0mar wrote...
He has some good points.
Dragon Age's storyline is cookie cutter original. Elves live in forests, dwarves live underground, etc etc. The main human villain is a completely unsympathetic character, willing to go to indefensible extremes. The overarching villain is completely devoid of character, basically it's another monster to add to your mantle. There are really no major plot twists that weren't foreseeable. Other than the Fade mythos, there's nothing really original about Dragon Age's setting. It's generic fantasy and I suppose that works for most people. I really was expected something a lot more indepth and thought-provoking, especially considering this game took nearly a decade to develop. In the end, the world was nothing we haven't all seen in a dozen different fantasy games.
While this is true in a general way, the setting of Dragon Age differs in a great many details from your generic fantasy one. Elves DO live in forests (and there is actually a reason to this other than that they just looove trees ;p), but the majority of them lives pretty much the lives of slaves in human slums. Off the top of my hat, the only other games setting similiar to this is The Witcher. It has definitely not yet been "beaten to death". Dwarves DO live underground, but their social structure is quite unique and actually pretty disgusting. Whereas usually, dwarves may be focussed on mining and stuff, but they're also quite noble.
The human villain is of course a villain (otherwise you wouldn't fight against him, which in turn would be rather boring), but he does have motives other than wanting to be evil or him just being a powerhungry bastard. As you can see by reading the different threads on this topic. The archdemon may not have a "personality", but the game hints at a more refined background more than once. It mentions the Old Gods, darkspawn corruption and so on. So, we'll eventually see how it turns out, stating that theres nothing more to it than just some random evil is a bit simplistic though.
Magic here has a very different approach than you see in your regular setting. Especially concerning the Fade, the Templars, tranquils, abominations and so on. Of course, it's not as if Bioware is rethinking the wheel (incidentally, it does remind me of The Wheel of Time

), but still, maintaining that it's your same old loaf of bread is simply wrong. It's fantasy alright, and it uses some clichés. Some are the same as they are everywhere, some are different, on some the game expands. What else do you expect out of a fantasy setting?
Concering the OP, I wonder how he would come up with a different dialogue system. In a video game, choices are limited. There won't ever be a game where they aren't. Because software can only handle so many variables, that's the way it is. It's not a human gamemaster after all. What's more, a video game can't react to an alternative approach originating in the players mind. How could it? It's just not possible. So, he will just have to live with the inherent flaws in video games or play tabletop games instead.
Modifié par Gadarr, 25 novembre 2009 - 11:21 .