you to respond to an npc. I would also disagree that your responses have no effect. Yes in some converstaions you can arrive at the same point by a different path just as you do in RL . However, most converstions, that deal with quests, one wrong response and your done for. Say the wrogn thing and an entire quest line is gone or a party members leaves to never return.

#37
macayle

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TheChemicals wrote...

http://www.escapistm...gon-Age-Origins

this is funny



well that explains your OP  your shilling for LOTRO :)

Serious, if you watch that whole thing  the guy actually gives it a good review saying the fact he has been playing it for 25 hours and still wants to see what happens next.  

Modifié par macayle, 24 novembre 2009 - 09:32 .


#38
dragero

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rmp wrote...
I don't want some story that's weird and probably stupid just to be different.


Exactly. When you said that, I was reminded of this animation called "Xavier" or something similar that I saw on Adult Swim one night. It was completely random and retarded just for the sake of being random. It was not creative, funny, or good by any means. It just seemed that their top priority was to be different. Didn't matter that the show was one of the most annoying things I've seen on TV next to Goldberge and Osbourne Law Firm commercials.

#39
Ragabrash

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0mar wrote...

He has some good points.

Dragon Age's storyline is cookie cutter original. Elves live in forests, dwarves live underground, etc etc. The main human villain is a completely unsympathetic character, willing to go to indefensible extremes. The overarching villain is completely devoid of character, basically it's another monster to add to your mantle. There are really no major plot twists that weren't foreseeable. Other than the Fade mythos, there's nothing really original about Dragon Age's setting. It's generic fantasy and I suppose that works for most people. I really was expected something a lot more indepth and thought-provoking, especially considering this game took nearly a decade to develop. In the end, the world was nothing we haven't all seen in a dozen different fantasy games.




Ah yes, the games storyline would of been way better if dwarves lived in giant mushrooms floating on clouds, and if elves were actually from space and were bright blue. I have to agree that though the setting isn't completely original, atleast the writers took the time to fill the world with tons of lore. You also seem to be forgetting all the Qunari, Darkspawn, and my personal favorite original addition to fantasy, Nugs.

#40
PhantoMSouljaX

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Umm...i came to meet a RPG wizard and all i got was this stupid t-shirt....

#41
addiction21

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TheChemicals wrote...

 I can see how much you like it that youd disrespect a human being for it. My thread is a rant not a genuine article, if you want articles i have a few on the escapist website.


So you come in, rant, and then wonder why you got treated in a disrespectfull way?  Please step down from your pedestal. Who knows you might actually like it down here with us commoners.

#42
Sidney

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The fantasy setting is "generic" with the elves, dwarves, and people and the pseudo-mythical England as a setting but still. They loaded each group with interesting twists. Elves as low-rent ghetto dwellers. The Dwarvish caste system. The religion of the world is much, much more developed than most anywhere else I've seen. The politics seem more real and meaningful,



While the world isn't as "living" as the world of Oblivion in terms of being able to just wander the countrywide the world feels a lot more alive because it has features in terms of prejudice, faith, and politics that make it far, far more real feeling.

#43
dragero

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Yeah, as vast and beautiful as Oblivion's environments were, I found myself just fast traveling through them when I had the chance.

#44
WaltC

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TheChemicals wrote...

I work for Software informer.- Rpg wizard is a title and a program i detailed and produced.

Im sorry if i offended your game. I can see how much you like it that youd disrespect a human being for it. My thread is a rant not a genuine article, if you want articles i have a few on the escapist website.


This RPG Wizard:....?

http://www.linomasof...olbox/rpgwizard

Heh...;)

Personally, although I haven't found any game better than sex, I certainly think DAO is better than chocolate.

I'm not sure what you expected this game to be--an FPS, maybe?  Generally, I've found that most of the ads and descriptions of the game include the acronym "RPG" as opposed "FPS" or "MMO", and etc.  I'll agree that a lot of the advertising I saw made me wonder if this game wasn't more of an FPS or an MMO, so I really didn't want to buy the game.  But when I read the reviews, which anybody thinking of buying a game should do, I was heartened that it actually was a real single-player RPG with maybe 100 hours or so of play--and so I bought the game, and I like it a lot.  It is just what I wanted, and way, way better than NWN1/2, etc.--which weren't bad games at all.  Bioware has done itself proud, I think.

BTW, I spoke with your boss, the Senior RPG Wizard-in-Chief, and he agrees with me that you probably should have waited on the reviews--as in plural--before buying the game and finding it lacking.  He says he's quite satisfied with the game, actually.

#45
sierra-357

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I guess the point made here is that the familiar such as classic story archetypes and the classic mode of bioware story-telling make it seem more or less the same as its predecessors. I mean its not hard finding similarities between JE, KOTOR, and DAO. But I guess its that sense of nostalgia or an appreciation of Bioware's brand of story-telling that make it all appealing. I have no idea what rate this or that in terms of gameplay mechanics or story-telling. However, I will admit to this: the game is memorable. One way or another.

#46
Dr3xx

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I definitely disagree with all of it.

#47
Naminator236

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I'm love with how everyone is so upset about his vague review, yet perfectly fine with how vague skill/stat descriptions are in the game.



Sorry if anyone got hurt because someone does not have an ultra possitive opinion about your precious.

#48
Sidney

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sierra-357 wrote...

I guess the point made here is that the familiar such as classic story archetypes and the classic mode of bioware story-telling make it seem more or less the same as its predecessors. I mean its not hard finding similarities between JE, KOTOR, and DAO. But I guess its that sense of nostalgia or an appreciation of Bioware's brand of story-telling that make it all appealing. I have no idea what rate this or that in terms of gameplay mechanics or story-telling. However, I will admit to this: the game is memorable. One way or another.


There is a familar structure: intro, non-linear main quests leading to an end game that Bioware has used in a lot of their works. Call them areas or planets and this same structure was used in ME, KoTOR and now DOA.

Still, there are only so many ways to structure a story in order to move it along so unless you basically shrug off a story the way FO and Oblivion do the strcuture is going to involve some sort of progression.

There's an old joke that there are only so many plots in the whole world:
Boy Meets Girl
A Stranger Comes to Town
A Journey Begins

The trick isn't to find a new plot as to do one of those plots well.

#49
Guest_sprybry_*

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you know what they say...opinions are like a**holes - everybody has one.

#50
iGaming

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It's just his opinion, people can only speak for themselves in that aspect. No need for flames. Agree to disagree.

I, however, can personally relate to some of the things he says. Could be I just want CRPGs more in line with old titles such as Fallout 1&2, Planescape:Torment or Arcanum. Games that felt more like a "real universe" experienced through your character by using diplomacy, trade, thievery, perception and other such skills which would define how the npcs reacted to you, and really change your options from there. You might mention many other games with similar features, but for the most in games coming out nowadays, they are almost cosmetic, and don't influence the main story. There's also too pointless dungeon crawling at every corner you can't even occasionally avoid to my liking. I simply don't enjoy this more action oriented rpgs as much, got spoiled with the world of possibilities the aforementioned games provided.

The game is still mildly entertaining to me, mostly due to follower interaction, just not the kind of game some us were hoping for. It could use at least a couple "real" choices that made a difference in the path you take (e.g., not joining the wardens), better inventory system, the ability to most if not all npcs that aren't normally hostile, a reputation system and better combat implementation to name a few. In short, it felt like I was playing a diluted version of Baldur's Gate 1-2.
I blame consoles! :(

Reminder: All critic is subjective.

Modifié par iGaming, 24 novembre 2009 - 10:07 .