I thought the OP's thoughts were well constructed, even if I disagree. It actually was an interesting read.
I wish to offer a couple of points of my own, only because I can

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***No story is original. George Polti and Carlos Gozzi concluded separately that there are exactly 36 dramatic situations into which characters in any drama can interact. Only 36. Therefore, all stories incorporate one of these 36 elements. You can see these here:
http://en.wikipedia....tic_Situations. Now what's important here is to echo that there are no original ideas in any story. HOWEVER, how you weave those dramatic elements is what makes a story unique. To that end, BW has done an amazing job of placing a series of conflicts, betrayals, choices, and interactions in a surprisingly cohesive plot unlike any I've experienced. I'm not a fanboi (a copout used by those who hate the game to explain the reasons people like the game). I read avidly, am well versed in literature, and in my mind, this is on the order of an incredibly well written novel with butter and waffles on top. Here's to hoping someday BW will invent a game with a 37th dramatic element so that "unoriginal" can never again be thrown against these forums' walls

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****Amazingly, life tends to proceed as the OP stated was untrue about this story. He stated that only 10% of choices change the plot "originally", and generally only if shocking lapses in mental status have the floor. To that end, I would argue 90% of life occurs without choice. You breathe, defecate, urinate, have cardiac output, defecate, and defecate all without choice. It just happens. Most people get up at roughly the same time of day, repeat tasks they do daily on a subconsious level (N.B., see defecate above). Choices, actual choices, are few against the volume of things you end up getting to decide IRL. Now, since a videogame is a contrived story, most of the background of the game is likewise contrived. Most of the story has to play out with a common theme. Too many choices will lead to an untenable game. Oblivion was okay--even had things that made it wonderful. But the problem is that everything came down to either completing a relatively short story or taking generic side quests in beautiful locations. DA:O, however, is a solid story told without much freedom. Given the choice, I definitely prefer the latter.
****I'm uncertain how the game failed to live up to expectations for some, but understand we're all different. That said, the gameplay was better to me than I could have hoped for. Some of the stuff I'd have preferred, like a combat log, are fluff on a solid game that just feels right. It's strategic, fun to watch (I love some of the incredibly cool finishing moves) with a good pace. Yet, I find that so many people are dissatisfied with it for a number of reasons (often vaguely worded). Were people expecting to see a game as staggering as the TV commercials? Going to IGN.com provided an incredible amount of prepurchase prerelease footage and backdrop to show how the game would play out. It's hard to think people couldn't have made an informed decision due to "lies". If anything, I found that the amount of information provided me MORE than ample decision making on the purchase. I got to a point where I COULDN'T watch anymore for fear of ruining some of the surprises or plots. I also, FWIW, don't ever skip down a page when reading even when a plot twist is so evidently a paragraph away, nor will I ever read the last page of a book first (a la my wife).
****Anyone who was paying attention to the OP's sentiments would know that HE LIKED THE GAME...he just felt it wasn't ready for primetime. That said, I'm inclined to think of his review as a weird "backwards complement", sort of like saying, "Yes honey...you look nice....this time." It's a complement, but it isn't. And that's sort of the way it was written.
****Okay---waffles for all. But, where DLC is concerned, what can I say? Do you want a company to keep making games you like? Huge episodic releases like sequels cost a HUGE amount of money. Not only is DLC more financially attractive to the companies because they can continue to fund ongoing, continuously improving games, and even fund new games without taking an equity risk, but they also soak up a bit of the one-time payment costs charged for epic releases (MW2 anyone?). I cannot accept that DLC is unfair, is a a quasi-subscription, or that it sucks. It's not required, if you're so tempted to sample the product, but feel it's unreasonable to pay $5-7 for it, then don't. For an MMO, subscription required, or you're character's toast. That's life. But I still think this is the best deal going in the gaming industry now.
****I'm having a hard time finding any Yahoo game of any caliber even remotely close to DA:O. Can you please put up a link...because I want that free content. I'm thinking that's not going to happen, though. It's noteworthy that people who argue that there are free games out there are missing a lot of points. Almost never does someone truly create a free game. Frequently programmers may want to use a free-to-play game as a resume item. Some people just like to code for fun. But something as intricate as creating a tangible lore such as in DA:O really is not reality. Please don't even think about countering unless someone has a link to a totally free equivalent game with voice acting, 3D modeling, etc. If you do have one: I want it

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Reply complete.
Modifié par jasonirma, 24 novembre 2009 - 10:43 .